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Kingdom Traits
#1
I want to rationalize/standardize/systematize kingdom traits so that they are more malleable when creating scenarios instead of being hard coded.

The first you will see are these three with the Final 2nd Cycle Changes:

1. Terrain Advantage:
a. Supremacy = +50% in specified terrain. Example: Dwarves have Supremacy in the mountains;
b. Mastery = +35% in a terrain;
c. Advantage = +20% in a terrain;
d. Edge = +10% in a terrain;
e. Deficiency = -10% in terrain;
f. Vulnerability = -20% in terrain.

2. Evasion:
This is the ability of Dwarves in the mountains, Elves and Dark Elves in the forest, to avoid combat, likely by using Order #119. Specifics to follow.

3. Acuity:
This is the ability of certain races to avoid ever being surprised. This will apply presently to Black Dragons, Rangers, and Red Dragons. Instead, when they would have been surprised, they would be Entrenched.
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#2
Very nice.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#3
(09-12-2014, 12:41 AM)Lord Diamond Wrote: Very nice.

This is great stuff. The entrenchment is a nice tactic vs. unknown invisible or ambushing troops.
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#4
I like it. Question: Does the chaos spell negate the natural evasion ability? It would seem so, but just wanted a bit of clarification.
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#5
(09-12-2014, 07:50 AM)wfrankenhoff Wrote: I like it. Question: Does the chaos spell negate the natural evasion ability? It would seem so, but just wanted a bit of clarification.

Evasion means no combat occurs, so there is no opportunity for Chaos to prevent retreat.
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#6
(09-12-2014, 06:42 PM)Ry Vor Wrote:
(09-12-2014, 07:50 AM)wfrankenhoff Wrote: I like it. Question: Does the chaos spell negate the natural evasion ability? It would seem so, but just wanted a bit of clarification.

Evasion means no combat occurs, so there is no opportunity for Chaos to prevent retreat.

Duh...brain freeze on my part.
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