(11-19-2014, 02:20 AM)Ry Vor Wrote: We are trying a few things in #300. Players shouldn't think that this is the new Alamaze. That will be in the form that we have been discussing here on the forum over the past few months. However, any trials here in #300 that seem to improve the core game may be implemented. Not likely in the next release of 4th Scenario which is to wrap up Classic Alamaze before we go onto broader game changes.
When Rick said, "this isn't the new Alamaze", he meant in the sense of game concept-wise, not the software. So all the new things that we're trying such as starting the game with a random season, random capital locations, random cities, new combat spells (plus lichform and cry of the banshee and I may be able to throw in invisibility (for your agents) and the high level create artifact spell and summon kraken later), 8 new kingdoms from 1st cycle (plus druid), new orders like seapower enhancements which may be expanded to land-based forces (instead of greek fire for ships, troops may get mithril armor), and several Fall of Rome concepts that I haven't even begun to introduce yet.
So he meant that all of the new game concepts that we're trying out may not be the "new Alamaze" but this software that we're testing will replace Cipher's and become the new Alamaze/Kingdoms of Arcania of the future. So playtesters don't feel that you're wasting your time with this game, quite the contrary, you're helping me out with the thousands of test cases that have to be done before this software may replace all current (and future) games.
We're also moving towards becoming an entirely online and automated system much like Fall of Rome which will improve matters for everyone. How do you like getting your results 1 minute after noon so far? I do and it's much easier on the GM to create-then-forget games (since the GM is free to do other things than manually run each turn).
So don't feel that this is just a sample game whose concepts will be discarded when we're done because your assistance is much appreciated in testing the new software of the future.
BTW, even though some players have complained about the random city concept, I for one, really like it so far. I think it makes the game more exciting and challenging (and it feels right for exploratory mode) and I look forward to receiving my turn results early on to see if I discovered a city or not. I hope this particular new concept will carry forward into future games...