02-18-2015, 04:07 AM
I sort of feel like I'm going to get my head bitten off if I post my concerns about the way battles have been going in this game.
#300 - Experimental
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02-18-2015, 04:07 AM
I sort of feel like I'm going to get my head bitten off if I post my concerns about the way battles have been going in this game.
02-18-2015, 04:29 AM
To save head biting, at the expense of repetition, game #300 has always been 'experimental", or "prototype", and cost no one a dollar.
It is a game to get things like battles running as they should on the new platform. Meanwhile, there have been so many advancements, including the great aesthetic improvement in turn results. And automated results that turn the turn around in 2 minutes. By the time Game 300 is over, I think everything intended for 2nd Cycle up until 4th scenario, will be done. Then 4th scenario, with some changes, and then design hunkers down a bit for 3rd Cycle. New map, new kingdoms, new spell lists, artifacts, character types, commands, sea power, etc.
02-18-2015, 04:39 AM
Well, I thought the whole point of the game was to say what we do and don't like. If that's not the case, then I'll shut up - I certainly enjoyed playing it. If the purpose was not to get feedback about new features, I misunderstood.
02-18-2015, 04:54 AM
Battles I think is just the area that was n I think using standard algorithm. So now that it has been put into play I think it would be fair to report issues with battles going forward.
02-18-2015, 01:24 PM
Group vs group battles are at the official game version: same algorithm (i.e. steps to take during the battle) and same values (i.e. brigade combat strength, wizard combat spell values, ...etc.).
So no one should be complaining about group vs group battles because it's exactly the same as the official game. However, there are some differences that people may not be used to yet like having 1st cycle kingdoms around, spell density in combat, and a few other improvements but the battles themselves are at the official version. I still have some work to do regarding group vs pc, encounter, sea patrol, and attrition but I should be able to get those done in about a week or so. Flavor text comes last after everything else is done. If anyone wishes to comment on the game (or notices that something isn't right with their turn), you may always send an email to me at: prototype300.alamaze@gmail.com. I try to check that account every day and you are free to say anything you wish
02-20-2015, 05:07 PM
Game 300 Turn 21 sent out on time. I added official combat attrition and brigade loss calculations just before the turn was run so attrition from battles should be accurate now.
02-20-2015, 05:10 PM
Just looked at my turn. I sent three 15th level agents against the Paladin group to knock off some leaders/wizards, only one agent returned. I thought the Underworld was tough to get through...
02-21-2015, 09:46 AM
(02-20-2015, 05:10 PM)unclemike Wrote: Just looked at my turn. I sent three 15th level agents against the Paladin group to knock off some leaders/wizards, only one agent returned. I thought the Underworld was tough to get through... Mike, I will be happy to return their heads if you disband your army groups and send your Princes back to the hells from whence they came. Mad Slayer of DE Agents, Sacker of DE capitals and Crucifier of DE Kings PS ... Is there anyway to trade artifacts like the unicorns or bats?
I am the greatest swordsman that ever lived. Say, um, can I have some of that water?
02-21-2015, 07:28 PM
Has anyone been able to research wizard over stated kingdom limit in this game? 50% chance still applies yes?
Thanks
02-21-2015, 07:42 PM
I was able to. Can't give you percentage because I succeeded on the first try.
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