The new game engine is available for this game if Ry Vor wishes. Players will receive HTML versions of their turn 0 kingdom setup files when the game begins.
For Pagan mode, the code does the following:
1) No high priestess may be hired at any time in the game (order 510 or other, in case ESO grants a priestess as a reward someday)
2) Consuls may not issue divination orders (750, 755, 765, 770, 790, 795, 857) but may still issue heal (793) and convert agent to fanatic (780) orders
3) Ancient Ones kingdom is not given anything as compensation to make up for their consuls losing their divination powers
4) Wizard spells that mimic priestess functions are still permitted (e.g., unveil group locations - spell 761)
5) Artifact named Oracle of the Old Gods is removed from play (won't be placed on the map)
6) Ranger kingdom still receives the location of the Sword of Alvinitar on his turn 0 kingdom report
7) Dwarf kingdom still receives the location of the Axe of Farin on his turn 0 kingdom report
8) Game limit is 50 turns
With the relevant changes above, it is not necessary to disqualify the Ancient Ones kingdom in this variant if someone really wants to play them. The consuls will still have their strongest abilities IMO (e.g., issue any king order like enamor/denigrate, cannot be slept, ...etc.).
Also, if Ry Vor decides to use the new software, there will be 1 random city in each region (so no predefined cities are on the map). You'll have to discover the cities as you would for the towns/villages.
There are some new orders/spells in this game in case it impacts your kingdom selection. Here's a recap:
New orders:
118 Evasion
121 Entrenchment
566 Summon Phoenix (Black Dragon only)
650 Druid's Grove (Druid only)
630 Seapower Enhancements (c.f.
http://kingdomsofarcania.net/forum/showt...1#pid20621)
New spells:
97 Cry of the Banshee
112 Ice Torrent
113 Acid Rain
114 Prismatic Rays
115 Disintegrate
866 Summon Woodland Creatures (Druid only)
871 Lich-form
New artifact effects:
Flying artifacts (Pegasi, Red Bats) grants a division-sized group immunity to wall of fire, earthquake, ...etc. just like a naturally flying kingdom
New effects:
- Automated game processing (with alert email notices if you forgot to submit your orders)
- Game starts with a random season
- Dragon combat uses terms like Fire Breath rather than dragon archers
- No double Hostile regional reactions
- Palantirs and Rings of Protection will not be initially located in neutral/human controlled pc's - the code has the functionality to allow artifact placement in pc's but it is currently disabled so have fun hunting
There's probably a bunch of effects that I'm forgetting but the above is the gist of it. Just keep in mind that I'm still in the process of incorporating the official algorithms/values into the game so take that in consideration. So if you're interested in having this game run under the new system then let Ry Vor know. I can activate a new game with the automated system this weekend if needed but Monday Feb 9 or later would be better for me.