03-08-2015, 01:47 AM
should be happy they put spell density in effect i can only use my p9 to cast
Name: Earthquake Spell #: 105
The awesome earthquake spell causes the earth to swell and rip apart, swallowing
whole regiments of an enemy. This spell is not effective against dragons! The base
power of the attack is dependent upon the spellcasters power: 1100 points per level.
Against divisions, the damage is 150%, damage is 200% vs. armies, and 250% vs. army
groups. Against towns, damage is 125%, against cities, damage is 150%. Your group
must battle the target group for the spell to be effective. Put group ID of target
group in Column "C", or if cast against a population center, leave Column "C" blank.
Instead of this spell
Name: Prismatic Rays Spell #: 114
Prismatic rays is a powerful offensive battle spell. The spell sends powerful rays of
destruction upon the enemy lines. The power of the attack is dependent upon
spellcaster power: 2500 points per level plus a daze effect upon the enemy (temporary
10% morale loss before battle). Your group must battle the target group for the spell
to be effective. Put group ID of target group in Column "C", or if cast against a
population center, leave Column "C" blank.
Name: Earthquake Spell #: 105
The awesome earthquake spell causes the earth to swell and rip apart, swallowing
whole regiments of an enemy. This spell is not effective against dragons! The base
power of the attack is dependent upon the spellcasters power: 1100 points per level.
Against divisions, the damage is 150%, damage is 200% vs. armies, and 250% vs. army
groups. Against towns, damage is 125%, against cities, damage is 150%. Your group
must battle the target group for the spell to be effective. Put group ID of target
group in Column "C", or if cast against a population center, leave Column "C" blank.
Instead of this spell
Name: Prismatic Rays Spell #: 114
Prismatic rays is a powerful offensive battle spell. The spell sends powerful rays of
destruction upon the enemy lines. The power of the attack is dependent upon
spellcaster power: 2500 points per level plus a daze effect upon the enemy (temporary
10% morale loss before battle). Your group must battle the target group for the spell
to be effective. Put group ID of target group in Column "C", or if cast against a
population center, leave Column "C" blank.