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Unusual Sightings Math
#1
So I saw this post on the site elsewhere and thought I would ask:

"manaleshi Wrote:
So I am looking at an "excellent difficulty" unusual sighting. I don't see excellent on the game 300 comments... there is an "extreme"? I think I can run 109 points at it with my wizards casting #101... I think up to 185 if they #139"

It was the reference to points and the idea of a potentially acceptable range of them based on the level of difficulty of the US that caught my eye. I don't recall seeing a formula or set of ranges for US's. Would someone be able to point me towards something? I recognize US math may recently have changed, but just looking for the basic knowledge, even if it is old.

Thanks,

Taltos
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#2
(05-24-2015, 02:20 AM)Taltos Wrote: So I saw this post on the site elsewhere and thought I would ask:

"manaleshi Wrote:  
So I am looking at an "excellent difficulty" unusual sighting. I don't see excellent on the game 300 comments... there is an "extreme"? I think I can run 109 points at it with my wizards casting #101... I think up to 185 if they #139"

It was the reference to points and the idea of a potentially acceptable range of them based on the level of difficulty of the US that caught my eye.  I don't recall seeing a formula or set of ranges for US's.  Would someone be able to point me towards something?  I recognize US math may recently have changed, but just looking for the basic knowledge, even if it is old.

Thanks,

Taltos

Check out the last post in both of these threads.  Maybe they will help clear up some of your questions.

Uncle Mike's Corner:
http://kingdomsofarcania.net/forum/showt...769&page=2

Message from Ry Vor:
http://kingdomsofarcania.net/forum/showt...864&page=2

..
The Frost Lord,
Centurion in the Military War College
Pioneer of Alamaze
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#3
Here's another, but it has a little less detail.

http://kingdomsofarcania.net/forum/showt...p?tid=9886
The Frost Lord,
Centurion in the Military War College
Pioneer of Alamaze
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#4
(05-24-2015, 03:11 AM)Frost Lord Wrote: Check out the last post in both of these threads.  Maybe they will help clear up some of your questions.

Uncle Mike's Corner:
http://kingdomsofarcania.net/forum/showt...769&page=2

Message from Ry Vor:
http://kingdomsofarcania.net/forum/showt...864&page=2

..

Thanks, how does one determine one's own points with respect to the patrol going into the encounter? The original post I copied suggested the poster knew exactly how many points he had going into an encounter.
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#5
I think that he is guessing on those numbers. There is no documentation that I am aware of that breaks the patrol strength down into base numbers. I cannot imagine that this person is able to calculate it with any kind of precise accuracy (very good guessing by trial and error, maybe...), but not precise calculations. He is on the right track though when he insinuates that it would be higher with a #139, because a #101 reduces the wizard's power by 50%.

..
The Frost Lord,
Centurion in the Military War College
Pioneer of Alamaze
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#6
This has nothing to do US Math, but a US encounter. In a current game I'm in, I mistakenly dispatched the wrong group to an US. After realizing it, I decided it would be iffy to get it, but I tried. Lost the leader and didn't get it. However, I didn't move my group. My report did not show the US still being there. Can I assume that there was an invisible group there that went in after me?
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#7
That would be a good guess. also could have been an agent stealing it. Likely a better question for support if you were in an anon game

I have done many failed encounters they stay if not completed
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#8
Well, we have that Frost Lord tool for encounters, for starters.

Basically, leaders add their leadership value, so a Captain 5, a General 10, a Warlord 25.
Each kingdom has some value for their warriors that accompany, from 8 to about 20.
Each wizard that enters the fray (requires an order) adds 6, 8, or 10 per power level depending on kingdom at full power - using #139.  Half at Guarded Attack.
A weapon artifact or a wand/rod adds about 25.

Attacking with tactic 1 reduces values 25%, but also survival by 25%.  Opposite for tactic 3.  But losing an encounter means much more danger to characters than winning.
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