Alamaze - New

Full Version: New Classic Game with big changes
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The Black is not available. The Black is still claimed, and I'm waiting for the changes to be implemented before the game starts, along with the rest of you.
DarkElf - Jumpingfist
Dwarf - DuPont
Black Dragon - The Deliverer
Demon Prince - Cloud
Underworld - Gambit1965
Ancient Ones - Jumbie
Troll - Acererak
Gnome - YellowBeard
Red Dragon - Jhereg
Elf - The Usurper
Ranger - Kalrex

Still Open:

Warlock
Giant
Sorcerer
Witchlord

Three of the winningest highest point getting kingdoms are still available.
(08-22-2014, 02:35 PM)kevindusi Wrote: [ -> ]The Black is not available. The Black is still claimed, and I'm waiting for the changes to be implemented before the game starts, along with the rest of you.

Sorry about that! I read your post wrong. I'm slow most of the time Smile
(08-22-2014, 03:40 PM)The Usurper Wrote: [ -> ]
(08-22-2014, 02:35 PM)kevindusi Wrote: [ -> ]The Black is not available. The Black is still claimed, and I'm waiting for the changes to be implemented before the game starts, along with the rest of you.

Sorry about that! I read your post wrong. I'm slow most of the time Smile

No worries at all. Just didn't want to lose my spot to be first in line at hiring bats.
One of the changes in coordination with the 565 changes is to be that summoned creatures that are currently limited below 5 brigades such as Wights will be increased to 5 brigades. Again remember all the limits are per group - not avoided by transfers. Orcs, Great Bats and Skeletons are not expected to be limited. After all, Recruits and Veterans are not limited.

Just in case that affects the current availability of the WA, SO, and WI.
Are there going to be changes to allow more than 3 troop types, or will the GI need to worry about only recruiting human troops into groups that don't have Ogres? (So that you don't have GI, OG, RE, VE potentially all in the same group).

Looking forward to seeing the impact of the changes.
only 3 brigade types in 2nd Cycle. But we hope to have (for example) training all Recruits to Veterans not requiring an additional slot while the transfer happens. No promise on that.
With so many of the top players in this game, would a new player just get targeted right away? I am thinking of getting into another game, but this one just makes me wonder if it would be a good challenge or just a destroy the easier new guy game for me and then I get practice on finding another new game?
Actually, most of us tend to take the new guy under our wing, not gang up on them. I think this would be a safe game for you to join.
(08-22-2014, 09:58 PM)Ry Vor Wrote: [ -> ]One of the changes in coordination with the 565 changes is to be that summoned creatures that are currently limited below 5 brigades such as Wights will be increased to 5 brigades. Again remember all the limits are per group - not avoided by transfers. Orcs, Great Bats and Skeletons are not expected to be limited. After all, Recruits and Veterans are not limited.

Just in case that affects the current availability of the WA, SO, and WI.


Wait, now I'm confused, 565 gets you Wyverns and Orcs, but Orcs are still going to be unlimited?
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