08-02-2014, 04:39 PM
(This post was last modified: 08-03-2014, 04:51 PM by The Usurper.)
So after reading issue 9 of Suspense and decision, and reading the rebuttal to Ricks article. The author made some very good observations.
The Primeval format is an amazing format for new players, the games I bet will last longer, you can make mistakes and recover and you can also build your kingdom while learning strategy before you get wiped out. (which many in the game is the funnest part).
If we could get past this outdated map format A-Z which limits the map to a pretty small size, with everything going on in it. 15 kingdoms, all the towns village and cities, with artifacts, (Cypher made a post once, about how there is basically no way to make PC locations that random) it is just a super crowded map. And everything happens so fast. Players drop on turn 5-7 even in exploratory because they overwhelmed early. Whats my point?
Increase the size of the map by 66%, put a buffer region in between each "player region" Example: Region 1 Elf, Region 2 buffer, Region 3 WI, Region 4 Buffer, Region 5 DW ect. The Kingdoms that start in a region with another, TR,RD,UN,SO,WA can be spread over two of the buffer regions in corners.
This would allow for a forgiving format, this would allow for for kingdom building, more artifact locations, and would be perfect for (forgot the original poster) giving PC unique attributes. This would allow for longer more interesting games, This would allow for far less drops early in the contest. It would allow a better integration of new and experienced players.This would allow for Alamaze to make more money per game, less drops, more turns per player. $$$
Keep all the current rules, movement points and ranges, make it epic not claustrophobic. I feel you could fix a lot of the issues that the game is criticized for, by just making the map bigger and keeping all the current rules.
Now there are two kinds of people, those who instantly start thinking and discarding a new idea as bad, and there are those who instantly start thinking how to make the idea better, which are you?
To many times in this world people put way to much energy in tearing down an idea, If they put that same energy into making an idea better, where would the human race be now?
The Primeval format is an amazing format for new players, the games I bet will last longer, you can make mistakes and recover and you can also build your kingdom while learning strategy before you get wiped out. (which many in the game is the funnest part).
If we could get past this outdated map format A-Z which limits the map to a pretty small size, with everything going on in it. 15 kingdoms, all the towns village and cities, with artifacts, (Cypher made a post once, about how there is basically no way to make PC locations that random) it is just a super crowded map. And everything happens so fast. Players drop on turn 5-7 even in exploratory because they overwhelmed early. Whats my point?
Increase the size of the map by 66%, put a buffer region in between each "player region" Example: Region 1 Elf, Region 2 buffer, Region 3 WI, Region 4 Buffer, Region 5 DW ect. The Kingdoms that start in a region with another, TR,RD,UN,SO,WA can be spread over two of the buffer regions in corners.
This would allow for a forgiving format, this would allow for for kingdom building, more artifact locations, and would be perfect for (forgot the original poster) giving PC unique attributes. This would allow for longer more interesting games, This would allow for far less drops early in the contest. It would allow a better integration of new and experienced players.This would allow for Alamaze to make more money per game, less drops, more turns per player. $$$
Keep all the current rules, movement points and ranges, make it epic not claustrophobic. I feel you could fix a lot of the issues that the game is criticized for, by just making the map bigger and keeping all the current rules.
Now there are two kinds of people, those who instantly start thinking and discarding a new idea as bad, and there are those who instantly start thinking how to make the idea better, which are you?
To many times in this world people put way to much energy in tearing down an idea, If they put that same energy into making an idea better, where would the human race be now?
Podium player returning to the conflict!