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#149 - Magic High Profile Game
#1
This should be interesting with so many leading players now in a team environment. This is a full diplomacy game with only Team Victory (control 6 regions) possible. Don't forget to choose your ESO on Turn 1.
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#2
(09-17-2014, 02:01 AM)Ry Vor Wrote: This should be interesting with so many leading players now in a team environment. This is a full diplomacy game with only Team Victory (control 6 regions) possible. Don't forget to choose your ESO on Turn 1.

FYI- Per J-Fist:


-12 player team game using Exploration Rules
-only teammates will be allowed to talk to each other. All other communications are not allowed between other players
-Victory is only achieved if one team controls 6 regions and all three members of that team claim it.
-sign up as a team or individual looking for a team. There will be no player draft
-Kingdom draft will follow Warlords draft format. Each team will select one person to draft kingdoms for there team
-No Dropping this game. Only sign up if you can see the game through to the end. If someone does drop other teammates will perform the kingdoms turns until a replacement can be found
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#3
There is another team game that will be full diplomacy. The magic with mentor captains. This one is only teammate talk to each other.
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#4
(09-17-2014, 03:45 AM)Jumpingfist Wrote: There is another team game that will be full diplomacy. The magic with mentor captains. This one is only teammate talk to each other.

Yeah, right. I was working on creating #150 with full diplomacy when I went to get this thread started. Only diplomacy within team members.
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#5
Will the 170/171 changes take place before turn 1 is run? Or will it still be the old system?
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#6
(09-17-2014, 02:59 PM)DuPont Wrote: Will the 170/171 changes take place before turn 1 is run? Or will it still be the old system?

Probably more important if the changes are in for turn 2.
Currently those changes are scheduled for implementation around 9/22, which is about a week before turn 2.
There is always a chance for a delay, but the safe assumption would be that the new formulas will be in place for turn 2 of this game.
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#7
(09-17-2014, 03:04 PM)Cipher Wrote:
(09-17-2014, 02:59 PM)DuPont Wrote: Will the 170/171 changes take place before turn 1 is run? Or will it still be the old system?

Probably more important if the changes are in for turn 2.
Currently those changes are scheduled for implemenation around 9/22, which is about a week before turn 2.
There is always a chance for a delay, but the safe assumption would be that the new formulas will be in place for turn 2 of this game.


How about the 565 changes? Can inactive groups recruit WY/OR/OG?

Do the 565's require a leader?

Will there be caps on the total combined 565d troops?
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#8
(09-17-2014, 03:41 PM)Hawk_ Wrote:
(09-17-2014, 03:04 PM)Cipher Wrote:
(09-17-2014, 02:59 PM)DuPont Wrote: Will the 170/171 changes take place before turn 1 is run? Or will it still be the old system?

Probably more important if the changes are in for turn 2.
Currently those changes are scheduled for implemenation around 9/22, which is about a week before turn 2.
There is always a chance for a delay, but the safe assumption would be that the new formulas will be in place for turn 2 of this game.


How about the 565 changes? Can inactive groups recruit WY/OR/OG?

Do the 565's require a leader?

Will there be caps on the total combined 565d troops?

I think they are saving those changes for 3rd Cycle.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#9
Everyone should rely on the Under Development thread for publicized changes of signficance. Change details and timing should be listed there, if there is no listing for a specific change, that change is not iminent.
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#10
(09-17-2014, 05:33 PM)Lord Diamond Wrote:
(09-17-2014, 03:41 PM)Hawk_ Wrote:
(09-17-2014, 03:04 PM)Cipher Wrote:
(09-17-2014, 02:59 PM)DuPont Wrote: Will the 170/171 changes take place before turn 1 is run? Or will it still be the old system?

Probably more important if the changes are in for turn 2.
Currently those changes are scheduled for implemenation around 9/22, which is about a week before turn 2.
There is always a chance for a delay, but the safe assumption would be that the new formulas will be in place for turn 2 of this game.


How about the 565 changes? Can inactive groups recruit WY/OR/OG?

Do the 565's require a leader?

Will there be caps on the total combined 565d troops?

I think they are saving those changes for 3rd Cycle.

You could be right based on Cipher's comment. I got so confused by the Change thread below that I had already limited my 565 groups to 5 brigades or less. I was under the impression that this was going to happen soon.

http://kingdomsofarcania.net/forum/showt...hlight=565
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