(09-22-2015, 09:42 PM)DuPont Wrote: Let me say in no uncertain terms that I truly loathe what diplomacy has become in this game. It seems more of a chore than anything and it the primary reason I seek anonymous or warlords games for the most part. I will play some diplomacy games but my preferred style is to contact only those people I have a current need to. But this means that you will eventually get attacked - usually by a tag team - and when you try to organized a counter-attack, you will find that anybody who could have aided you has been goaded into a NAP by your attackers. And it's like some of these NAPs and agreements were negotiated by lawyers.
I honestly don't have the time for it - I can play a lot more games by going with anonymous. And I don't have to put up with all the drama and gang-banging.
I just got home after a 14 hour day and see that many of my favorite people are having an interesting discussion on one of my favorite topics: Alamaze!
I will endeavor to add a few of my initial thoughts from my tired brain . . .
I completely agree with DuPont (above).
Game-long NAPs are my admittedly lazy approach to the least-appealing aspect of Alamaze - diplomacy. I generally just say, "You want game-long peace or not?" The answer is either yes, no, or silence. I take a "yes" at face value and any other response is tantamount to a declaration of war -- maybe not immediately, but eventually. This is about as much diplomacy as I value. The Gray Mouser (and others) do not like game-long NAPs so I generally have no agreement at all with The Gray Mouser (and others with his same opinion). This is okay with both of us. It does not mean we have to be enemies but it definitely means we are not going to be allies.
Also, I usually find one player in the contest that I trust completely (Lord Diamond was first, many others are now on that list) and make a "full alliance" which includes exchanging turn results every turn. Exchanging turn results reduces the length of emails to share information and enables each of us to be fully supportive of our ally. A "full alliance" means what Lord Diamond explained to me in the first FoR game we ever allied in, "I will do everything in my power to make certain one of us wins; a win for you is as good as a win for me."
Sometimes other players will send a detailed breakdown of their expectations for an agreement. I usually ignore all this nonsense unless we are in the mid- to late-game where what we are truly negotiating is whether there will be assistance or hindrance for the player(s) in the strongest position to win the contest. Those who have dealt with me the longest usually just ask, "Will you help me stop _______________ from winning?" If I say "yes" they send whatever information they think I need and leave me to my own devices, trusting I will do all I am capable of. If I say "no" they usually understand I have a NAP and will not break such.
Am I capable of deception, deceit, and duplicity? There might have even been a class on such in law school? [Ethics - everything forbidden is essentially deception, deceit, and duplicity.] Is there any enjoyment in such? Not for me. I spend all day every day negotiating with attorneys and others; please, please let me have a break during my free time enjoyments!
To me, there are really only two things I ask in a diplomacy game and both have been impossible to achieve. First, do NOT under any circumstances engage in a 3 v 1 attack (see UN + GI + WA versus TR in 183 and now UN + GN + GI + WA + EL + WI versus RA in 183). Second, do NOT break your agreements (misunderstandings sometimes happen and can usually be worked out). A game-long NAP seems like the easiest possible agreement to understand and, therefore, the easiest possible agreement to live up to. Nevertheless, it is the extremely rare full diplomacy game where neither of these two hated occurences transpire . . .
So, should we do as HeadHoncho suggests and simply throw in the towel regarding expecting our fellow players to live up to agreements and, in fact, value "backstabbing" as a desirable game mechanic? Let us posit that such becomes acceptable. The first time a player does backstab me I would be a fool not to remember this for the future. If enough players backstab so that when a new game is started 100% of the players are in my memory as having engaged in "backstabbing" the only rational response is to not make agreements with any of them. Once we reach the point where it makes no rational sense to make an agreement with anyone else then we might as well play anonymous contests. Because, in addition to thumbs, humans have to ability to engage in abstract reasoning we have already jumped to the end of this particular path and started offering the ever-so-popular anonymous contests already.
I do not know whether what HeadHoncho and Ry Vor are advocating will make for an enjoyable contest. But because I value and appreciate both of those personas I guess I am willing to give it a try in a specific format so long as everyone knows in advance that backstabbing is encouraged in the game. But if we do this, then every player will know that backstabbing is inevitable and most rational players will severely limit the agreements they make and, viola, we are right back to an anonymous type contest.
Why don't we try the public Forum-only-diplomacy game suggested by one of our newer players? That is definitely intriguing to me!