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Your Desire in The Next Release
#1
Your Desire in The Next Release

Hypothetically.  If such a thing were to occur.  We can neither confirm nor deny...

1.  So, if you had to drop at least three things in Alamaze, could be anything from an order, artifact, spell, kingdom, region, rule, whatever; what would you get rid of?


2.  One major change with Maelstrom over previous versions is that the map helped make it possible to for the first time, maybe anywhere, have any kingdom be able to begin in any region.  Before that, 3rd Cycle was called "The Choosing" because then the breakthrough was any kingdom could begin in either of two regions.  Double!  Before that, I believe standard almost in any grand strategy game is this position always begins in this place.

OK, so that would be an example of an important addition to Alamaze.  What do you think are about three of the most significant, or your favorite changes to Alamaze over the last few years, maybe since Maelstrom started? 


3.  OK, here is your opportunity, but do not cheat and come straight here, we want to see what you would rather do without and what you want to see more of that we have done with the game.  But here you can name what you would like to have added or completely modified, one or more things, use all the space you like.


Be brave.  
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#2
1) Drop the Orb of Anti Magic. It's the most useless Superior artifact in the game.

2) Allow granaries to be built without a bazaar first, so we can put them in villages where they belong.

3) Demon Death and the Ancient Annihilator have lost their main power, since their targets are immortal. You need to do something with those.
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#3
Change the way we pay for games and have it integrated into the order input page. Have it incentivize more value in the more games played. I.E . Buy tokens to pay for the type of game. The more games your already playing, then the less tokens for each additional game.
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#4
1. The filthy Deathknight's plauge! I also don't like this thing where now people know who is scrying on their pop centers. This seems illogical and sort of kills the whole point of spying. I also don't think dragons should be able to attack water based PCs.

2. I really like the additions to fleets. The Free Traders are my new favorite kingdom. Mithril adds a nice dimension. Oh! And thanks for making the king's name change free.

3. I've always thought the Centaurs should have their own kingdom. Faster than anybody but the dragons, great archers, probably not great with magic. I wish there was a way to plug into the order form the amounts you expect to get from Unilateral Transfer and from what kingdom. You can sort of do it by putting in two extra orders for trade gold for food and vice versa, but sometimes that can still trip you up. A luxury, but it would be a nice one.
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#5
Death knight plague removal plz
Why do we have to name mithril miners? There are fifty of em
Why do we have to list an adjacent sea area?
Might as well update the website professionally.
Clean up the forum and website so it is not confusing. Nostalgia doesn’t matter to new players
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#6
(03-09-2023, 08:52 AM)uncledarkside2 Wrote: Death knight plague removal plz
Why do we have to name mithril miners?  There are fifty of em
Why do we have to list an adjacent sea area?
Might as well update the website professionally.
Clean up the forum and website so it is not confusing. Nostalgia doesn’t matter to new players

You don't need to give miners a name.  You can just leave that field blank. In fact there is no input required to hire miners.
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#7
- Provide additional options for reinforcements. Allow a kingdom to designate which group will receive reinforcements, as long as the group is at the capital. Allow a kingdom to decline reinforcements all together.
- I am taking advantage of the evil trait as much as possible. It is a major consideration when I choose my Kingdoms. That is because I believe it is overpowered. Good Kingdoms need some compensating adjustments or the Evil trait needs to have some refinement.
- With the new version of the game, I believe, some kingdoms have become favorites while others have fallen into disuse. Can the "disused" kingdoms receive enhancements to improve their appeal?
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#8
I don't believe all kingdoms should be equal in all aspects. You only play 12 at a time, so as long as 20 or so have an equal chance of winning a standard game that's all thats needed. The rest of the kingdoms should be unique is some way to be advantaged in some type of games like Iceage, team games, etc... or offer a unique play experience that's challenging.
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#9
Small Changes:

1) Fix the Fortifications Glitch. The one where you can't build a Fort/Citadel if you already built a castle.

2) Fix the Counter Espionage Glitch. Move C/E and Guard missions till after production.

3) Allow Mercantile Fleets to trade for gold OR food.

4) Fairness Rule. If no one can declare the Free Traders and enemy then they can't declare others an enemy.

Adjustments to a Growing Game:

5) Possibly raise Influence Cap of 25. More standing orders? Or make more orders free (like the troop transfer orders that used to cost an order) I know the game is about prioritizing the most important orders per turn but with so many new orders and possibilities it tough to fit em in. Like with Mithril, get miners, move miners, make mithril into an item, transfer item. That's a lot of new orders! Then new fleet enhancements, building fortifications and buildings etc, all of which are relatively new to the game that already had a 25 order cap, and we haven't even gotten to our military yet. Help!

6) Raise the troops slot cap in groups. 10 is too small and there are SO many new types of troops today. Allow players to build their army the way they like. If they feel they need more cavalry they should be able to recruit Paladins or Warg Riders. What if they want Minotaurs for the bonus? Well, they can't if there are too few slots. Also, how many times have we not gotten our troops promoted to Veteran because no slots were available? Or perhaps keep the 10 troop type slots but allow for all training levels in one slot. So 2 Elite Paladins, 3 Veteran Paladins, and 3 Regular Paladins would all be in 1 slot. This would be a nice bonus for military kingdoms.

7) I agree there needs to be more Kingdom balance. Game Balance was a hallmark of Alamaze and the kingdoms definitely were pretty much equals, but I think location had something to do with it. For instance, the Giants were tougher than everybody but they were in Amberland and surrounded so it balanced out. Today locations are fluid so that is not a factor and kingdoms must be independently balanced. Also, Regions are not balanced. I know it has been addressed but no matter how many Red Elk Mounts you give Krynn it's still one of the last picked regions.

Old Ideas:

8) Stewards! Yeah, I said it. For those of you who don't know, this is irreversibly transferring a leader into a PC which in turn grants that PC bonuses in percentage of defense, population, gold and food production. It's been brought up before but I'm just throwing everything out there.

New Ideas:

9) Extra Regions Bonus (the Moose Rule) : We've all been in games where someone gets a second region and no one cares. They get a third and is on everyone's radar. They get a fourth and the whole board turns and takes him down like a pack of wolves on a moose. And very often that player drops. Who needs that? But what if there was an Extra Region bonus? Get 2 regions and you get an additional flow of gold and food. 3 regions? You get all recruitment orders not charged against influence. 4 regions and you get a 5th group. (or an additional group depending on the kingdom). Whatever it is to help the Moose because they actually ARE bigger and more powerful should have some perks to help defend themselves. This would also be an incentive for early aggression and would change the dynamic of the game in some ways but I thought it may be worth considering.
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#10
I would eliminate statues points completely. Too many times, a kingdom sits and goes into build mode the last five turns. (Yes i have done it too, rules are rules). Or make status points unique to each kingdom.
Wizards can be equal to all, but a level 12 is worth a bunch.
For the underworld, prisoners , artifacts, agents can be worth a bunch.
Military kingdoms can be based on pop status.
Atlantians and FT can have special points for ships and how many trades they make.
I had an enemy declare me neutral , just so I lost the 200 points.
Five regions wins. If no one gets that then base the next victor on population status controlled or above system. This will encourage kingdom advancement, not sitting around and building. You have already reduced the power of the plow and bounty, this is the next step. You need evryone doing their kingdom justice, not having a military kingdom sit there and win doing it.
just lost a game that i fought from turn 18 to win, against a tough demon and dwarf kingdom, only to have the lizaard man sit on his butt till turn 34, then take over a few legendary castles and win cuz of status points. I dont blame him, it worked, but should not have.
If you cannot eliminate status points, then make the items that you are trying to make sound so very legendary, actually be legendary.
500k food and 300k gold to build a legendary.
If you want the immortals to know that you have been spied upon and truly be special, then make being immortal unique 20k mithril.
And yes, the DK ability should go. It will take up to 20 turns for a kingdom to undo just what the dk with one brigade can do in three or four. Show me another power like that.
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