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Observations For Possible Improvements
#31
This is certainly not critical. But it could be helpful if we had an option to decline reinforcements. Wizard kingdoms would use this extensively and it has situational value for other kingdoms.
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#32
I think you need to decide if you want to focus on improving the game for the current playerbase or if you want to make it more appealing for the potential customers. The experienced players will want more options. The potential new player IMHO would want to dip their toes into something simpler.
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#33
Hi,

not sure this is the right place. I'm moving an agent with the red Elk Mount in an Ice age game (5662) And get the message "ORDER #350: CANNOT MOVE AGENT XXXXXXX GREATER THAN 6 AREAS " Please advise if that is correct

R
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#34
(05-21-2023, 05:50 AM)Ruingurth Wrote: Hi,

not sure this is the right place. I'm moving an agent with the red Elk Mount in an Ice age game (5662) And get the message "ORDER #350: CANNOT MOVE AGENT XXXXXXX GREATER THAN 6 AREAS " Please advise if that is correct

R

It may be a mistake in the order entry detection code, ignore it, and see if it works when the turn actually runs.
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#35
It would be good to be able to swap leaders or wizards directly between groups. Sometimes i want to move a warlord into group to replace a low level commander but cant because each group has 3 commanders already.
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#36
Hey Glow put it in the sticky up in the improvement section.
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#37
(05-24-2023, 11:15 AM)unclemike Wrote:
(05-21-2023, 05:50 AM)Ruingurth Wrote: Hi,

not sure this is the right place. I'm moving an agent with the red Elk Mount in an Ice age game (5662) And get the message "ORDER #350: CANNOT MOVE AGENT XXXXXXX GREATER THAN 6 AREAS " Please advise if that is correct

R

It may be a mistake in the order entry detection code, ignore it, and see if it works when the turn actually runs.

Thanks UM

R
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#38
Brekk, can you guys check something for me? In the wacky wizard game, I think the range on High Demon spell may be corrupt. I killed wizards well over 10 spaces away. if you need check T23 went from capital (DF) to (NU).

Spell #942 – Summon High Demon
By using this spell, the wizard causes a high demon to materialize in the target area (no
more than 10 areas away from the casting wizard's location)

An attempt was made to assassinate the 3rd Illusionist Power-4 Kazanor:
Normal security was present, however, no agent on counter espionage was
noted in the area. Nearly had the mission in the bag when security appeared
on the scene: mission aborted.

An attempt was made to assassinate the 3rd Illusionist Power-4 Kazanor:
Normal security was present, however, no agent on counter espionage was
noted in the area. Our agent successfully assassinated Power-4 Kazanor of
the 3rd Illusionist.

An attempt was made to assassinate the 3rd Illusionist Power-6 Tara Ki
Mixlor: Normal security was present, however, no agent on counter espionage
was noted in the area. Nearly had the mission in the bag when security
appeared on the scene: mission aborted.

An attempt was made to assassinate the 3rd Illusionist Centurion Zambra of
Zenor: Normal security was present, however, no agent on counter espionage
was noted in the area. Our agent successfully assassinated Centurion Zambra
of Zenor of the 3rd Illusionist.
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#39
(05-29-2023, 03:32 AM)PTRILEY Wrote: Brekk, can you guys check something for me? In the wacky wizard game, I think the range on High Demon spell may be corrupt. I killed wizards well over 10 spaces away. if you need check T23 went from capital (DF) to (NU).

Spell #942 – Summon High Demon
By using this spell, the wizard causes a high demon to materialize in the target area (no
more than 10 areas away from the casting wizard's location)

This is a known issue ever since the Imp Familiar spell became active. The logic in the code to check distances was moved accidentally into the Imp region (to check for its 8 area range), but by doing so, the programmer forgot to re-add that logic back into the demon/high demon section. So, demons of both variety have no range limit, like it was back in the old days...
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#40
(05-29-2023, 11:27 AM)unclemike Wrote:
(05-29-2023, 03:32 AM)PTRILEY Wrote: Brekk, can you guys check something for me? In the wacky wizard game, I think the range on High Demon spell may be corrupt. I killed wizards well over 10 spaces away. if you need check T23 went from capital (DF) to (NU).

Spell #942 – Summon High Demon
By using this spell, the wizard causes a high demon to materialize in the target area (no
more than 10 areas away from the casting wizard's location)

This is a known issue ever since the Imp Familiar spell became active. The logic in the code to check distances was moved accidentally into the Imp region (to check for its 8 area range), but by doing so, the programmer forgot to re-add that logic back into the demon/high demon section. So, demons of both variety have no range limit, like it was back in the old days...

Cool, I never used the spell before. Lol thanks Mike.Smile
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