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This is certainly not critical. But it could be helpful if we had an option to decline reinforcements. Wizard kingdoms would use this extensively and it has situational value for other kingdoms.
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I think you need to decide if you want to focus on improving the game for the current playerbase or if you want to make it more appealing for the potential customers. The experienced players will want more options. The potential new player IMHO would want to dip their toes into something simpler.
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Hi,
not sure this is the right place. I'm moving an agent with the red Elk Mount in an Ice age game (5662) And get the message "ORDER #350: CANNOT MOVE AGENT XXXXXXX GREATER THAN 6 AREAS " Please advise if that is correct
R
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It would be good to be able to swap leaders or wizards directly between groups. Sometimes i want to move a warlord into group to replace a low level commander but cant because each group has 3 commanders already.
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Hey Glow put it in the sticky up in the improvement section.
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Brekk, can you guys check something for me? In the wacky wizard game, I think the range on High Demon spell may be corrupt. I killed wizards well over 10 spaces away. if you need check T23 went from capital (DF) to (NU).
Spell #942 – Summon High Demon
By using this spell, the wizard causes a high demon to materialize in the target area (no
more than 10 areas away from the casting wizard's location)
An attempt was made to assassinate the 3rd Illusionist Power-4 Kazanor:
Normal security was present, however, no agent on counter espionage was
noted in the area. Nearly had the mission in the bag when security appeared
on the scene: mission aborted.
An attempt was made to assassinate the 3rd Illusionist Power-4 Kazanor:
Normal security was present, however, no agent on counter espionage was
noted in the area. Our agent successfully assassinated Power-4 Kazanor of
the 3rd Illusionist.
An attempt was made to assassinate the 3rd Illusionist Power-6 Tara Ki
Mixlor: Normal security was present, however, no agent on counter espionage
was noted in the area. Nearly had the mission in the bag when security
appeared on the scene: mission aborted.
An attempt was made to assassinate the 3rd Illusionist Centurion Zambra of
Zenor: Normal security was present, however, no agent on counter espionage
was noted in the area. Our agent successfully assassinated Centurion Zambra
of Zenor of the 3rd Illusionist.