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Reason I ask is in the Rules for movement for Terrain, Flying is 2.5 points per square, 3.5 for Mountains. If this does not apply, why is it there?
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(10-08-2024, 09:06 PM)davekuyk Wrote: I found flight quite confusing at first.
What flight does:
1) You can fly over water with a 720 order
2) It provides a level one recon
3) It provides your group with a 20% bonus to attacking PCs
4) You cannot be flanked
That may be about it; no movement bonus or changes other than cross water without fleets.
I have used the herd/bats to fly a division about taking water villages, which is nice.
David,
I use the heard to move groups from my cap with the 720 order without losing my merchant fleet.
R
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(10-08-2024, 10:23 PM)Olorin Wrote: Reason I ask is in the Rules for movement for Terrain, Flying is 2.5 points per square, 3.5 for Mountains. If this does not apply, why is it there?
It was changed -see above. With the many updates and layers of Alamzaze, it is hard for ownership to keep up. Brek is working on all of this stuff, but it is alot.
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(10-08-2024, 10:23 PM)Olorin Wrote: Reason I ask is in the Rules for movement for Terrain, Flying is 2.5 points per square, 3.5 for Mountains. If this does not apply, why is it there?
I agree it is confusing. Lots of changes, as others have said.
I wonder why the Faerie kingdom, who fly just as the Dragons do, do not have flying movement speeds. Lots of inconsistencies which Brek is aware of.
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10-13-2024, 08:10 PM
(This post was last modified: 10-13-2024, 08:12 PM by Brekk.)
Olorin suggested something that makes a lot of sense to me: Dragonflight. As a few of you pointed out, flight is a nice bonus for attacks, recon, and other actions—especially if you're not expecting more from it. However, right now, only two kingdoms have Dragonflight: Black Dragons and Red Dragons.
Going forward, I think it would be helpful to clearly distinguish this trait by calling it Dragonflight. If any other kingdoms gain this cultural trait in the future, it will help reduce confusion. What are your thoughts on making this distinction more defined?
Looking forward to your feedback!
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(10-13-2024, 08:10 PM)Brekk Wrote: Olorin suggested something that makes a lot of sense to me: Dragonflight. As a few of you pointed out, flight is a nice bonus for attacks, recon, and other actions—especially if you're not expecting more from it. However, right now, only two kingdoms have Dragonflight: Black Dragons and Red Dragons.
Going forward, I think it would be helpful to clearly distinguish this trait by calling it Dragonflight. If any other kingdoms gain this cultural trait in the future, it will help reduce confusion. What are your thoughts on making this distinction more defined?
Looking forward to your feedback!
Distinguishing the Dragon Flight Trait Would Be Helpful
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Great idea. The only difference, right? is speed of movement? Making them different names, maybe even saying flight does not speed movement for the general trait, would be good. Same with the bats and herd artifact, but if the flight trait says no speed of movement (or mini teleport like it used to be), seems clear to me.
Thanks Brek.
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Dragons fly at incredible speeds due to the extreme altitudes at which they soar. In the thinner air, there is less resistance against their massive wings, allowing them to move swiftly and cover vast distances quickly. Their height also gives them a strategic advantage, spotting prey or threats from far above, often launching surprise attacks before their targets even realize they're there.
However, when flying near mountains, dragons might slow down slightly. The rugged terrain creates turbulent winds and uneven thermal currents, making the air more unpredictable. Strong updrafts, downdrafts, and crosswinds can disrupt their flight, forcing them to adjust their path more frequently. Additionally, navigating through narrow valleys or around sharp peaks requires precise flying maneuvers, limiting their ability to maintain full speed while avoiding obstacles like cliffs or rocky outcrops. Even with their power, dragons must be more cautious in mountainous regions, which temporarily reduces their overall speed compared to the open skies.
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(10-13-2024, 10:34 PM)Brekk Wrote: Dragons fly at incredible speeds due to the extreme altitudes at which they soar. In the thinner air, there is less resistance against their massive wings, allowing them to move swiftly and cover vast distances quickly. Their height also gives them a strategic advantage, spotting prey or threats from far above, often launching surprise attacks before their targets even realize they're there.
However, when flying near mountains, dragons might slow down slightly. The rugged terrain creates turbulent winds and uneven thermal currents, making the air more unpredictable. Strong updrafts, downdrafts, and crosswinds can disrupt their flight, forcing them to adjust their path more frequently. Additionally, navigating through narrow valleys or around sharp peaks requires precise flying maneuvers, limiting their ability to maintain full speed while avoiding obstacles like cliffs or rocky outcrops. Even with their power, dragons must be more cautious in mountainous regions, which temporarily reduces their overall speed compared to the open skies.
You're forgetting about the lesser air resistance for smaller mass bodies like fairies, or the aeordynamic qualities of Giant Eagles. What, for example, is the air speed of an unladen swallow?
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Fairies simply fly closer to the ground, more like robins and cardinals. The same usually applies to flyers bearing riders, just cannot fly up high enough. You could argue that Giant Eagles without riders could fly high but who would direct them where to go? The patrol still has a few folk riding and the rest fly with them to maintain cohesion. Flying that low means small hills, buildings and trees block ease of flying at speed, slowing them to more the pace of horses.
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