11-10-2016, 06:21 PM
(11-10-2016, 06:10 PM)unclemike Wrote:(11-10-2016, 05:57 PM)Netstrider Wrote: 4th Warlock A foreign wizard slew the 4th Warlock Power-4 Zor Mindshifter with dark
magic!
4th Warlock A foreign wizard slew the 4th Warlock Power-4 Mennemik with dark magic!
4th Warlock A foreign wizard slew the 4th Warlock Power-6 Havix Moondust with dark
magic!
2nd Warlock A foreign wizard summoned an awesome magic, sending green waves of death
into the ranks of the 2nd Warlock, wiping out 4 brigades!
2nd Warlock A foreign wizard summoned an awesome magic, sending green waves of death
into the ranks of the 2nd Warlock, wiping out 4 brigades!
2nd Warlock A foreign wizard summoned an awesome magic, sending green waves of death
into the ranks of the 2nd Warlock, wiping out 4 brigades!
Please explain this to me. Both Kill Wizard and Summon Death say that you have to have at least one brigade in the casting group. But in my recon from last turn only one group (3 wizards) had brigades. What happened?
Instant Summon Phantoms spell. It's a group spell but it occurs early in the turn before battle. You can do a bunch of things with a patrol with wizards that can cast phantoms. Actually, Jumpingfist mentioned it on the forum back when 3rd Cycle started and I've learned from him to use wizard-patrols to destroy pc's. A wizard-patrol on water with an eliteship can avoid enemy sea patrols without a problem and can destroy pc's at ease.
Also, the phantom brigades are not fixed to your group. To pursue the WA's groups, I had to transfer a phantom brigade from one of my patrols into another since my 1LI group only had a single wizard (who defended himself with a protect leaders/wizard spell). That's another area that I thought the WA would defend himself better by casting a bunch of Protect Leaders and Wizard spells but I guess he cast something else instead.
Does the product team really have the assumption that players will have read every post in the forum in order to understand how to play the game?
To me this is just a bug and I can't understand how you, a developer, don't consider it one as well. It was clear to me that when the rules for Kill Leader and Meteor Strike were changed in 3rd cycle it was to "nerf" the ability of wizard patrols to wander around the map invisible and untouchable blowing up shit and killing opposing wizards. But what's the point of those changes if all you have to do is have a wizard cast summon phantoms? Now a patrol is a patrol whenever it feels like being a patrol - but only for the part of the turn processing where it's not important to be a patrol? The code should check to see if the group had brigades (real brigades) at the beginning of the turn. Or the phantoms should only exist from order 100 to the end of the battle. Just ridiculous.