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The 3rd Cycle Player Aids are 99% complete. There are 5 outstanding items that UncleMike is researching for the Unusual Sighting calculator. Once those questions are answered, I can make any last minute corrections and distribute the tool to everyone.
In the meantime, I need some help from each of you to validate that I have the most accurate "Trait" information for each kingdom.
Each of the Player Aid calculators uses the kingdoms you select to factor in their Traits (i.e. a kingdom with the Cunning trait gets +15 when trying to Incite Rebellion).
This means that the Player Aid needs to know all of the Traits for each kingdom in order to calculate an accurate result.
Attached is an updated Kingdom Traits Matrix that the Player Aid will reference for these calculations.
Can each of you look at your recent Setups and validate that these traits are accurate?
If you encounter a discrepancy in this [Kingdom Traits Matrix], could you please email your setup to jbalushi@gmail.com
You can post generic statements in this thread if your Setup matches this matrix, for example: "Tyrant traits are accurate"
*** Disclaimer - I am in game #514. DO NOTemail me a setup from this game until that game ends ***
08-19-2016, 02:50 PM (This post was last modified: 08-19-2016, 02:59 PM by unclemike.)
Keep in mind that responses by players should be reviewed since some 3rd Cycle games started before the latest turn 0 adjustments were made so not all of a player's turn 0 setup info will have the latest version. So Frost, if you notice any discrepancies of your current chart with a player's response then let me know before you make it official for your player aid.
I am a touch confused by your matrix. You have immunity to sleep listed for the DE and don't for the AN. While the DE doesn't have immunity to sleep for all emissaries and agents the DEPs do. This is similar for the ANCs as you cannot sleep a counsel but you have a chance of sleeping the rest of emissaries/agents.
I am a touch confused by your matrix. You have immunity to sleep listed for the DE and don't for the AN. While the DE doesn't have immunity to sleep for all emissaries and agents the DEPs do. This is similar for the ANCs as you cannot sleep a counsel but you have a chance of sleeping the rest of emissaries/agents.
Atuan
Special abilities for the actual Consuls & Princes are not part of this matrix. The kingdom of the DE has the trait "Immunity to Sleep". This means that none of the characters of the DE kingdom can be slept.
Magic Immune Sleep: Kingdom is completely immune to magical sleep effects. This includes the wizard sleep spell and consul sleep effect.
Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.
(08-19-2016, 03:44 PM)Atuan Wrote: That clears that up. And re-reading yes the DEs are immune. Not sure why the set-up lists the princes as immune as well when they have the trait.
Because the documentation was created at different times. Feel free to notate it in the thread I setup for that.
Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.