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Debate on Mage Kingdoms Relative Power
#21
(02-18-2017, 01:25 AM)Ry Vor Wrote:
(02-18-2017, 12:54 AM)RELLGAR Wrote:
(02-18-2017, 12:34 AM)VballMichael Wrote: Give the new limits a chance. I am finding myself seriously hampered by having to choose Research or Summon. Most of the games in process were only affected late in the game where the 799 cost was not important and where lots of summoning had already happened. Let some of the newer games play out a bit. In the current Champion game, mage kingdoms don't seem to be dominating (not yet anyway).

If you let any kingdom go to any mage level, then you have to let mage kingdoms get better troops. Might as well have everyone play the same kingdom but with different names. That would be fairest, but would be boring.

I agree give some more time, but I disagree on your second point. I see no evidence of wizards needing better troops. In fact I bet yout could have a battle between a supreme wizard kingdom, say the SO and fight against say the sacred order. Each have 2 groups with 6 wizards And give the SA the same number of wizards of P6 and 10 more brigades (all better troops) in it's army group and the SO will win almost every time if not every time.

Remember the SA can't have the same possible number of wizards as the Wizard kingdom can and they wold be much worse and an inefficient waye to spend gold, but used in a clever plan may be worth it. 

In Fall of Rome, the main critique was the kingdoms were too similar.  They were all the barbarian tribes around 410ad that led to the Fall of, yes, Rome. 

So an argument to make Alamaze kingdoms more similar is not the direction we are going.  Nor to minimize the nuance between military and magic kingdoms.

To me, it is barking up the wrong tree to ask how mage's can compete militarily with military kingdoms, or how military kingdoms can compete magically with mages.  The whole point is they are different, by design. 

The question is whether magic is overpowering military, economic, covert, political and special abilities.

Maybe so or we can't see the forrest past the tree because we are busy watching  someone bark up what we believe to be the wrong tree.
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#22
There may be an easy solution, or not. In a 10 or 12 player anon game. would we say that the 4 of the 5 Supremacy magic kingdoms are chosen most often. IL vs RA being the exception If this is the case, why can't we pair the NE and WA in one region and the SO and DU in a second. The traits then become a larger factor in the choice of 1 of each pair. I know you referred me to a forum about terrain benefits, but Oakendell and Torvale are both quite wooded, and the Mists and talking Mountains both have there movement difficulties due to the Sea and Mountains. Just a thought?
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