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Primeval 544 Ends turn 23
#1
Quite an unusual game and i did not expect to gain Arcania on turn 22 so missed a Rex victory previous turn. It was a spur of the moment move since i knew that when i got my 3rd region in Runnimede everyone would be gunning for me. Im going to post everything and you can see i made a few mistakes this last turn as well.

Victory By Rex Is The Nomad Kingdom!
                           Game End Status Points

        Place Kingdom    Player                Results-23  Grand Total

          1     NO     Thunderbolt               17,565      21,965
          2     EL     Wookie Panz               11,870      16,080
          3     GN     Wayde                      8,400      13,500
          4     DW     Ohman the Heartless        8,740      12,880
          5     SA     Avantar                    5,200       9,100

[b]Status Points
[/b]

                     Current Update #23        Total

         NO Subtotal:      17,565             21,965



                            5,000   Victory     Standard Victory

                            1,000   Regional    Control of a region: Runnimede

                            1,000   Regional    Control of a region: Arcania

                            1,000   Regional    Control of a region: Synisvania

                            1,000   Regional    Control of a region: Southern Sands

                              400   Military    Have a warlord: (3NO) Warlord Hannibal

                              200   Military    Have a marshal: (1NO) Lord Commander Zanno the True

                              200   Military    Have a marshal: (1NO) Marshal Bravos Scorpano

                              200   Military    Have a marshal: (3NO) Grand Marshal Jakara Oasis

                              200   Military    Group with > 50k vs. PC: (1NO) 67,928

                              400   Magic       Have a pwr 7+ wizard: (1NO) Pwr-7 Cleric of Pel

                              200   Magic       Have a pwr 5-6 wizard: (1NO) Pwr-6 Quixno Vix

                              200   Magic       Have a pwr 5-6 wizard: (5NO) Pwr-6 Kaznar the Comet

                              200   Magic       Have a pwr 5-6 wizard: (5NO) Pwr-5 Eklar

                              100   Artifact    Based on Item: Valyrian Steel

                              400   Artifact    Based on Item: Great Red Bats of the Lost Caves

                              100   Artifact    Based on Item: Champion Stallions

                              200   Artifact    Based on Item: Morgal Blade

                              400   Artifact    Based on Item: Narsil, Flame of the West

                              200   Artifact    Based on Item: Altar of the Holy Ancients

                              200   Artifact    Based on Item: Crystal of Seeing

                              100   Artifact    Based on Item: Knowledge Totem

                              200   Artifact    Based on Item: Oracle of the Old Gods

                              200   Artifact    Based on Item: Crystal of Seeing

                              400   Political   Have an influence of 20+: 25.00

                              200   Political   Member on the High Council

                              400   Political   Per active kingdom declaring you as an enemy: Gnome

                              400   Covert      Have an agent 11+: Agent 13 Calenron

                              400   Covert      Have an agent 11+: Agent 13 Geena

                              400   Covert      Have an agent 11+: Agent 12 Leopard

                              160   Covert      Based on Prisoner: (Gnome) Duke Astred At Area YU

                              105   Covert      Based on Prisoner: (Gnome) Agent 7 Veil Piercer At Area YU

                              400   Economic    Total gold production of 150k+: 315,299 gold per month

                              400   Economic    Total food production of 100k+: 284,561 food per month
[b]                            1,000   Citizenship Survive until end of game[/b]




[b]Political Events and Status of the Realm:
[/b]

    Entity               Report



    Order #410           This order was cancelled as a standing order (410 20000 1 R NO O)



    Korak Farsight       Had already undertaken a mission so was unable to execute the second

                         command that was received. (310 KO)



    Gaza Heights         The people of Gaza Heights (Area NS) have rebelled against our rulership!



    Arioch Dosro         Baron Arioch Dosro report on the mission to usurp control of the Sacred

                         Order town of Croc Den located in area QG: My delivery would not be

                         affected by the Sacred Order inconclusive influence in Arcania. I chose my

                         free the common man approach, since the people of Arcania were ambivalent

                         toward the Sacred Order reign. I found a motivated core of resistance

                         resisting my overtures, in support of the Sacred Order regime. There seemed

                         no rebellous political unrest in favor of changing the government. I am

                         honored to report that my subtle, undetected deals have prompted the people

                         here to rebel against their former ruler and join our kingdom!



    Sandis Flick         The town of Kusko is already under our control - no coercive action was

                         taken.



    Zaaco Dunerunner     Ambassador Zaaco Dunerunner report on the mission to usurp control of the

                         Sacred Order village of Plethoria located in area PN: My delivery would not

                         be affected by the Sacred Order middling influence in Arcania. I chose my

                         favorite intellectual approach, since the people of Arcania were

                         unemotional toward the Sacred Order reign. I found a motivated core of

                         resistance resisting my overtures, in support of the Sacred Order regime.

                         There seemed no radical body in favor of changing the local regime. I am

                         honored to report that my subtle, undetected deals have prompted the people

                         here to rebel against their former ruler and join our kingdom!



    Fighter Way          An emissary of the Dwarven kingdom has relocated here (Area PV).



    Wisteria             A high ranking emissary of the Elven kingdom has relocated here (Area LI).



    Denigrate            The citizens of Runnimede rejected the slanderous remarks of the Dwarven

                         intended to denigrate us!



    Denigrate            The citizens of Runnimede rejected the slanderous remarks of the Gnome

                         intended to denigrate us!



    Order #483           Influence is at the maximum possible through this order.



    Oakendell            Our regional reaction here has improved due to our enemy losing control of

                         the region.



    Oakendell            The Elven kingdom has gained control of Oakendell.



    Victory!             Thunderbolt, leader of the Nomad kingdom has won by Rex Victory (control 4

                         or more regions), regards to all who made this game an exciting contest.



    Activities of the Royal Court:

    Title             Name                  Base & Mission



    King              Gorgis the Chosen     The Nomad city at YU in Southern Sands.

                                            Awaiting further orders.



    Duke              Jakan Dosro           The Nomad city at YD in Runnimede.

                                            Awaiting further orders.



    Count             Stormbreaker          The Sacred Order city at OP in Arcania.

                                            Awaiting further orders.



    Baron             Arioch Dosro          The Nomad town at QG in Arcania.

                                            Succeeded in catalyzing the people here to join our

                                            kingdom.



    Baron             Duncan                The Nomad town at ZC in Runnimede.

                                            Awaiting further orders.



    Baron             Gurney                The Nomad town at WH in Runnimede.

                                            Awaiting further orders.



    Baroness          Keli of Desmoon       The Nomad city at UM in Arcania.

                                            Using considerable influence to maintain status quo.



    Baron             Korak Farsight        The Nomad city at YU in Southern Sands.

                                            Escaped to the capital during the fall of Jukanta!



    Baron             Sandis Flick          The Nomad town at RI in Arcania.

                                            Attempted to usurp control of a pop center we already

                                            owned.



    Governess         Niomi Flasheyes       The Nomad village at VB in Runnimede.

                                            Awaiting further orders.



    Ambassador        Drax                  The Nomad village at UI in Arcania.

                                            Awaiting further orders.



    Ambassador        Paul Atreides         The Nomad village at WF in Runnimede.

                                            Awaiting further orders.



    Ambassador        Zaaco Dunerunner      The Nomad village at PN in Arcania.

                                            Succeeded in catalyzing the people here to join our

                                            kingdom.



    Fool              Haaka Silversand      The Nomad city at YU in Southern Sands.

                                            Awaiting further orders.



    Agent 13          Calenron              The Sacred Order village at RG in Arcania.

                                            Awaiting further orders.



    Agent 13          Geena                 The Dwarven village at MS in Eastern Steppes.

                                            Attempted a covert mission.



    Agent 12          Leopard               The Nomad village at XL in Arcania.

                                            Attempted a counter-espionage mission.



    Agent 4           Serpent               The Nomad town at RI in Arcania.

                                            Awaiting further orders.



    Agent 4           Tarantula             The Nomad city at YU in Southern Sands.

                                            Awaiting further orders.



    Fanatic 4         Scorpion              The Nomad village at XL in Arcania.

                                            Attempted to transfer artifact.



    Agent 1           Bittersweet           The Nomad village at VS in Southern Sands.

                                            Attempted to transfer artifact.



    Agent 1           Wasp                  The Nomad village at UI in Arcania.

                                            Awaiting further orders.



    High Priestess    Emerald               The Nomad city at YU in Southern Sands.

                                            Awaiting further orders. She is in Good health.



    High Priestess    Fire Opal             The Nomad town at RO in Arcania.

                                            Awaiting further orders. She is in Good health.



    High Priestess    Onyx                  The Gnome village at VF in Runnimede.

                                            The High Priestess undertook the summoning of a lesser

                                            angel. She is Weary.





King Gorgis the Chosen has influence 25.00

Check your kingdom's special orders, but you may generally issue 2 commands above your Influence.



    Nomad Regional Summary:

                                    Regional        Reaction        Controlling

           Region                   Influence       Level           Kingdom



        Oakendell (1)               Unestablished   Suspicious      Elven

        Northern Mists (2)          Minor           Friendly        Elven

        Talking Mountains (3)       Unestablished   Suspicious      Dwarven

        Torvale (4)                 Unestablished   Friendly        Elven

        Amberland (5)               Minor           Friendly        Sacred Order

        Eastern Steppes (6)         Unestablished   Friendly        Dwarven

        Runnimede (7)               Control         Friendly        Nomad

        Arcania (8)                 Control         Friendly        Nomad

        Synisvania (9)              Control         Friendly        Nomad

        Southern Sands (10)         Control         Friendly        Nomad



    Activities of the High Council

    The Issue Decided By The High Council This Past Month Was:



    The Sacred Order Kingdom Put This Motion Before The Esteemed High Council:

    For Repeated Actions In Direct Opposition To The Benevolent Intent Of This Council We Move

    That The Dwarven Ruler Be Immediately Expelled From The High Council.





         The High Council Vote For This Issue Shall Be By Secret Ballot.



             The High Council Voted As Follows:



               Dwarven               Secret  

               Elven                 Secret  

               Nomad                 Secret  

               Sacred Order          Secret  



             The Motion Failed.





         The New Issue Before The Council:



       No Issue Was Brought Before The High Council.



    We hold the following emissaries captive:

      Rank              Name                  Kingdom         Area       Points



      Duke              Astred                Gnome            YU         160

      Agent 7           Veil Piercer          Gnome            YU         105



    Status of Kingdom Relationships

       The following chart shows which kingdoms have declared allies and enemies. In addition, it

       shows which kingdoms have entered into marriages of state, a binding form of non-aggression

       which prevents hostile military and political actions toward the wedded kingdom. The chart

       also displays the natural enemies in the campaign. Natural enemies are enemies which will

       always remain enemies throughout the camppaign. A kingdom's influence will rise and fall

       proportionally to the failures and successes of its natural enemy. To see the declarations a

       kingdom has made, read across the row beginning with their abbreviation. To see the

       declarations made for or against a certain kingdom, read down from the column underneath their

       abbreviation, as follows:



                 'A' - Ally          ' ' - Neutrality          'E' - Enemy





                 DW  EL  GN  NO  SA

            DW  |   |   |   |   | E |

            EL  |   |   | E |   |   |

            GN  |   | E |   | E |   |

            NO  |   |   | E |   | E |

            SA  | E |   |   |   |   |

                 DW  EL  GN  NO  SA



    Military Encounters and Group Readiness:

    Reports of our Military engagements:



              Battle between the 1st Nomad army group and the 2nd Gnome full division in the plains of

              area WF:

     

                        Nomad                          Gnome



                                      Commanders

                   Grand Marshal Zanno the True    Commander Vaga the Shaper

                   Marshal Bravos Scorpano        

                   Major General Scourge of Vale  



                                       Wizards

                       Power-7 Cleric of Pel       Power-5 The Alchemist

                       Power-6 Quixno Vix          



                                       Brigades

                    2 Nomads Veteran               2 Ogres Regular

                    3 Minotaurs Regular            1 Goblins Regular

                    1 Scorpions Regular            2 Skeletons Regular

                    8 Northmen Regular            

                    1 Huns Veteran                

                    2 Zamorans Veteran            

                    1 Huns Regular                

                    1 Zamorans Regular            



                                     Combat Factors

                    Excellent Leaders              None

                          High Morale              



                                   Tactical Selection

                      Flanking Attack              Stand And Defend

     

     

    The 1st Nomad morale was boosted due to the valor of the Minotaur brigades. The 1st Nomad

    morale was boosted due to the valor of the Zamoran brigades. In the first hour of morning,

    with a howl as of hundreds of wolves, the 1st Nomad army group eagerly swept toward the

    defensive position of the 2nd Gnome full division commanded by Commander Vaga the Shaper.

    Holding that their nation had declared the Gnome to be an enemy of their nation, the Nomad

    troops were noticably energized and gained a morale boost as they prepared to meet their

    declared enemy! Knowing that their liege had declared the Nomad to be hostile to their

    nation, the Gnome forces were noticably energized and gained a morale boost as they

    prepared to battle their declared enemy! Across the field, the Gnome's forces saw the

    banner of the Nomad 1st group, it's pride. As the attackers swept over the flat

    grasslands, the battle began. The Nomad reveled in the intense heat of summer, which

    seemed to cause the air to shimmer, and had worn on the Gnome who fatigued while waiting

    for battle. The Nomad screamed their war cries and were clearly enhanced, while their foes

    grew despondent.



                                      - Archers -



    The long range Nomad natural horse and foot archers and the slingers and light archers of

    the Gnome force initiated their attack. The Nomad forces dealt out devastating losses upon

    the Gnome forces in return, the Gnome dealt out minor casualties against the enemy.



                                     - Conclusion -



    Commander Vaga the Shaper saw that fortune was not with the Gnome this day, and signalled

    the retreat. The leaders of the Gnome force managed the retreat fairly well, all

    considered. Nomad casualties were put at 0.27%. All Nomad leaders survived the battle.

    Zanno the True has shown great valor and has earned a promotion to Lord Commander.

    Fighting gloriously was Scourge of Vale, who again has won further glory. He is now a

    Commander. All the Nomad wizards survived the fray. The troops are eager for further

    glory: morale is up! Gnome casualties were put at 57.72%. All Gnome leaders survived the

    battle. Losses suffered in the effort and depression of defeat have greatly reduced

    morale.

     

                               <>          <>          <>

     

              Reconnaissance of unusual sighting in area UR by a patrol of the 3rd Nomad:

   

       Wizard Mira Starlight (Power-4) cast a spell that created duplicate images of himself,

    confusing the opponent and allowing him to exert his full power in the encounter. Taking a

    smoky bottle from his robe and incanting softly, Wizard Mira Starlight (Power-4) created

    the Bridge of Mist without difficulty. This is an intrinsic ability for him (does not

    count as his spell cast). Wizard Valir (Power-3) cast a spell that created duplicate

    images of himself, confusing the opponent and allowing him to exert his full power in the

    encounter. A patrol consisting of Warlord Hannibal, Marshal Jakara Oasis, Major General

    The Leopard, Power-4 Wizard Mira Starlight, Power-3 Wizard Valir and a dozen or so

    hand-picked troops rode ahead to investigate the sighting. It had been decided that the

    patrol would persevere even if difficulty was encountered, but would withdraw if the

    situation grew very perilous. In the far distance is seen an ancient temple, apparently

    deserted and crumbling. As it is approached, indecipherable runes from an ancient tongue

    are seen by it's entrance that led to a broad flight of worn steps leading down to

    darkness. Descending, the group is met with a howl of chilling cold wind. Passing through

    the damp and irregular chambers, it's difficult to keep torches lighted as the howling

    winds swirl wildly. A lurid dark image forms instantaneously in front of them, rearing up

    to a height of 10' and assaults the group. In the first moments of battle 5 soldiers died

    at the hand of this evil opponent. Now the patrol's leaders fought with their full

    abilities. the conflict was furious. The shadow demon clearly proved an exceptionally

    deadly adversary. The battle raged on, furiously contested for what seemed like hours.

    Exhibiting the Morgal Blade, Warlord Hannibal infused his patrol with boldness and

    propelled them forward.  The battle raged on, furiously contested for what seemed like

    hours. The next few minutes saw 2 soldiers lose their lives, but the enemy had been

    weakened. Bravely aiding the patrol was Major General The Leopard. Fighting bravely in the

    battle was Marshal Jakara Oasis. The next few minutes saw 6 warriors perish. Hope ran

    high, though, as the foe was weakened. Finally, the shadow demon was defeated. After

    resting from the exhausting battle, the patrol noticed a bright object hidden where the

    shadow demon appeared, it is a large pearl worth 14,000 gold. Jakara Oasis again shown

    great valor and has earned a promotion to Grand Marshal. Upon completion of the battle,

    the patrol finds a gleaming sword of incredible hardness and lightness. Magical runes

    along the blade reveal that it is a superior artifact named Narsil, Flame of the West.

    Narsil, Flame of the West adds 25% to the group's combat value and increases the chance of

    killing enemy leaders and wizards. The risk of death for the possessor is reduced and that

    leader has a greater chance of being promoted while using this artifact. Narsil also aids

    the group while investigating unusual encounters (by 25 points). Since this relic is a

    magical weapon-classed artifact, if in the hands of an agent, it will enable the agent to

    inflict lethal damage against an undead leader (nazgul) or wizard (wraith/lich) when

    performing an assassination attempt.

     

                               <>          <>          <>

     

              Assault by the 4th Nomad army group on the Sacred Order town of Songbird,

              located in area OO of Arcania:

     

       It was already known that Songbird offered a defensive array suitable to the capital of

    a young kingdom. At the first light of dawn, General Shakar commanded his 4th Nomad army

    group to attack the town. The 4th Nomad morale was boosted due to the valor of the

    Minotaur brigades. As the attackers crossed the dark forest, the first missiles sang out.

    As the attackers approached, defending missilers were able to still forever some small

    percent of their antagonists. The Nomad ranks dealt out severe casualties upon the town's

    protectors. Nomad mages dismounted scarcely beyond the range of defending bowmen and began

    an elaborate spell. Kaznar the Comet's presence was clear. Earth tremors shot forth from

    his position. The Nomad wizards caused substantial damage upon the defenders. Early in the

    battle, defending missilers were skilled, and stalled the attack in the early going. The

    Nomad lines claimed tremendous losses upon the town's protectors. Within a few hours, the

    town defenses were obliterated and an unconditional surrender was offered. The Nomad

    banner now waves nobly in Songbird! Nomad casualties were put at 10.16%. All Nomad leaders

    survived the battle. Surpassing expectations was Shakar, who again has won further glory.

    He is now a Major General. Stormbringer impressed and has been recognized as a Captain

    Major. All the Nomad wizards survived the fray. The troops are anxious for more victories:

    morale is up!

     

                               <>          <>          <>

     

              Attack by the 1st Gnome army group on the Nomad city of Jukanta, located in area

              OV of Synisvania:

     

       Paid informants revealed that Jukanta was intent on growing into a citadel. It offered

    a recently broadened surrounding wall of about 20' in height, ramparts all about,

    reinforced gates in each wall, 40' towers in each corner and a solid stone inner keep. At

    the first light of dawn, Captain Rock of Cradia commanded his 1st Gnome army group to

    execute the attack on the city. Due to the expertise of the Gnome siege engineers, the

    city's defenders were shaken by fear against a possible attack. The 1st Gnome group

    proudly led the Gnomes. As the attackers crossed the tall woods, the battle began. As the

    attackers approached, defending missilers were ineffective against the superior invaders.

    The Gnome ranks inflicted heavy damage upon the city's wall defenders. The large shields

    of the Westmen troops within the 1st Gnome reduced opposing missile damage. Gnome mages

    dismounted barely beyond the range of defending bowmen and began an incomprehensible

    spell. Silver Mage's presence was clear. Sonic blasts shot forth from the wizard. Tagli

    likewise had his presence be seen in similar manner. Power-6 wizard Tagli glowered

    intently and issued indecipherable utterances. A low rumbling began, which quickly

    escalated into a full scale earthquake, immediately below the main ranks of the hapless

    enemy! Many perished. Zarod the Deaf likewise had his presence be known in similar

    fashion. The Gnome mages dealt out devastating damage upon the defenders. Within a few

    hours, the city defenses were obliterated and an unconditional surrender was offered. The

    Gnome banner now waves nobly in Jukanta! Gnome casualties were put at 4.69%. All Gnome

    leaders survived the battle. Rock of Cradia demonstrated tactical awareness and has been

    recognized as a Captain Major. All the Gnome wizards survived the fray. The troops are

    anxious for more victories: morale is up!

     

                               <>          <>          <>

     

              Attack by the 2nd Nomad army on the Sacred Order village of Naxove Pass, located

              in area VL of Arcania:

     

       It was already known that Naxove Pass had as its main defensive structure an earthen

    bulwark surrounding the perimeter with open areas for passage on which low wooden towers

    could each support a handful of archers. In the first hour of morning, Centurion Whisper

    of Death commanded his 2nd Nomad army to advance upon the village. As the attackers

    advanced through the rolling plains, the first missiles sang out. As the attackers

    approached, defending missilers were courageous, but able to inflict only light losses

    against the invaders. The Nomad forces dealt out devastating losses upon the village's

    wall defenders. Early in the battle, defending missilers were skilled, and stalled the

    attack in the early going. The Nomad forces imposed devastating losses upon the village's

    protectors. Within a few hours, the village defenses were obliterated and an unconditional

    surrender was offered. The Nomad banner now waves nobly in Naxove Pass! Nomad casualties

    were put at 10.93%. All Nomad leaders survived the battle. In the proud tradition of the

    Nomad kingdom, a valiant champion has distinguished himself in this battle. He is

    Centurion Kyle Armstrong. Group morale was unaffected by the conflict.





    Results of our Military maneuvers:



    1st Nomad              The 2nd Gnome Organized Withdrawal manuever was overridden to be Standard

                           Battle Plan since our group had successfully flanked their position.



    1st Nomad              From the battle with the 2nd Gnome, we are unable to advance our brigade's

                           experience due to not being blooded enough.



    4th Nomad              From the battle with the town of Songbird (Area OO), we are unable to

                           improve our brigade's experience due to the battle not lasting long enough.



    2nd Nomad              From the battle with the village of Naxove Pass (Area VL), we are unable to

                           improve our brigade's experience due to the battle not lasting long enough.



    5th Nomad              Successfully sailed as ordered to area SR.

                           During movement we passed a Nomad village at SR.



    4th Nomad              Successfully moved as ordered to area SR.

                           During movement we passed a Nomad village at SR.



    1st Nomad              Group ordered to force march to destination (starting with area VK).



    1st Nomad              Successfully moved as ordered to area VK.

                           During movement we passed a Nomad town at WH, Gnome village at WI.



    2nd Nomad              Successfully moved as ordered to area SN.

                           During movement we passed a Nomad city at UM, Sacred Order village at SN.



    3rd Nomad              Successfully moved as ordered to area SK.

                           During movement we passed no population centers.



    4NO + 5NO              The 4th Nomad combined with the 5th Nomad so the 4th Nomad is now inactive.



    1st Nomad              At the end of the month, due to our kingdom's special healing abilities,

                           attrition within this group was reduced.



    2nd Nomad              At the end of the month, due to our kingdom's special healing abilities,

                           attrition within this group was reduced.



    5th Nomad              At the end of the month, due to our kingdom's special healing abilities,

                           attrition within this group was reduced.



    1st Nomad              While enjoying the friendly reaction of this region the group's morale was

                           sufficiently high as to receive no benefit.



    2nd Nomad              The more relaxed surroundings of a friendly region has increased the morale

                           of the group.



    5th Nomad              While enjoying the friendly reaction of this region the group's morale was

                           sufficiently high as to receive no benefit.





    Military Group Status:



    ===========================================================================================



    1st NOMAD                "Chosen of Sun and Sand"      Decorations: [Image: BattleTwoBrigs.png]



    Location: VK in the mountains of Arcania.



    Morale: 127%   Attrition: 3.1%   Terrain Modifier: 0%     Defense: Above Average

[color=#400000][size=medium][font=Courier][b]    Estimated total value in terra
Reply

#2
Grand Marshal Jakara Oasis 1 1 9

Major General The Leopard 0 0 5



Encounters:

There is an Excellent class unusual sighting here.



===========================================================================================



4th NOMAD "Bloodriders" Decorations:



Location: YU The Nomad city of Vanasheen is here in the desert of Southern Sands.



Morale: 100% Attrition: 0% Terrain Modifier: 0% Defense: N/A

Estimated total value in terrain:
0
Estimated value vs. PC:
0



Force composition (Inactive):



Artifacts: None



===========================================================================================



5th NOMAD "Moonchildren" Decorations:



Location: SR The Nomad village of Blackened Edge is here in the forest of Synisvania.



Morale: 133% Attrition: 9.9% Terrain Modifier: 0% Defense: Above Average

Estimated total value in terrain:
48,760
Estimated value vs. PC:
41,878



By phase (excluding tactics, magic, and artifacts):

LR Missile:
2,599
SR Missile:
7,833
Charge:
7,358
Melee:
30,969
Storm:
14,423



Force composition (Army Group):



Leadership Spell Casters

Major General Shakar Power-6 Kaznar the Comet

Captain Major Stormbringer Power-5 Eklar

Centurion Isla the Viper



Artifacts: None



Order of Battle:



Brigade Type Experience Number Morale Attrition Defense



Nomads Regular 4 141% 8.7% Average

Minotaurs Regular 3 119% 7.3% Good

Northmen Regular 6 132% 10.4% Above Average

Huns Regular 2 142% 14.7% Above Average



Battles

Leader Decorations Fought Won Sightings

Major General Shakar 3 3 3

Captain Major Stormbringer 4 4 1

Centurion Isla the Viper 1 1 1
Reply

#3
===========================================================================================



NAVIES:

Our Seapower Is Currently At The Following Levels:

Max. # Of Fleets Per Sea: 12

Naval Quality Ranges From 4.0 To A Maximum Rating Of 16.0



Sea Fleets Quality Description Elite Ship Last Mission



Drowning 12 15.5 Splendid Triremes Barracuda At port

Foreboding 12 15.5 Splendid Triremes Black Marlin Mercantile

Mystery 0 10.0 Barges At port

Terror 0 10.0 Barges At port







Encounters of Note:



The following describes situations involving our forces. Special considerations

regarding these encounters should be included in our immediate and future

planning.





Our groups are outside of the following population centers:



Region Area Banner Type Name Defense



Arcania SN Sacred Order Village Mellow Glen 3,692

Synisvania SR Nomad Village Blackened Edge 3,362





Report of unusual sighting by the 3rd Nomad group:



Upon returning from exploration of the nearby area a patrol furnished sketchy

details of something that bears further investigation in area SK. This encounter

is of Excellent difficulty.





Our groups are opposite the following groups:



Region Area Group I.D. Size Leader







Our population centers reported the presence of the following groups:



PC Name Area Size Group I.D. Leader



Blackened Edge SR Army Group 5NO Major General Shakar

Cradia YD Army Group 1GN Captain Major Rock of Cradia





Reports from the countryside produce Regional Intelligence concerning the sighting of the

following foreign military groups:



Region Group Name Group Size



Runnimede 1st Gnome Army Group

Arcania 1st Dwarven Army

Arcania 2nd Dwarven Army



Economic Report and Kingdom Status:

Economic related events in the kingdom:



Vanasheen Defensive capability has been improved by 3,000 this month (Area YU).

Some men were drafted to man the improved defenses.



Trade Our merchant vessels in the sea of Foreboding successfully traded goods

worth 18,000 gold!





Production collected this month:



Base Adjusted

Reg Area Name Type Defense Defense Census Food Gold Other



10 YU Vanasheen City 52,642 78,963 41,275 -7,650 16,229 Capital

8 UM Esteria Vale City 16,787 21,823 50,017 -7,650 15,313 NA

7 YD Cradia City 17,088 20,506 56,886 2,340 18,368 NA

7 YH Sands Of Time Town 9,254 13,881 26,620 1,920 5,808 NA

7 WH Nargothrond Town 10,350 13,455 34,500 2,346 10,662 NA

10 WW Next Haven Town 10,014 13,018 27,680 1,955 6,593 NA

10 UT Al Kharayij Town 10,350 12,420 33,215 1,955 7,763 NA

Possesses: Temple


8 RO Vantage Point Town 10,243 12,292 32,773 1,587 7,355 NA

2 FR Grand Prarie Town 9,925 11,910 12,527 3,504 9,585 NA

10 YV Zepher Heights Town 7,887 11,831 24,485 1,806 7,401 NA

5 LI Wisteria Town 9,759 11,711 10,500 3,172 8,806 NA

10 VV Silver Summit Town 9,562 11,474 33,414 1,844 6,249 NA

8 RI Kusko Town 9,454 11,345 29,104 1,848 7,343 NA

9 PV Fighter Way Town 9,219 11,063 25,817 1,650 6,553 NA

10 VZ Siristia Town 8,443 10,976 34,500 1,596 7,286 NA

8 OO Songbird Town 9,116 10,939 23,235 1,659 7,407 NA

9 PY Kalis Predia Town 7,934 10,314 32,439 1,955 7,019 NA

8 UJ Hero's End Town 7,763 10,092 31,294 1,805 6,815 NA

9 NS Gaza Heights Town 7,703 10,014 31,617 1,892 6,788 NA

9 TZ Last Horizon Town 8,341 10,009 22,954 1,577 6,491 NA

7 XB Nimbia Town 8,008 9,610 30,829 2,346 7,064 NA

7 ZC Apogee Height Town 7,870 9,444 28,655 1,912 6,273 NA

10 WN Black Widow Nest Village 2,867 4,301 14,296 4,507 1,935 NA

8 UI Andorra Village 2,936 3,817 16,123 3,831 2,022 NA

10 YQ Mirage Village 2,397 3,596 14,669 4,211 1,926 NA

7 VB Shadow Wood Village 2,920 3,504 14,885 4,384 2,231 NA

8 VL Naxove Pass Village 2,685 3,490 15,048 3,724 1,850 NA

8 VM Arrisia Village 2,637 3,428 16,889 3,606 1,685 NA

9 UY Dore Madalin Village 2,810 3,372 17,694 4,136 2,181 NA

10 ZU Lore Song Village 2,586 3,362 16,891 4,662 2,265 NA

9 SR Blackened Edge Village 2,802 3,362 16,524 3,623 2,214 NA

5 LJ Shield Crest Village 2,795 3,354 18,400 9,545 2,624 NA

7 WF War Devil Village 2,544 3,307 14,733 4,774 1,752 NA

10 WV Landis Span Village 2,496 3,245 16,391 3,893 2,066 NA

2 BO Coral Island Village 2,907 3,198 17,343 7,912 2,591 NA

10 VS Moria Point Village 2,601 3,121 15,260 4,033 2,329 NA

8 XL Smoke Saddle Way Village 2,586 3,103 17,861 4,163 2,012 NA

10 WO Thunder Plain Village 2,385 3,101 15,805 4,773 2,090 NA

7 XC Mirkland Village 2,519 3,023 15,237 5,396 2,040 NA

9 TT Challenger Bend Village 2,305 2,997 17,444 4,420 1,932 NA

10 VY Camel Crossing Village 2,262 2,941 18,400 4,630 2,181 NA

9 TW Crocodile Bay Village 2,260 2,938 18,400 3,450 1,979 NA

7 YG Black Rock Village 2,411 2,893 14,789 4,502 2,226 NA

10 XP Circanus Village 2,221 2,887 17,269 3,600 2,225 NA

9 SX Serpent Eden Village 2,376 2,851 16,151 4,182 2,092 NA

9 TV Sword Ground Village 2,184 2,839 18,400 4,534 1,975 NA

9 RS Harpoon Village 2,328 2,794 18,400 3,769 1,898 NA

10 ZX * Hidden Oasis * Other 0 0 0 10,000 10,000 NA

------- ------- -------

1,087,638 149,629 251,492

======= ======= =======

Our forecast for next month:



Base Adjusted

Reg Area Name Type Defense Defense Census Food Gold Other



10 YU Vanasheen City 55,642 83,463 39,775 -7,650 16,229 Capital

8 UM Esteria Vale City 16,787 21,823 50,017 -7,650 15,313 NA

7 YD Cradia City 17,088 20,506 56,886 2,340 18,368 NA

7 YH Sands Of Time Town 9,254 13,881 26,620 1,920 5,808 NA

7 WH Nargothrond Town 10,350 13,455 34,500 2,346 10,662 NA

10 WW Next Haven Town 10,014 13,018 27,680 1,955 6,593 NA

10 UT Al Kharayij Town 10,350 12,420 33,215 1,955 7,763 NA

Possesses: Temple


8 RO Vantage Point Town 10,243 12,292 32,773 1,587 7,355 NA

2 FR Grand Prarie Town 9,925 11,910 12,527 3,504 9,585 NA

10 YV Zepher Heights Town 7,887 11,831 24,485 1,806 7,401 NA

5 LI Wisteria Town 9,759 11,711 10,500 3,172 8,806 NA

10 VV Silver Summit Town 9,562 11,474 33,414 1,844 6,249 NA

8 RI Kusko Town 9,454 11,345 29,104 1,848 7,343 NA

9 PV Fighter Way Town 9,219 11,063 25,817 1,650 6,553 NA

10 VZ Siristia Town 8,443 10,976 34,500 1,596 7,286 NA

8 OO Songbird Town 9,116 10,939 23,235 1,659 7,407 NA

9 PY Kalis Predia Town 7,934 10,314 32,439 1,955 7,019 NA

8 UJ Hero's End Town 7,763 10,092 31,294 1,805 6,815 NA

9 TZ Last Horizon Town 8,341 10,009 22,954 1,577 6,491 NA

7 XB Nimbia Town 8,008 9,610 30,829 2,346 7,064 NA

8 QG Croc Den Town 7,998 9,598 31,565 1,933 5,784 NA

7 ZC Apogee Height Town 7,870 9,444 28,655 1,912 6,273 NA

10 WN Black Widow Nest Village 2,867 4,301 14,296 4,507 1,935 NA

8 UI Andorra Village 2,936 3,817 16,123 3,831 2,022 NA

10 YQ Mirage Village 2,397 3,596 14,669 4,211 1,926 NA

8 PN Plethoria Village 2,701 3,511 15,110 4,486 1,892 NA

7 VB Shadow Wood Village 2,920 3,504 14,885 4,384 2,231 NA

8 VL Naxove Pass Village 2,685 3,490 15,048 3,724 1,850 NA

8 VM Arrisia Village 2,637 3,428 16,889 3,606 1,685 NA

9 UY Dore Madalin Village 2,810 3,372 17,694 4,136 2,181 NA

10 ZU Lore Song Village 2,586 3,362 16,891 4,662 2,265 NA

9 SR Blackened Edge Village 2,802 3,362 16,524 3,623 2,214 NA

5 LJ Shield Crest Village 2,795 3,354 18,400 9,545 2,624 NA

7 WF War Devil Village 2,544 3,307 14,733 4,774 1,752 NA

10 WV Landis Span Village 2,496 3,245 16,391 3,893 2,066 NA

2 BO Coral Island Village 2,907 3,198 17,343 7,912 2,591 NA

10 VS Moria Point Village 2,601 3,121 15,260 4,033 2,329 NA

8 XL Smoke Saddle Way Village 2,586 3,103 17,861 4,163 2,012 NA

10 WO Thunder Plain Village 2,385 3,101 15,805 4,773 2,090 NA

7 XC Mirkland Village 2,519 3,023 15,237 5,396 2,040 NA

9 TT Challenger Bend Village 2,305 2,997 17,444 4,420 1,932 NA

10 VY Camel Crossing Village 2,262 2,941 18,400 4,630 2,181 NA

9 TW Crocodile Bay Village 2,260 2,938 18,400 3,450 1,979 NA

7 YG Black Rock Village 2,411 2,893 14,789 4,502 2,226 NA

10 XP Circanus Village 2,221 2,887 17,269 3,600 2,225 NA

9 SX Serpent Eden Village 2,376 2,851 16,151 4,182 2,092 NA

9 TV Sword Ground Village 2,184 2,839 18,400 4,534 1,975 NA

9 RS Harpoon Village 2,328 2,794 18,400 3,769 1,898 NA

10 ZX * Hidden Oasis * Other 0 0 0 10,000 10,000 NA

------- ------- -------

1,101,196 154,156 252,380

======= ======= =======



Our kingdom's capitol is established in the city of Vanasheen.





Production and Consumption Ledger for this month:



Description Food Gold



Beginning Amount 404,278 627,336



Add This Period's Production 149,629 251,492

Results Of Trade And Other Sources 0 14,000

----------- -----------

Amounts Available After Trading 553,907 892,828

----------- -----------

Less Military Group Consumption -75,000 -73,600

----------- -----------

Available After Group Consumption 478,907 819,228

Amounts Used Executing Orders -9,000 -94,000

Amounts From Late Sources 0 18,000

Food Spoilage -93,981 0

=========== ===========

Ending Amounts 375,926 743,228

=========== ===========





Estimated group consumption next month: 77,000 75,600



Matters Covert, Esoteric and General:

Entity Result



Agents Our current maximum agent training level is 12 (Devout fanatics to 14).

The global cost of training an agent is 5,000 gold.

Our cost (with traits) of training an agent is 3,200 gold.

Agents may be promoted 3 additional levels with successful missions.



Research Our magical research cost is 10,000 gold per level (for levels 1-5).

To reach 6+ level, cost is (new level + 10) x new level x 1,000 gold.





Onyx Divine favor was granted for an avenging angel to assist the 1st Nomad in

battle against the 2nd Gnome.



1st Nomad The Power-6 wizard Quixno Vix attempted to dispel incantations within the

2nd Gnome.



3rd Nomad The Power-3 wizard Valir cast the mirror image spell against the guardians

of the unusual sighting his group investigated.



3rd Nomad The Power-4 wizard Mira Starlight cast the mirror image spell against the

guardians of the unusual sighting his group investigated.



1st Nomad Due to the Power-7 Cleric of Pel prestige, an innate dire wolf familiar

will provide reconnaissance and counter espionage for the group.



4th Nomad Due to the Power-6 Kaznar the Comet prestige, an innate dire wolf familiar

will provide reconnaissance and counter espionage for the group.



5th Nomad The Power-6 wizard Kaznar the Comet cast the blinding light (regional)

spell within Synisvania.

The 1st Gnome was adversely affected by our blinding light spell!



5th Nomad The Power-4 wizard Eklar cast the magic research spell.

The wizard successfully researched a new level of magic!



1st Nomad The Power-7 wizard Cleric of Pel cast the summon minotaurs spell.

Cleric of Pel, a powerful summoner, had prepared his incantations. Taking

nearly an hour of magical conjuring, finally there was a sound of hooves in

the distance, growing closer by the moment. Soon there could be seen a

brigade of minotaurs, advancing to the wizard’s position, ready to obey the

commands of their summoner.



Bittersweet The Oracle of the Old Gods was transferred to King Gorgis the Chosen.



Scorpion The Crystal of Seeing was transferred to King Gorgis the Chosen.



Leopard Agent 12 Leopard performing counter-espionage on the following (Area YU):

City of Vanasheen

King Gorgis the Chosen

Baron Korak Farsight

Fool Haaka Silversand

Agent 4 Tarantula

High Priestess Emerald



Artifact We used the Crystal of Seeing to view area(s): OP, OV, SD



Geena Was unable to trail the 1st Gnome as some form of magic has allowed them to

rise above the ground abandoning this area while leaving the agent

earthbound.



1st Nomad Due to the Power-7 Cleric of Pel prestige, an innate true seeing spell is

in effect for our group.



5th Nomad Due to the Power-6 Kaznar the Comet prestige, an innate true seeing spell
is in effect for our group.



We possess the following artifacts:

Short Status Points

Full Name Name Possessor Type Interim/Final



Altar of the Holy Ancients 60024 King Gorgis the Chosen Covert 50 / 200

The Altar of the Holy Ancients can divine the name or location of an artifact in

the realm. Use order-791 to divine the shortname of an artifact (similar to the

priestess Order #790) or Order #794 to divine the location of an artifact (similar

to the priestess Order #795). For either order, place the shortname of this

artifact in Column "A" and enter appropriate values for the remaining columns as

the priestess order. Each use costs 7,000 gold and is only useable once per turn.



Champion Stallions 17805 3rd Nomad Benevolent 25 / 100

The Champion Stallions provide a patrol +7 movement points in addition to any

other bonuses and +5 to morale of group in possession.



Crystal of Seeing 27645 King Gorgis the Chosen Covert 50 / 200

The Crystal of Seeing empowers its owner to view 3 areas as if a level 1 agent was

taking this action. Use Order #973 and put the artifact's shortname in Column "A"

and the three areas to be viewed (no range limitation) in Columns "B" - "D".



Crystal of Seeing 38506 King Gorgis the Chosen Covert 50 / 200

The Crystal of Seeing empowers its owner to view 3 areas as if a level 1 agent was

taking this action. Use Order #973 and put the artifact's shortname in Column "A"

and the three areas to be viewed (no range limitation) in Columns "B" - "D".



Great Red Bats of the Lost Caves 41262 2nd Nomad Benevolent 100 / 400

Great Red Bats of the Lost Caves enable a division sized force (up to 5 brigades)

the power of flight. Any destination within 7 areas (except water) can be reached:

use Order #727, put group id in Column "A" and destination in Column "B". Groups

with flight are not affected by Earthquake, Flash Flood, or Wall of Flame spells

and gain a +20% bonus when attacking a popcenter (over defending walls). Flying

groups also gain +2 to their intercept range (max 5 radius) and receive a L1 recon

of their location.



Knowledge Totem 67683 King Gorgis the Chosen Wizard 25 / 100

Provides L4 recon when in possession of a character or group (not pc).



Morgal Blade 33360 3rd Nomad Weapon 50 / 200

The Morgal Blade adds 15% to the group's combat value and increases the chance of

killing enemy leaders and wizards. The risk of death for the possessor is reduced

and that leader has a greater chance of being promoted while using this artifact.

The Blade also aids the group while investigating unusual encounters (by 15

points). Since this relic is a magical weapon-classed artifact, if in the hands of

an agent, it will enable the agent to inflict lethal damage against an undead

leader (nazgul) or wizard (wraith/lich) when performing an assassination attempt.



Narsil, Flame of the West 10559 3rd Nomad Weapon 100 / 400

Narsil, Flame of the West adds 25% to the group's combat value and increases the

chance of killing enemy leaders and wizards. The risk of death for the possessor

is reduced and that leader has a greater chance of being promoted while using this

artifact. Narsil also aids the group while investigating unusual encounters (by 25

points). Since this relic is a magical weapon-classed artifact, if in the hands of

an agent, it will enable the agent to inflict lethal damage against an undead

leader (nazgul) or wizard (wraith/lich) when performing an assassination attempt.



Oracle of the Old Gods 52810 King Gorgis the Chosen Covert 50 / 200

The Oracle of the Old Gods can divine the name or location of an artifact in the

realm. Use order-791 to divine the shortname of an artifact (similar to the

priestess Order #790) or Order #794 to divine the location of an artifact (similar

to the priestess Order #795). For either order, place the shortname of this

artifact in Column "A" and enter appropriate values for the remaining columns as

the priestess order. Each use costs 7,000 gold and is only useable once per turn.



Valyrian Steel 35298 1st Nomad Benevolent 25 / 100

Valyrian Steel will significantly aid it's group investigating encounters.





Spies on reconnaissance discovered the following information:



*** Groups: ***

Group

I.D. Brigs Reg Area Leaders Wizards



1DW 6 8 OP Warlord Boris the Axe Cmage (Power-1)

Commander Trum of Hamfell NA

Captain Ironfist NA



2DW 10 8 OP Warlord Son of Gimli Kronix (Power-3)

Marshal Kaz Hammerfist NA

Commander Olag Torchmaster NA



3NO 0 8 SK Warlord Hannibal Mira Starlight (Power-4)

Grand Marshal Jakara Oasis Valir (Power-3)

Major General The Leopard NA



2NO 8 8 SN Centurion Kyle Armstrong NA

Centurion Whisper of Death NA

NA NA



5NO 15 9 SR Major General Shakar Kaznar the Comet (Power-6)

Captain Major Stormbringer Eklar (Power-5)

Centurion Isla the Viper NA



1NO 20 8 VK Lord Commander Zanno the True Cleric of Pel (Power-7)

Marshal Bravos Scorpano Quixno Vix (Power-6)

Commander Scourge of Vale NA





*** Population Centers: ***



Reg Area Banner Name Type Defense Census Food Gold Other



10 YU Nomad Vanasheen City 83,463 39,775 -7,650 16,229 Capital

9 OV Gnome Jukanta City 23,637 61,236 -9,547 11,446 NA

8 OP Sacred Ord Zarathon City 22,064 51,092 -10,200 10,884 NA

4 SD Gnome Soul Refle Town 11,341 32,773 3,824 13,393 NA

8 SN Sacred Ord Mellow Gle Vill 3,692 17,585 2,312 1,243 NA

9 SR Nomad Blackened Vill 3,362 16,524 3,623 2,214 NA





*** Emissaries: ***



Kng Rank Name Area Pop-Name Other



NO Count Stormbreaker OP Zarathon Awaiting further orders.

SA Duke Robin of Lockley OP Zarathon Using considerable influence to maintain status quo.

SA Agent 1 Gotcha OP Zarathon Awaiting further orders.

NO King Gorgis the Chosen YU Vanasheen Awaiting further orders.

NO Baron Korak Farsight YU Vanasheen Escaped to the capital during the fall of Jukanta!

NO Fool Haaka Silversand YU Vanasheen Awaiting further orders.

NO Agent 4 Tarantula YU Vanasheen Awaiting further orders.

NO High Priestess Emerald YU Vanasheen Awaiting further orders.

GN Prisoner Duke Astred YU Vanasheen Awaiting further orders.

GN Prisoner Agent 7 Veil Piercer YU Vanasheen Awaiting further orders.





*** Artifacts: ***



Area Possessor Full Name Short Name



OP 2nd Dwarven Shield of Hector 79085

SK 3rd Nomad Champion Stallions 17805

SK 3rd Nomad Morgal Blade 33360

SK 3rd Nomad Narsil, Flame of the West 10559

SN 2nd Nomad Great Red Bats of the Lost Caves 41262

VK 1st Nomad Valyrian Steel 35298

YU King Gorgis the Chos Altar of the Holy Ancients 60024

YU King Gorgis the Chos Crystal of Seeing 38506

YU King Gorgis the Chos Crystal of Seeing 27645

YU King Gorgis the Chos Knowledge Totem 67683

YU King Gorgis the Chos Oracle of the Old Gods 52810





*** Encounters: ***



Area Description



SK Something of interest was discovered that requires further investigation.





Additional intelligence for your eyes only:



Entity Result



Trackers Searching the area SK more carefully has revealed that

this encounter is of Excellent difficulty.





In Memorium
Emissaries No Longer at Court

Title Name Turn Lost


Governor Ranik the Strong 21



Very surprised i only lost one emmissary this game. Thanks for the game guys. Apologies to Gnome as he was getting hit by Elf as well as myself but he had no problem teleporting his army group around the map hitting cities. Not sure of the extent of the SA/DW war but in the end we can see that 2 DW groups showed up at Zarathon. Elf just gained his 3rd region but momentum was carrying everyone's emms and groups down to me. If this game had lasted longer Elf would have had good chance of stealing my thunder.So to speak. I dont know if the decorations came out properly as i copy/pasted this but, i have no clue what those awards represent. Would really like to see all of them and whether or not they impart any benefits. Salute.


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Reply

#4
(04-26-2017, 05:33 AM)Thunderb0lt Wrote: ===========================================================================================



   NAVIES:

                     Our Seapower Is Currently At The Following Levels:

                               Max. # Of Fleets Per Sea: 12

                Naval Quality Ranges From 4.0 To A Maximum Rating Of 16.0



   Sea         Fleets  Quality  Description           Elite Ship            Last Mission



   Drowning      12     15.5    Splendid Triremes     Barracuda             At port

   Foreboding    12     15.5    Splendid Triremes     Black Marlin          Mercantile

   Mystery        0     10.0    Barges                                      At port

   Terror         0     10.0    Barges                                      At port







   Encounters of Note:



      The following describes situations involving our forces. Special considerations

      regarding these encounters should be included in our immediate and future

      planning.





      Our groups are outside of the following population centers:



        Region             Area   Banner          Type       Name             Defense



        Arcania             SN    Sacred Order    Village    Mellow Glen        3,692

        Synisvania          SR    Nomad           Village    Blackened Edge     3,362





      Report of unusual sighting by the 3rd Nomad group:



        Upon returning from exploration of the nearby area a patrol furnished sketchy

        details of something that bears further investigation in area SK. This encounter

        is of Excellent difficulty.





      Our groups are opposite the following groups:



        Region             Area   Group I.D.       Size             Leader







      Our population centers reported the presence of the following groups:



        PC Name            Area    Size       Group I.D.      Leader



        Blackened Edge      SR     Army Group    5NO          Major General Shakar

        Cradia              YD     Army Group    1GN          Captain Major Rock of Cradia





      Reports from the countryside produce Regional Intelligence concerning the sighting of the

      following foreign military groups:



        Region                 Group Name              Group Size



        Runnimede              1st Gnome               Army Group

        Arcania                1st Dwarven             Army

        Arcania                2nd Dwarven             Army



   Economic Report and Kingdom Status:

   Economic related events in the kingdom:



   Vanasheen            Defensive capability has been improved by 3,000 this month (Area YU).

                        Some men were drafted to man the improved defenses.



   Trade                Our merchant vessels in the sea of Foreboding successfully traded goods

                        worth 18,000 gold!





   Production collected this month:



                                             Base     Adjusted

     Reg Area  Name               Type      Defense   Defense   Census    Food     Gold    Other



      10  YU  Vanasheen           City       52,642    78,963   41,275   -7,650   16,229   Capital

       8  UM  Esteria Vale        City       16,787    21,823   50,017   -7,650   15,313     NA

       7  YD  Cradia              City       17,088    20,506   56,886    2,340   18,368     NA

       7  YH  Sands Of Time       Town        9,254    13,881   26,620    1,920    5,808     NA

       7  WH  Nargothrond         Town       10,350    13,455   34,500    2,346   10,662     NA

      10  WW  Next Haven          Town       10,014    13,018   27,680    1,955    6,593     NA

      10  UT  Al Kharayij         Town       10,350    12,420   33,215    1,955    7,763     NA

              Possesses: Temple


       8  RO  Vantage Point       Town       10,243    12,292   32,773    1,587    7,355     NA

       2  FR  Grand Prarie        Town        9,925    11,910   12,527    3,504    9,585     NA

      10  YV  Zepher Heights      Town        7,887    11,831   24,485    1,806    7,401     NA

       5  LI  Wisteria            Town        9,759    11,711   10,500    3,172    8,806     NA

      10  VV  Silver Summit       Town        9,562    11,474   33,414    1,844    6,249     NA

       8  RI  Kusko               Town        9,454    11,345   29,104    1,848    7,343     NA

       9  PV  Fighter Way         Town        9,219    11,063   25,817    1,650    6,553     NA

      10  VZ  Siristia            Town        8,443    10,976   34,500    1,596    7,286     NA

       8  OO  Songbird            Town        9,116    10,939   23,235    1,659    7,407     NA

       9  PY  Kalis Predia        Town        7,934    10,314   32,439    1,955    7,019     NA

       8  UJ  Hero's End          Town        7,763    10,092   31,294    1,805    6,815     NA

       9  NS  Gaza Heights        Town        7,703    10,014   31,617    1,892    6,788     NA

       9  TZ  Last Horizon        Town        8,341    10,009   22,954    1,577    6,491     NA

       7  XB  Nimbia              Town        8,008     9,610   30,829    2,346    7,064     NA

       7  ZC  Apogee Height       Town        7,870     9,444   28,655    1,912    6,273     NA

      10  WN  Black Widow Nest    Village     2,867     4,301   14,296    4,507    1,935     NA

       8  UI  Andorra             Village     2,936     3,817   16,123    3,831    2,022     NA

      10  YQ  Mirage              Village     2,397     3,596   14,669    4,211    1,926     NA

       7  VB  Shadow Wood         Village     2,920     3,504   14,885    4,384    2,231     NA

       8  VL  Naxove Pass         Village     2,685     3,490   15,048    3,724    1,850     NA

       8  VM  Arrisia             Village     2,637     3,428   16,889    3,606    1,685     NA

       9  UY  Dore Madalin        Village     2,810     3,372   17,694    4,136    2,181     NA

      10  ZU  Lore Song           Village     2,586     3,362   16,891    4,662    2,265     NA

       9  SR  Blackened Edge      Village     2,802     3,362   16,524    3,623    2,214     NA

       5  LJ  Shield Crest        Village     2,795     3,354   18,400    9,545    2,624     NA

       7  WF  War Devil           Village     2,544     3,307   14,733    4,774    1,752     NA

      10  WV  Landis Span         Village     2,496     3,245   16,391    3,893    2,066     NA

       2  BO  Coral Island        Village     2,907     3,198   17,343    7,912    2,591     NA

      10  VS  Moria Point         Village     2,601     3,121   15,260    4,033    2,329     NA

       8  XL  Smoke Saddle Way    Village     2,586     3,103   17,861    4,163    2,012     NA

      10  WO  Thunder Plain       Village     2,385     3,101   15,805    4,773    2,090     NA

       7  XC  Mirkland            Village     2,519     3,023   15,237    5,396    2,040     NA

       9  TT  Challenger Bend     Village     2,305     2,997   17,444    4,420    1,932     NA

      10  VY  Camel Crossing      Village     2,262     2,941   18,400    4,630    2,181     NA

       9  TW  Crocodile Bay       Village     2,260     2,938   18,400    3,450    1,979     NA

       7  YG  Black Rock          Village     2,411     2,893   14,789    4,502    2,226     NA

      10  XP  Circanus            Village     2,221     2,887   17,269    3,600    2,225     NA

       9  SX  Serpent Eden        Village     2,376     2,851   16,151    4,182    2,092     NA

       9  TV  Sword Ground        Village     2,184     2,839   18,400    4,534    1,975     NA

       9  RS  Harpoon             Village     2,328     2,794   18,400    3,769    1,898     NA

      10  ZX  * Hidden Oasis *    Other           0         0        0   10,000   10,000     NA

                                                               -------  -------  -------

                                                             1,087,638  149,629  251,492

                                                               =======  =======  =======

   Our forecast for next month:



                                             Base     Adjusted

     Reg Area  Name               Type      Defense   Defense   Census    Food     Gold    Other



      10  YU  Vanasheen           City       55,642    83,463   39,775   -7,650   16,229   Capital

       8  UM  Esteria Vale        City       16,787    21,823   50,017   -7,650   15,313     NA

       7  YD  Cradia              City       17,088    20,506   56,886    2,340   18,368     NA

       7  YH  Sands Of Time       Town        9,254    13,881   26,620    1,920    5,808     NA

       7  WH  Nargothrond         Town       10,350    13,455   34,500    2,346   10,662     NA

      10  WW  Next Haven          Town       10,014    13,018   27,680    1,955    6,593     NA

      10  UT  Al Kharayij         Town       10,350    12,420   33,215    1,955    7,763     NA

              Possesses: Temple


       8  RO  Vantage Point       Town       10,243    12,292   32,773    1,587    7,355     NA

       2  FR  Grand Prarie        Town        9,925    11,910   12,527    3,504    9,585     NA

      10  YV  Zepher Heights      Town        7,887    11,831   24,485    1,806    7,401     NA

       5  LI  Wisteria            Town        9,759    11,711   10,500    3,172    8,806     NA

      10  VV  Silver Summit       Town        9,562    11,474   33,414    1,844    6,249     NA

       8  RI  Kusko               Town        9,454    11,345   29,104    1,848    7,343     NA

       9  PV  Fighter Way         Town        9,219    11,063   25,817    1,650    6,553     NA

      10  VZ  Siristia            Town        8,443    10,976   34,500    1,596    7,286     NA

       8  OO  Songbird            Town        9,116    10,939   23,235    1,659    7,407     NA

       9  PY  Kalis Predia        Town        7,934    10,314   32,439    1,955    7,019     NA

       8  UJ  Hero's End          Town        7,763    10,092   31,294    1,805    6,815     NA

       9  TZ  Last Horizon        Town        8,341    10,009   22,954    1,577    6,491     NA

       7  XB  Nimbia              Town        8,008     9,610   30,829    2,346    7,064     NA

       8  QG  Croc Den            Town        7,998     9,598   31,565    1,933    5,784     NA

       7  ZC  Apogee Height       Town        7,870     9,444   28,655    1,912    6,273     NA

      10  WN  Black Widow Nest    Village     2,867     4,301   14,296    4,507    1,935     NA

       8  UI  Andorra             Village     2,936     3,817   16,123    3,831    2,022     NA

      10  YQ  Mirage              Village     2,397     3,596   14,669    4,211    1,926     NA

       8  PN  Plethoria           Village     2,701     3,511   15,110    4,486    1,892     NA

       7  VB  Shadow Wood         Village     2,920     3,504   14,885    4,384    2,231     NA

       8  VL  Naxove Pass         Village     2,685     3,490   15,048    3,724    1,850     NA

       8  VM  Arrisia             Village     2,637     3,428   16,889    3,606    1,685     NA

       9  UY  Dore Madalin        Village     2,810     3,372   17,694    4,136    2,181     NA

      10  ZU  Lore Song           Village     2,586     3,362   16,891    4,662    2,265     NA

       9  SR  Blackened Edge      Village     2,802     3,362   16,524    3,623    2,214     NA

       5  LJ  Shield Crest        Village     2,795     3,354   18,400    9,545    2,624     NA

       7  WF  War Devil           Village     2,544     3,307   14,733    4,774    1,752     NA

      10  WV  Landis Span         Village     2,496     3,245   16,391    3,893    2,066     NA

       2  BO  Coral Island        Village     2,907     3,198   17,343    7,912    2,591     NA

      10  VS  Moria Point         Village     2,601     3,121   15,260    4,033    2,329     NA

       8  XL  Smoke Saddle Way    Village     2,586     3,103   17,861    4,163    2,012     NA

      10  WO  Thunder Plain       Village     2,385     3,101   15,805    4,773    2,090     NA

       7  XC  Mirkland            Village     2,519     3,023   15,237    5,396    2,040     NA

       9  TT  Challenger Bend     Village     2,305     2,997   17,444    4,420    1,932     NA

      10  VY  Camel Crossing      Village     2,262     2,941   18,400    4,630    2,181     NA

       9  TW  Crocodile Bay       Village     2,260     2,938   18,400    3,450    1,979     NA

       7  YG  Black Rock          Village     2,411     2,893   14,789    4,502    2,226     NA

      10  XP  Circanus            Village     2,221     2,887   17,269    3,600    2,225     NA

       9  SX  Serpent Eden        Village     2,376     2,851   16,151    4,182    2,092     NA

       9  TV  Sword Ground        Village     2,184     2,839   18,400    4,534    1,975     NA

       9  RS  Harpoon             Village     2,328     2,794   18,400    3,769    1,898     NA

      10  ZX  * Hidden Oasis *    Other           0         0        0   10,000   10,000     NA

                                                               -------  -------  -------

                                                             1,101,196  154,156  252,380

                                                               =======  =======  =======



            Our kingdom's capitol is established in the city of Vanasheen.





   Production and Consumption Ledger for this month:



        Description                                 Food           Gold



        Beginning Amount                           404,278        627,336



        Add This Period's Production               149,629        251,492

        Results Of Trade And Other Sources               0         14,000

                                               -----------    -----------

           Amounts Available After Trading         553,907        892,828

                                               -----------    -----------

        Less Military Group Consumption            -75,000        -73,600

                                               -----------    -----------

           Available After Group Consumption       478,907        819,228

        Amounts Used Executing Orders               -9,000        -94,000

        Amounts From Late Sources                        0         18,000

        Food Spoilage                              -93,981              0

                                               ===========    ===========

           Ending Amounts                          375,926        743,228

                                               ===========    ===========





        Estimated group consumption next month:     77,000         75,600



   Matters Covert, Esoteric and General:

   Entity                 Result



   Agents                 Our current maximum agent training level is 12 (Devout fanatics to 14).

                          The global cost of training an agent is 5,000 gold.

                          Our cost (with traits) of training an agent is 3,200 gold.

                          Agents may be promoted 3 additional levels with successful missions.



   Research               Our magical research cost is 10,000 gold per level (for levels 1-5).

                          To reach 6+ level, cost is (new level + 10) x new level x 1,000 gold.

                           



   Onyx                   Divine favor was granted for an avenging angel to assist the 1st Nomad in

                          battle against the 2nd Gnome.



   1st Nomad              The Power-6 wizard Quixno Vix attempted to dispel incantations within the

                          2nd Gnome.



   3rd Nomad              The Power-3 wizard Valir cast the mirror image spell against the guardians

                          of the unusual sighting his group investigated.



   3rd Nomad              The Power-4 wizard Mira Starlight cast the mirror image spell against the

                          guardians of the unusual sighting his group investigated.



   1st Nomad              Due to the Power-7 Cleric of Pel prestige, an innate dire wolf familiar

                          will provide reconnaissance and counter espionage for the group.



   4th Nomad              Due to the Power-6 Kaznar the Comet prestige, an innate dire wolf familiar

                          will provide reconnaissance and counter espionage for the group.



   5th Nomad              The Power-6 wizard Kaznar the Comet cast the blinding light (regional)

                          spell within Synisvania.

                          The 1st Gnome was adversely affected by our blinding light spell!



   5th Nomad              The Power-4 wizard Eklar cast the magic research spell.

                          The wizard successfully researched a new level of magic!



   1st Nomad              The Power-7 wizard Cleric of Pel cast the summon minotaurs spell.

                          Cleric of Pel, a powerful summoner, had prepared his incantations. Taking

                          nearly an hour of magical conjuring, finally there was a sound of hooves in

                          the distance, growing closer by the moment. Soon there could be seen a

                          brigade of minotaurs, advancing to the wizard’s position, ready to obey the

                          commands of their summoner.



   Bittersweet            The Oracle of the Old Gods was transferred to King Gorgis the Chosen.



   Scorpion               The Crystal of Seeing was transferred to King Gorgis the Chosen.



   Leopard                Agent 12 Leopard performing counter-espionage on the following (Area YU):

                            City of Vanasheen

                            King Gorgis the Chosen

                            Baron Korak Farsight

                            Fool Haaka Silversand

                            Agent 4 Tarantula

                            High Priestess Emerald



   Artifact               We used the Crystal of Seeing to view area(s): OP, OV, SD



   Geena                  Was unable to trail the 1st Gnome as some form of magic has allowed them to

                          rise above the ground abandoning this area while leaving the agent

                          earthbound.



   1st Nomad              Due to the Power-7 Cleric of Pel prestige, an innate true seeing spell is

                          in effect for our group.



   5th Nomad              Due to the Power-6 Kaznar the Comet prestige, an innate true seeing spell
                          is in effect for our group.



We possess the following artifacts:

                                          Short                                       Status Points

        Full Name                         Name   Possessor                Type        Interim/Final



        Altar of the Holy Ancients        60024  King Gorgis the Chosen   Covert         50 / 200

          The Altar of the Holy Ancients can divine the name or location of an artifact in

          the realm. Use order-791 to divine the shortname of an artifact (similar to the

          priestess Order #790) or Order #794 to divine the location of an artifact (similar

          to the priestess Order #795). For either order, place the shortname of this

          artifact in Column "A" and enter appropriate values for the remaining columns as

          the priestess order. Each use costs 7,000 gold and is only useable once per turn.



        Champion Stallions                17805  3rd Nomad                Benevolent     25 / 100

          The Champion Stallions provide a patrol +7 movement points in addition to any

          other bonuses and +5 to morale of group in possession.



        Crystal of Seeing                 27645  King Gorgis the Chosen   Covert         50 / 200

          The Crystal of Seeing empowers its owner to view 3 areas as if a level 1 agent was

          taking this action. Use Order #973 and put the artifact's shortname in Column "A"

          and the three areas to be viewed (no range limitation) in Columns "B" - "D".



        Crystal of Seeing                 38506  King Gorgis the Chosen   Covert         50 / 200

          The Crystal of Seeing empowers its owner to view 3 areas as if a level 1 agent was

          taking this action. Use Order #973 and put the artifact's shortname in Column "A"

          and the three areas to be viewed (no range limitation) in Columns "B" - "D".



        Great Red Bats of the Lost Caves  41262  2nd Nomad                Benevolent    100 / 400

          Great Red Bats of the Lost Caves enable a division sized force (up to 5 brigades)

          the power of flight. Any destination within 7 areas (except water) can be reached:

          use Order #727, put group id in Column "A" and destination in Column "B". Groups

          with flight are not affected by Earthquake, Flash Flood, or Wall of Flame spells

          and gain a +20% bonus when attacking a popcenter (over defending walls). Flying

          groups also gain +2 to their intercept range (max 5 radius) and receive a L1 recon

          of their location.



        Knowledge Totem                   67683  King Gorgis the Chosen   Wizard         25 / 100

          Provides L4 recon when in possession of a character or group (not pc).



        Morgal Blade                      33360  3rd Nomad                Weapon         50 / 200

          The Morgal Blade adds 15% to the group's combat value and increases the chance of

          killing enemy leaders and wizards. The risk of death for the possessor is reduced

          and that leader has a greater chance of being promoted while using this artifact.

          The Blade also aids the group while investigating unusual encounters (by 15

          points). Since this relic is a magical weapon-classed artifact, if in the hands of

          an agent, it will enable the agent to inflict lethal damage against an undead

          leader (nazgul) or wizard (wraith/lich) when performing an assassination attempt.



        Narsil, Flame of the West         10559  3rd Nomad                Weapon        100 / 400

          Narsil, Flame of the West adds 25% to the group's combat value and increases the

          chance of killing enemy leaders and wizards. The risk of death for the possessor

          is reduced and that leader has a greater chance of being promoted while using this

          artifact. Narsil also aids the group while investigating unusual encounters (by 25

          points). Since this relic is a magical weapon-classed artifact, if in the hands of

          an agent, it will enable the agent to inflict lethal damage against an undead

          leader (nazgul) or wizard (wraith/lich) when performing an assassination attempt.



        Oracle of the Old Gods            52810  King Gorgis the Chosen   Covert         50 / 200

          The Oracle of the Old Gods can divine the name or location of an artifact in the

          realm. Use order-791 to divine the shortname of an artifact (similar to the

          priestess Order #790) or Order #794 to divine the location of an artifact (similar

          to the priestess Order #795). For either order, place the shortname of this

          artifact in Column "A" and enter appropriate values for the remaining columns as

          the priestess order. Each use costs 7,000 gold and is only useable once per turn.



        Valyrian Steel                    35298  1st Nomad                Benevolent     25 / 100

          Valyrian Steel will significantly aid it's group investigating encounters.





   Spies on reconnaissance discovered the following information:



                             *** Groups: ***

        Group

        I.D.   Brigs  Reg Area  Leaders                         Wizards



        1DW      6     8   OP   Warlord Boris the Axe           Cmage (Power-1)        

                                Commander Trum of Hamfell       NA                      

                                Captain Ironfist                NA                      



        2DW     10     8   OP   Warlord Son of Gimli            Kronix (Power-3)        

                                Marshal Kaz Hammerfist          NA                      

                                Commander Olag Torchmaster      NA                      



        3NO      0     8   SK   Warlord Hannibal                Mira Starlight (Power-4)

                                Grand Marshal Jakara Oasis      Valir (Power-3)        

                                Major General The Leopard       NA                      



        2NO      8     8   SN   Centurion Kyle Armstrong        NA                      

                                Centurion Whisper of Death      NA                      

                                NA                              NA                      



        5NO     15     9   SR   Major General Shakar            Kaznar the Comet (Power-6)

                                Captain Major Stormbringer      Eklar (Power-5)        

                                Centurion Isla the Viper        NA                      



        1NO     20     8   VK   Lord Commander Zanno the True   Cleric of Pel (Power-7)

                                Marshal Bravos Scorpano         Quixno Vix (Power-6)    

                                Commander Scourge of Vale       NA                      





                        *** Population Centers: ***



        Reg Area Banner     Name       Type   Defense   Census    Food     Gold     Other



        10   YU  Nomad      Vanasheen  City    83,463   39,775   -7,650   16,229  Capital

         9   OV  Gnome      Jukanta    City    23,637   61,236   -9,547   11,446      NA

         8   OP  Sacred Ord Zarathon   City    22,064   51,092  -10,200   10,884      NA

         4   SD  Gnome      Soul Refle Town    11,341   32,773    3,824   13,393      NA

         8   SN  Sacred Ord Mellow Gle Vill     3,692   17,585    2,312    1,243      NA

         9   SR  Nomad      Blackened  Vill     3,362   16,524    3,623    2,214      NA





                           *** Emissaries: ***



        Kng Rank           Name                 Area Pop-Name    Other



        NO  Count          Stormbreaker          OP  Zarathon    Awaiting further orders.

        SA  Duke           Robin of Lockley      OP  Zarathon    Using considerable influence to maintain status quo.

        SA  Agent 1        Gotcha                OP  Zarathon    Awaiting further orders.

        NO  King           Gorgis the Chosen     YU  Vanasheen   Awaiting further orders.

        NO  Baron          Korak Farsight        YU  Vanasheen   Escaped to the capital during the fall of Jukanta!

        NO  Fool           Haaka Silversand      YU  Vanasheen   Awaiting further orders.

        NO  Agent 4        Tarantula             YU  Vanasheen   Awaiting further orders.

        NO  High Priestess Emerald               YU  Vanasheen   Awaiting further orders.

        GN  Prisoner       Duke Astred           YU  Vanasheen   Awaiting further orders.

        GN  Prisoner       Agent 7 Veil Piercer  YU  Vanasheen   Awaiting further orders.





                             *** Artifacts: ***



       Area  Possessor             Full Name                        Short Name



        OP   2nd Dwarven           Shield of Hector                   79085

        SK   3rd Nomad             Champion Stallions                 17805

        SK   3rd Nomad             Morgal Blade                       33360

        SK   3rd Nomad             Narsil, Flame of the West          10559

        SN   2nd Nomad             Great Red Bats of the Lost Caves   41262

        VK   1st Nomad             Valyrian Steel                     35298

        YU   King Gorgis the Chos  Altar of the Holy Ancients         60024

        YU   King Gorgis the Chos  Crystal of Seeing                  38506

        YU   King Gorgis the Chos  Crystal of Seeing                  27645

        YU   King Gorgis the Chos  Knowledge Totem                    67683

        YU   King Gorgis the Chos  Oracle of the Old Gods             52810





                            *** Encounters: ***



       Area      Description



        SK       Something of interest was discovered that requires further investigation.





   Additional intelligence for your eyes only:



        Entity                Result



        Trackers              Searching the area SK more carefully has revealed that

                              this encounter is of Excellent difficulty.





                                     In Memorium
                            Emissaries No Longer at Court

            Title                Name                    Turn Lost


           Governor             Ranik the Strong            21



Very surprised i only lost one emmissary this game. Thanks for the game guys. Apologies to Gnome as he was getting hit by Elf as well as myself but he had no problem teleporting his army group around the map hitting cities. Not sure of the extent of the SA/DW war but in the end we can see that 2 DW groups showed up at Zarathon. Elf just gained his 3rd region but momentum was carrying everyone's emms and groups down to me. If this game had lasted longer Elf would have had good chance of stealing my thunder.So to speak. I dont know if the decorations came out properly as i copy/pasted this but, i have no clue what those awards represent. Would really like to see all of them and whether or not they impart any benefits. Salute.


?

Well done NO.  As EL I got tired of counting trees around turn 12.  SA was tied up with DW so GN was a natural target.  Wade put up a good fight, at first his groups were stronger than mine.  Thanks for a fun game guys.
Reply

#5
Congratulations. Well played game.
Reply

#6
Come on Wookie, don't reply to a super long post, use a new reply next time, lol

Looked like an interesting game.
Reply

#7
I know , lol, sorry about the long parts. It would not let me copy paste more than a third and it limits the number of images to 3 at a time. Can anyone explain the badges/decorations shown here for 1NO? ( looks like my other groups were cut off my paste)

1st NOMAD "Chosen of Sun and Sand" Decorations: ElimTwo Image

Location: VK in the mountains of Arcania.

Morale: 127% Attrition: 3.1% Terrain Modifier: 0% Defense: Above Average
Estimated total value in terrain: 71,353 Estimated value vs. PC: 67,928

By phase (excluding tactics, magic, and artifacts):
LR Missile: 3,972 SR Missile: 9,515 Charge: 5,469 Melee: 52,395 Storm: 23,647

Force composition (Army Group):

Leadership Spell Casters
Lord Commander Zanno the True Power-7 Cleric of Pel
Marshal Bravos Scorpano Power-6 Quixno Vix
Commander Scourge of Vale

Artifacts: Valyrian Steel

Order of Battle:

Brigade Type Experience Number Morale Attrition Defense

Nomads Veteran 2 132% 0% Above Average
Minotaurs Regular 4 114% 1.0% Good
Scorpions Regular 1 123% 8.2% Very Good
Northmen Regular 8 129% 0.6% Above Average
Huns Veteran 1 128% 16.5% Good
Zamorans Veteran 2 138% 3.7% Above Average
Huns Regular 1 132% 11.5% Above Average
Zamorans Regular 1 136% 10.0% Average

Battles
Leader Decorations Fought Won Sightings
Lord Commander Zanno the True 3 3 0
Marshal Bravos Scorpano Bronze Image 5 5 2
Commander Scourge of Vale 3 3 0
Reply

#8
Congratulations Thunderbolt, well played. I tried to make a good fight out of it. I assume that one scorpion brigade is the one you started with, it would be nice if you could actually get to recruit some scorpions as the Nomad. It was a fun game overall, learned a lot. Thanks to all.
Reply

#9
Ya i have a special affinity for scorpions and trolls, my setup gave it to me. Looking forward to more, im hoping to make fewer mistakes my next game.
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