09-06-2017, 06:26 PM
Not to perpetuate this awkward thread, but I'll make a couple comments.
Mike plays because he likes Alamaze. He doesn't make nearly enough money to justify him working on our game and forbidding him playing. I want him to be able to see his work in action. And as Imperial Tark and Lord Thanatos and Jon Doe, three of our foremost players said, they aren't suspicious and people should realize developers are people too with feelings and a reputation to protect. He does know what he is doing when he plays, but it is nothing untoward. He makes fewer mistakes and his planning incorporates likely threats and opportunities: i.e., a good strategist.
I play occasionally, normally mainly with the advent of a new release to make sure the program is working as the design intended. Otherwise, I enjoy reading the writeups of completed games to further gain perspective on the kingdoms and the rule changes. So with 3rd Cycle I played new kingdoms like the Lizardmen, Amazons, Cimmerians. I also played the Red Dragons once when there was scuttlebutt they had become too weak. I played the Warlock once when the wizards were dominating to see how powerful in practice the spells were. In the four years since the Resurgence, I have two silvers, and one was definitely due to my teammates. I have played other kingdoms like the Gnomes to fill a game lingering in queue or Halflings (again, when they were considered weak in discussions). I rarely attack anybody and find I am usually attacked 3 v 1. in any case, I'm pretty sure when I am in a game starting, the experienced players are not sweating over The Gray Mouser being in. He's going to sit back and finish his usual 6th.
For the greater good, let's leave this behind. I don't mind posting turns, other than the embarrassment of the designer being exposed as just an average player. If that makes everyone more comfortable, it's fine.
Let's get some games started. We've been in a lull for awhile. Also I need to follow-up with Mike a bit on his tutorial, but it's about there so your buddies that may have been a little overwhelmed before might have an easier path to understanding now or in a couple weeks.
I've had various personal things going on, mostly good stuff like vacation and friends visiting, and have had sort of a writer's cramp, hopefully not of George Martin scope, but admit I am a bit less productive than I was a couple decades back. I mainly want to have it really work rather than be released really fast. But Maelstrom will come.
Mike plays because he likes Alamaze. He doesn't make nearly enough money to justify him working on our game and forbidding him playing. I want him to be able to see his work in action. And as Imperial Tark and Lord Thanatos and Jon Doe, three of our foremost players said, they aren't suspicious and people should realize developers are people too with feelings and a reputation to protect. He does know what he is doing when he plays, but it is nothing untoward. He makes fewer mistakes and his planning incorporates likely threats and opportunities: i.e., a good strategist.
I play occasionally, normally mainly with the advent of a new release to make sure the program is working as the design intended. Otherwise, I enjoy reading the writeups of completed games to further gain perspective on the kingdoms and the rule changes. So with 3rd Cycle I played new kingdoms like the Lizardmen, Amazons, Cimmerians. I also played the Red Dragons once when there was scuttlebutt they had become too weak. I played the Warlock once when the wizards were dominating to see how powerful in practice the spells were. In the four years since the Resurgence, I have two silvers, and one was definitely due to my teammates. I have played other kingdoms like the Gnomes to fill a game lingering in queue or Halflings (again, when they were considered weak in discussions). I rarely attack anybody and find I am usually attacked 3 v 1. in any case, I'm pretty sure when I am in a game starting, the experienced players are not sweating over The Gray Mouser being in. He's going to sit back and finish his usual 6th.
For the greater good, let's leave this behind. I don't mind posting turns, other than the embarrassment of the designer being exposed as just an average player. If that makes everyone more comfortable, it's fine.
Let's get some games started. We've been in a lull for awhile. Also I need to follow-up with Mike a bit on his tutorial, but it's about there so your buddies that may have been a little overwhelmed before might have an easier path to understanding now or in a couple weeks.
I've had various personal things going on, mostly good stuff like vacation and friends visiting, and have had sort of a writer's cramp, hopefully not of George Martin scope, but admit I am a bit less productive than I was a couple decades back. I mainly want to have it really work rather than be released really fast. But Maelstrom will come.