Nature
Follow This Easy Process To Get Started Playing Alamaze
Step #1 - Register for Forum Account      Step #2 - Create New Player Account      Step #3 - Sign In  (to issue turn orders and join games)
ATTENTION: After Creating Player Account and Signing In, select the GAME QUEUE link in the Order System screen to Create or Join games.
Alamaze Website                 Search Forum              Contact Support@Alamaze.net


Player Aids             Rulebook             Spellbook             Help Guides             Kingdom Set-Ups             Kingdom Abbreviations             Valhalla             Discord

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Game 5166 Ice Age
#1
Game 5166 Ice Age ends on turn 24 with Vball Michael winning by Rex as the Sorcerer. Well done!


           Victory By Rex Is The Sorcerer Kingdom!
                           Game End Status Points

        Place Kingdom    Player                Results-24  Grand Total

          1     SO     Vball Michael             17,940      22,303
          2     CI     Imperial Tark             10,550      15,474
          3     DU     Canticar                   9,260      12,085
          4     IL     The Wise One               5,700       8,575
          5     DE     Draugr                     4,700       7,400
          6     NO     Whisper                    4,940       7,282
          7     BL     Ohman the Heartless        2,300       4,363
Reply

#2
Mike,

Send me an email to both support and my personal email.  Thanks.
Reply

#3
Vball
On a roll. Congratz.
Reply

#4
Yes he is. Nice Job Vball. Iceage is a hard one to decide when you have that right amount of stuff to start attacking.
Reply

#5
This was my first Ice Age and I am pretty sure I took the SO on the recommendation by Draugr that it was a strong position for the scenario. The first few turns I kept thinking about when the bad production period would end, but would then remember this was Ice Age and Winter never ends. The entire game was sort of a race between my Sorcerors and Imperial Tark's Cimmerians. Anyway, I enjoyed the game immensely, partly because everything went great for me, and would enjoy another Ice Age.

I don't know if we have any more newbies who need advice and would benefit from a recap, but I enjoyed this one enough that I did a write-up. You don't have to read it, but I do have to post it Smile.

There were a lot of good players in this one, many of whom had just played the previous Ice Age game, so I knew my work would be tough. The first thing I did was kill my troops and use my patrols to cover as many squares as I could in Torvale. I figured then I would never worry about food and I could always summon troops when needed. As it turns out, I never had more than 3 brigades in the game after turn 1. I did, however, summon lots and lots of Phantoms throughout the game.

I found enough on turn 1 to take the region, so I was one of the two kingdoms that got his region on turn 3 (along with IT's Cimmerians). For my Customization, I took a Governor, a point of Influence and 15,000 gold. For my ESO, I took Own a Region, 2 princes plus influence 17, and 3 Level 7 agents. Figured this would be easy for this position and it was. The Council seats were taken on turns 1-5 by DA, WA, CI, SO, BL. Huge fortune for me, the Gnome dropped on turn 4. Sad for the game, but I am in plenty where a drop was not near me. By turn 6, all regions are owned except for Runnimede. I am friendly there and my groups have covered quite a bit of the region and I have a Baron at the City there. I also own every pop center in Torvale. I have spent a lot of effort raising emissary levels and training agents, but have not done much with my wizards. I am 5th in status points on turn 6, though this early those do not reflect real strength yet. 

It wasn't until turn 7 that I remembered to put my Fool to work. Oops. On turns 7-9, I am slowly taking pop centers in Runnimede, raising emissaries and agents, and finally finding some unusual sightings in Runnimede. I had not yet found any in Torvale. The CI gets his first Warlord, so we know he is busy. As of turn 9, I have seen no enemy action (except BL taking my village in Amberland), I am set for my ESO next turn and will likely take region 7 and it will be time to start raising wizards and figuring out how to avoid too much attention.

Fortunately, on turn 10 when I take Runnimede, the CI takes Talking Mountains from the WA. Ok, so maybe two of us are targets. That helps. At this point, I am making over 100,000 gold with no troop upkeep. For my ESO, I took 2 Barons, a point of influence, an Adept and the 20,000 gold. So, on turn 11 for instance, I did 6 Magic Research orders. CI is still producing Warlords and is still leading in status on turn 12, though I did move up to second with 2 regions and a handful of artifacts. I have a Maiden and I have started looking at the cities in Amberland. It appears the BL owns everything except finally the CI takes Evanon. I am still doing a lot of 603 and 799 orders and have yet to be bothered by any opponents.

On turn 14, I start to make small incursions into Amberland (this is always a mistake so I am not sure why I did that). The BL declared me enemy and denigrated me, making my job so much harder. But I persisted. Once he slept and kidnapped my Prince at Avalon, I said ok, time to do something. So, I did a full invasion. I sent in lots of emissaries, and 3 groups (like 0-1 brigades in each), including an invisible group at his capitol. All good things are happening: my Prince escaped, I meteored the BL capitol down to around 3,000 defense, I took a lot of towns and villages (avoiding the CI city for now), kidnapping some BL emissaries, etc... On turn 18, I took the BL capital and enough things to turn Amberland neutral. With plenty of wizards, I could also Dome against all four of his groups and keep him hostile in Torvale and Runnimede. By this point, I had 6 wizards who were level 5 or 6, with all the spells I could need. I was still slightly trailing the CI in status points. I took Amberland on turn 19, and bounced all 4 of the BL groups with Domes (and would keep doing this bouncing thing for a while since he refused to give up). On turn 20, the CI took a 3rd region (Eastern Steppes from Draugr's Demon Princes). The WA has dropped, so I am a bit worried about the CI moving for a 4th region. So, I decide I better make one of his regions my next target, and quickly.

I wasted some time on turns 20-22 scouting and enamoring in Arcania, but it is pretty busy there and the Illusionist is a canny player (UM). I decide to hit Eastern Steppes instead. I long ago scouted it, but have no idea who is sitting where, but I decide to just invade blindly with all emissaries and groups on turn 23. I am pretty sure the DE and CI are both active in the region, but with almost 25 influence and lots of high emissaries, I figure what the hell, let's just go nuts. I sent in 9 emissaries and 4 groups. Every emissary made it to a pop center (none bounced off of groups so that was good), and 3 of my groups were at villages alone (one landed opposite an invisible DE group). Just for fun, I attacked the DE group on a 3 (I actually won since he retreated though I took more damage 55% versus his 45% or so). 

On turn 24, I went crazy with 330 orders with no idea if anybody was present or maintaining. But every one worked (though the DE did take a couple away from me on the same turn I took them). My groups all took theirs and my Count took the City, so my Rex worked. This is not the kind of blind invasion strategy I recommend, but I was getting tired and just figured I would go for broke. At the end, there were armies of DE, BL and CI at my pop centers, so the future would have been tough. 

Anyway, fun game. Congrats to IT on bringing the non-magic CI to 2nd place and to Canticar for bringing the very quiet DU kingdom to 3rd place. And remember, Phantoms are your friends.
Reply

#6
Nice write up Smile congrats
Reply

#7
Tarks CI did pretty well taking out a pure wizard kingdom in the WA. He even got off a successful night attack vs one of my groups. But when he attacked me while I was already fighting two other kingdoms I switched completely to make sure he does not win. I moved my 4 demon princes to R2 helped knock it out of control then saw the Druid there and figured he would take it from there and bounced back to R6. I had most PCs cover with groups/emmies and noticed the SO moved in. I likely could have issue a bunch of demonic denigrates and 310s to put a hurt on the SO but that was not my mission. Overall the CI seemed to prove very effective in the ice age format.
Reply

#8
Congratz to VBall probably like a great ride by the journal description. Couldnt taste ice age because Drogos DA fight my NO from turn 2 until turn 14 when I finally start to move North and found DE moving South. Since I was already crippled I was just happy to survive.

Wondering about those early attacks on neighbor regions. I think that even if you manage to win it slow your development so much that it is a bad move in the long run.
Reply



Forum Jump:


Users browsing this thread:
5 Guest(s)

Powered By MyBB, © 2002-2025 Melroy van den Berg.