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Confederations Twist
#1
Confederations Twist

How about a Confederations game (six players with two kingdoms each) where you can have your second kingdom in the same region as your first kingdom's capital (like in Confluence) but not another player's capital region, but don't have to.  With a snake draft and maybe a short "peace years" of say the first four turns where you cannot attack militarily (only) another kingdom's groups or PC's controlled at the beginning of the turn? 

So player A picks 1 and 12.  He could take say Druid with the first pick and any other open region (not already a capital region) or non-selected zone for dispersed, OR could pick the High Elves to also begin in Oakendell.

Open for discussion, including possibly random selection of draft order rather than first come first served and possibly Pagan.

#2
Interesting. Not sure about peace years though. In confluence you also have double the PCs so can support two kingdoms but here you could have two kingdom is one region but now taking a cut on income because you cannot expand. Example Druid/EL. If someone is in R2/4/5. If you attack neutral PCs in another persons region you have a good chance to capture emmys. That would not be very peaceful.

I do like the idea though could save someone from having a bad first selection that gets boxed in.

#3
I'm up for it.

#4
(11-10-2018, 02:30 AM)Draugr Wrote: Interesting.   Not sure about peace years though.   In confluence you also have double the PCs so can support two kingdoms but here you could have two kingdom is one region but now taking a cut on income because you cannot expand.   Example Druid/EL.  If someone is in R2/4/5.  If you attack neutral PCs in another persons region you have a good chance to capture emmys. That would not be very peaceful.

I do like the idea though could save someone from having a bad first selection that gets boxed in.

Good points.  I think it would likely only enter into consideration for the 11th and 12th pick, but possibly more. Mainly, no one should be completely miffed about his pairing no matter when he picks.

Yes, there will be no doubling of PC's, so resources would be scarce.  Of course, coordinating the two kingdoms is problem solved.

The peace years idea is open to player desire as it is / would be player enforced.  Again it would only be for PC's controlled on the last turn report that could not be attacked or besieged or threatened or parlayed with a group - still open to rebellion / usurp or kidnapping / capturing.   4 Turns isn't a long time, 5 turns would have more of a security / defensive ramification, if that is desired.  Meanwhile I can see aggressive use of emissaries especially by a Confluence choosing pairing and likely more early covert actions.

Pagan I would think means it less likely, except by a Confluence pairing or neighboring pair to easily rush a single isolated kingdom.

Its a twist, I think with different strategies possible from the draft into the middle game.

Thoughts?

#5
If we do this, I very much think it should be Pagan. But it would certainly make a very interesting draft.

#6
Is this going anywhere? Also if you were to select the same region for both teams, would that not put u at a disadvantage against player going for two regions?

#7
It is just an option but not required. I like the idea because it gives you options. You do not get stuck say with region 5 when maybe you already drafted a military kingdom. You would have a defensive advantage with two in one region but have an early economic advantage likely if you own two seperate regions.

#8
I will play and am for pagan as well

#9
I will play Pagan... I see what your saying JD.. if you get a bad draft you could take the second kingdom in your first region pick ..

#10
I am game for the game.

I believe that makes:

Dupont
Draugr
Strongwill
The Gray Mouser

Leaving two openings....



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