Confederations Twist
How about a Confederations game (six players with two kingdoms each) where you can have your second kingdom in the same region as your first kingdom's capital (like in Confluence) but not another player's capital region, but don't have to. With a snake draft and maybe a short "peace years" of say the first four turns where you cannot attack militarily (only) another kingdom's groups or PC's controlled at the beginning of the turn?
So player A picks 1 and 12. He could take say Druid with the first pick and any other open region (not already a capital region) or non-selected zone for dispersed, OR could pick the High Elves to also begin in Oakendell.
Open for discussion, including possibly random selection of draft order rather than first come first served and possibly Pagan.
How about a Confederations game (six players with two kingdoms each) where you can have your second kingdom in the same region as your first kingdom's capital (like in Confluence) but not another player's capital region, but don't have to. With a snake draft and maybe a short "peace years" of say the first four turns where you cannot attack militarily (only) another kingdom's groups or PC's controlled at the beginning of the turn?
So player A picks 1 and 12. He could take say Druid with the first pick and any other open region (not already a capital region) or non-selected zone for dispersed, OR could pick the High Elves to also begin in Oakendell.
Open for discussion, including possibly random selection of draft order rather than first come first served and possibly Pagan.