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Maelstrom Test Game
FYI, if I remember correctly, the DW, GN, and RD get Hidden Ore before everyone else at 2nd level....
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The secret passage appears to be work properly. All figures 100% safe after there PC was taken by siege.
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(03-10-2019, 06:48 PM)RELLGAR Wrote: The secret passage appears to be work properly. All figures 100% safe after there PC was taken by siege.

Actually, only the ruler is 100% safe. The others are 90% and I double checked the turn's results to verify. Everything's good.
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Victory conditions need to be changed. Now with 12 regions instead of 10 some games should be increased. Like primeval. That should be 5 regions for Rex.
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(03-10-2019, 11:11 PM)RELLGAR Wrote: Victory conditions need to be changed. Now with 12 regions instead of 10 some games should be increased. Like primeval. That should be 5 regions for Rex.

I think primeval likely needs a 6th player for Maelstrom.  That way it is back in balance of 2 regions per kingdom.   Also odd numbers of players leads to more mismatches/team ups.
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Mike, I tried to reorganize a Rohirrim brigade in my HA game, it won’t allow because although I start with these troops I can’t recruit these troops says “has to be kingdom type brigade” HA 5245 game. Thanks
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I agree that Primeval needs another player or at least 5 kingdoms to win.  We are running a game where all players agreed to stay within their starting region through turn 8.  On turn 12 we have 2 players with 3 regions and the game could end on turn 13.  Without the 8 turn restriction this game would likely not have gone beyond 10 turns.  That's just too short.  The 3 extra regions in Maelstrom demand a change for Primeval.
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What about a 6 Kingdom Maelstrom Alliance game? 3x3...
Could even go Good VS Evil

I know it’s not setup for that now. Just seeing if anyone else likes the idea for the future.
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(03-11-2019, 09:09 AM)PTRILEY Wrote: Mike, I tried to reorganize a Rohirrim brigade in my HA game, it won’t allow because although I start with these troops I can’t recruit these troops says “has to be kingdom type brigade”  HA 5245 game.  Thanks

We have to wait for Rick to chime in. I just followed his design document for turn 0 so I don't know if he wants Rohirrim to be allowed for Halflings or if it was a typo (and how he wishes to fix the current situation - perhaps by changing the Rohirrim brigade to a valid type for Halflings).
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(03-11-2019, 11:34 AM)Calidor Wrote: What about a 6 Kingdom Maelstrom Alliance game? 3x3...  
Could even go Good VS Evil

I know it’s not setup for that now.  Just seeing if anyone else likes the idea for the future.

Sounds like a good idea for a six player game.  Maybe 8 regions to win?
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