The masters and there apprentices have all gathered to fight as a team for victory.
Mentors..........Apprentice
Rellgar (HA) Darkover(2)................Ashgar75 (EL) Diamond Coast(3)
DuPoint (DE) Zanthia(6).................Strylin (CI) Krynn(4)
Draugr (IL) Sword Coast(8) ............Brekk (AM) Mythgar(11)
PTRILEY (TY) Untamed Lands(12).....Morgan Kane (AN) Zamora(10)
Vball Michael (DU) Pellinor(9)...........Painted Man (RA) Nyvaria(7)
Canticar (AT) Crown Islands(1).........Valuthor (DA) Triumvia(5)
Victory will be the first team to have control of 6 regions. No victory check made. The first team that gets 6 regions at any time wins. That team over the next couple turns can either get 2 more regions and both declare a Rex or make it so both declare a unurper. The game effectively ends at the 6 region victory and no body can then stop the winning team from working towards declaring victory.
Player enforced Rules:
-teammates must declare each other ally by T6
-teammates can talk through email.
-apprentice may communicate t0 and after every three turns. T0 and after T3,6,9....
-naps for only 3 turns at a time. No other allies of other teams
-council cannot be used to directly help another teams player. Ie no raising a non teammates influence or reaction. Open or secret issue is fine (never gets followed for secret anyway)
Mentors..........Apprentice
Rellgar (HA) Darkover(2)................Ashgar75 (EL) Diamond Coast(3)
DuPoint (DE) Zanthia(6).................Strylin (CI) Krynn(4)
Draugr (IL) Sword Coast(8) ............Brekk (AM) Mythgar(11)
PTRILEY (TY) Untamed Lands(12).....Morgan Kane (AN) Zamora(10)
Vball Michael (DU) Pellinor(9)...........Painted Man (RA) Nyvaria(7)
Canticar (AT) Crown Islands(1).........Valuthor (DA) Triumvia(5)
Victory will be the first team to have control of 6 regions. No victory check made. The first team that gets 6 regions at any time wins. That team over the next couple turns can either get 2 more regions and both declare a Rex or make it so both declare a unurper. The game effectively ends at the 6 region victory and no body can then stop the winning team from working towards declaring victory.
Player enforced Rules:
-teammates must declare each other ally by T6
-teammates can talk through email.
-apprentice may communicate t0 and after every three turns. T0 and after T3,6,9....
-naps for only 3 turns at a time. No other allies of other teams
-council cannot be used to directly help another teams player. Ie no raising a non teammates influence or reaction. Open or secret issue is fine (never gets followed for secret anyway)