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Lightning win by Brek
#11
(04-06-2020, 08:31 PM)Pine Needle Wrote:
(04-06-2020, 06:03 PM)The Painted Man Wrote: I was atrocious. Like really bad. Smile Re-taught myself a lot of lessons.

I found your recruiting 3DU but couldn't find your capital.

Yeah, I had yours relatively narrowed down (west of the D column and I'd guess either Y or Z row, but hadn't checked that yet). I goofed up the defend order for 3DU on the last turn, too. That group should have survived with losses relatively close to yours. Oh well. Mine was one row north of what you could reach from XE.

Overall I learned that, while fun, using my 2nd group simply to run around chasing artifacts really slowed down my production and wizard raising. I was also reminded of the new rule about having to force a group to retreat before you can take the PC. Invisible group tried to attack that AT village to no avail. Would have been so sneaky, too! Smile

Again, this was an awful showing and Pine Needle got the jump on me pretty good. I did enjoy my imp assault one turn, though. Those guys are handy!

Brekkypoo, well done, sir.
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#12
You tried to make the lost Atlantians homeless too!?  Shame on you Painted!!
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#13
(04-06-2020, 09:26 PM)The Painted Man Wrote:
(04-06-2020, 08:31 PM)Pine Needle Wrote:
(04-06-2020, 06:03 PM)The Painted Man Wrote: I was atrocious. Like really bad. Smile Re-taught myself a lot of lessons.

I found your recruiting 3DU but couldn't find your capital.

Yeah, I had yours relatively narrowed down (west of the D column and I'd guess either Y or Z row, but hadn't checked that yet). I goofed up the defend order for 3DU on the last turn, too. That group should have survived with losses relatively close to yours. Oh well. Mine was one row north of what you could reach from XE.

Overall I learned that, while fun, using my 2nd group simply to run around chasing artifacts really slowed down my production and wizard raising. I was also reminded of the new rule about having to force a group to retreat before you can take the PC. Invisible group tried to attack that AT village to no avail. Would have been so sneaky, too! Smile

Again, this was an awful showing and Pine Needle got the jump on me pretty good. I did enjoy my imp assault one turn, though. Those guys are handy!

Brekkypoo, well done, sir.

Oh Imps! I was like, damn, I had no idea DU had agents. Then I counterespionaged a bunch, waste. My cap was at ZA.
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#14
(04-06-2020, 09:55 PM)Pine Needle Wrote:
(04-06-2020, 09:26 PM)The Painted Man Wrote:
(04-06-2020, 08:31 PM)Pine Needle Wrote:
(04-06-2020, 06:03 PM)The Painted Man Wrote: I was atrocious. Like really bad. Smile Re-taught myself a lot of lessons.

I found your recruiting 3DU but couldn't find your capital.

Yeah, I had yours relatively narrowed down (west of the D column and I'd guess either Y or Z row, but hadn't checked that yet). I goofed up the defend order for 3DU on the last turn, too. That group should have survived with losses relatively close to yours. Oh well. Mine was one row north of what you could reach from XE.

Overall I learned that, while fun, using my 2nd group simply to run around chasing artifacts really slowed down my production and wizard raising. I was also reminded of the new rule about having to force a group to retreat before you can take the PC. Invisible group tried to attack that AT village to no avail. Would have been so sneaky, too! Smile

Again, this was an awful showing and Pine Needle got the jump on me pretty good. I did enjoy my imp assault one turn, though. Those guys are handy!

Brekkypoo, well done, sir.

Oh Imps! I was like, damn, I had no idea DU had agents. Then I counterespionaged a bunch, waste. My cap was at ZA.

Yeah, my plan was for that group to finish recruiting, walk back to my capital (PE) and then teleport to yours. But 1) I screwed up and you killed all my guys and 2) Brekk didn't want any of us to have fun.

Yeah, this was my first time using imps. I had agents, but they were all at my capital and had the same range restriction.
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#15
(04-06-2020, 09:35 PM)Senior Tactician Wrote: You tried to make the lost Atlantians homeless too!?  Shame on you Painted!!

I'm shameless, and also incompetent at times.
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#16
(04-06-2020, 06:16 PM)PTRILEY Wrote:
(04-06-2020, 06:03 PM)The Painted Man Wrote: I was atrocious. Like really bad. Smile Re-taught myself a lot of lessons.

I was slagged before I could get a full turn of regional control production.  No hidden capital, wizards no match that early.

PT I felt bad coming at you fast and furious, one the first turn I  had groups in both yours and Drogo's looking PC, by turn 3/4 I had them almos completely mapped out so I rolled into you first from a logistic perspective.  
I knew I could contend with the CI in later turns but not you.  Your destroying all my villages almost ended the game early for me by the way.  I moved my capital on turn 8 or 9 only 1 turn before Drogo struck my old capital.
I also watched the DU pick up all the artifacts in my region, and I REALLY wanted to hit him but stuck to plan, but still sorta regret it...
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#17
Note to self- execute wizard prisoners
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#18
(04-07-2020, 02:51 AM)Pine Needle Wrote: Note to self- execute wizard prisoners

Smile
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#19
(04-06-2020, 08:36 PM)Senior Tactician Wrote:
(04-06-2020, 08:26 PM)Pine Needle Wrote: By the time I looked up, it was too late. I was really 2 turns from being able to do anything about the Red, which is at least three turns too late. Nice job, Brek.

I loved the Pirates. Lots of gold, and fleets, and agents. When UN lowered agent prices, I actually made money raising agents, and I'm sure UN did very well, too.

I consciously avoided taking the RD town in my region to avoid his ire, but I guess some ire was needed.

I patrolled seas 5 times total, 4 totally to be a dick (and gold), and once when it was close between the $20k and mercantile, and lost 4 of 5 sea battles, so not sure how good that pirate sea battle booty bonus is.

Went after the Druid in turn 11 or 12. I thought attacking in summer would be a surprise. Was doing ok, but I couldn't find his capital after 30? recons. Agent 4 finds hidden capitals, right?

Finally, the AT village in the Sorrows was like the One Ring. I had to have it... wanted to pull the trigger but didn't want to stop fighting the DU for a turn or two. I think the tactic to leave a group there was really smart- DU couldn't take it, and kept bountying the region, so you had this floating gem of summer producing food in winter. And gold from the fleet. Like I said, I wanted it.

Nice game, everyone, and stay healthy IRL.

Thou shalt not covet thy Altantians sea village!  I worked very hard for that thing!  My second group started out in the south of Krynn.  SO, it was either sit there and raise a wizard until I could teleport, a long dangerous trip through druid and ranger territory, or, as it turns out, circumnavigate the sea of sorrows until I found a village from which I could build a fleet. I think it wasn't until turn 4 when I stumbled across a druid village with a bunch of apes guarding it.  I was barely able to take out the apes and the village with my starting 2AT (with one added brigade of green westmen).  Finally the lost Atlantians made it to sea, only to be attacked by pirates on a peacefull merchant mission! (luckly, I showed those pirates who was boss Wink  I was going to later upgrade to a town so I could build a castle and port, but you may have noticed, the game did not last very long.

Since a port is kind of supposed to be a big thing, with coastal PC's already getting bonuses, but with the logic being to build fleets quickly to recover the cost early, when we do an update, the port will change probably in a couple ways, but one will be to retrofit your ships: to upgrade the quality of your existing fleet, rather than just your future fleets.
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#20
(04-07-2020, 12:17 AM)Brekk Wrote:
(04-06-2020, 06:16 PM)PTRILEY Wrote:
(04-06-2020, 06:03 PM)The Painted Man Wrote: I was atrocious. Like really bad. Smile Re-taught myself a lot of lessons.

I was slagged before I could get a full turn of regional control production.  No hidden capital, wizards no match that early.

PT I felt bad coming at you fast and furious, one the first turn I  had groups in both yours and Drogo's looking PC, by turn 3/4 I had them almos completely mapped out so I rolled into you first from a logistic perspective.  
I knew I could contend with the CI in later turns but not you.  Your destroying all my villages almost ended the game early for me by the way.  I moved my capital on turn 8 or 9 only 1 turn before Drogo struck my old capital.
I also watched the DU pick up all the artifacts in my region, and I REALLY wanted to hit him but stuck to plan, but still sorta regret it...

I just wanted to personally offer my congratulations to a decisive Red Dragon Ruler.   The Red Dragons are supposed to be intimidating and worrisome and provide nightmares to children.  They had been lagging, but now there is this new story of how quickly the tables turned on the unsuspecting.
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