(11-04-2022, 06:51 PM)Windstar2 Wrote: I have a question: let's say that I have this artifact, which allows me to fly and carry 5 brigades. Done. Let us also say that I have7 brigades of Specters in that group, which also fly. Does this mean that I can do the entire 12 brigades or is this not allowed.
Actually, this is one of the problematic areas that we wanted to fix in the last update. It gets confusing for everyone when a group with flying brigades possesses a flying artifact, which has priority? How should the mechanics of flying work, go by the flying brigades or by the limited flying artifact? Well, we tried to simplify the rules regarding flying that I hoped was explained adequate enough in every kingdom's turn 0 setup.
To answer your specific question above, how the code works is that it checks the group for flying brigades. If all brigades are of flying caliber, then the group may fly over terrain, water, etc., as well as receive the numerous flying bonuses (+20% combat vs. pc's since flying over fortifications, immune to earthquake spells, etc.). So, with the last update, a group that consists entirely of flying brigades will have precedence over an artifact like Winged Stallions, which are limited to 5 brigades or less to fly.
Also, the previous command for an artifact that bestows flying (I think it was order #727), was eliminated because it acted like a teleport where the user specified a single map area instead of actually flying over terrain. So, that was removed from gameplay to simplify flying rules to be consistent and uniform with other acts of flying.
As for the nice movement rates of previously flying groups (like BL or RD whose movement rate of 2.5 per map area is just awesome), that was assigned only for specific kingdoms as their special, and unique, natural trait. So, dragons retained those nice movement rates. All other flying entities from other kingdoms (including FF fairy folk), move the group at their standard kingdom movement rate, but have the advantage of a flying group itself (+20% pc bonus, earthquake, etc.). So, that clarification on flying movement rates was another manner of simplifying the rules, while still affording the dragons their incredible and natural movement rate.
And we further expanded flying for certain kingdoms (Giants and Elves) with their special and exclusive brigade types only for them: Rocs for Giants, Giant Eagles for Elves. More was planned but ran out of time.
We also clarified other situations like when a group acquires a non-flying brigade (perhaps wizard summoning) that we had to examine when a group gains or loses its flying ability. I tried to go over all of that in the turn 0 kingdom setup explanation.
I could go on, but that's the gist of it...