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While I'm sure software constraints of the '80s had a lot to do with it, the truth is 10 brigade types was plenty in the 1st and 2nd Cycle. There really wasn't that many brig types back then and nor were they needed as there weren't any Legondaries to overcome.
Today we have companions and so many more recruitable/summonable types and training levels and a higher need for larger armies that many groups are busting. The cap needs to be lifted. Or at the very least put all 4 training levels into 1 brig slot.
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I agree.. lifted is best though
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I am wondering if the combat can be changed a bit. I find battles usually are very one sided. 3 percent damage to 85 percent, this kind of thing. even with an army twice the size (say 100000 vs 50000) its not only not realistic, but counter productive to have one side totally smash the other side. the smaller army should still do 30 percent in damage to the larger army (just to say something).
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The typical losses in pre-gunpowder are 20% for the victors and 40% for the losers, for fairly even combats.
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Probably not even then. My thought is based on total fighting strength, not numbers per se. That includes training, leadership, terrain, and a number of other factors.
And it depends on how far back in D&D games you are talking about. A couple of good head shots using the Blackmoor hit location tables and the 10th level is in trouble (Yes, I go all the way back to 1974 when I bought my first set of the rules).