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Game 86
#21
GN/DU - All, (Turn 11) I am having an issue with the order entry system. I have sent an email to support. Once corrected I will hit ready.
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#22
(03-08-2023, 08:04 PM)gkmetty Wrote: GN/DU -  All, (Turn 11) I am having an issue with the order entry system. I have sent an email to support. Once corrected I will hit ready.

I sent an email but here's what I wrote for others to learn as well:

You may have switched between games too fast for the server to catch up. Cross over of orders between games (of one game's kingdom id showing up in another kingdom's orders) is due to server lag.

Next time, when you switch over to another kingdom (even if in the same game like playing in a Confed game), wait a few seconds on the Home screen until the Due Date says See Ready Menu (and not a date).
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#23
UM corrected the situation. It is as he describes. I had orders for the GN show up in my DU orders. Both kingdoms are now ready.
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#24
GI/RD > PI/RA

I was hoping to a rest for a few turns, but good move, I am out of position and you have the advantage.
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#25
(03-10-2023, 08:04 PM)Zar@shand Wrote: GI/RD > PI/RA

I was hoping to a rest for a few turns, but good move, I am out of position and you have the advantage.

PI/RA - GI/RD
I think you should take a rest for a few turns. You must be tired after taking over 4 regions and eliminating two kingdoms. Well done and you definitely deserve to go rest.
And, since you are two huge military kingdoms, I doubt I will hold the advantage for long.
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#26
RA and PI with a warning to the world. 

The end is in sight, the evil Reds and Giants conquered the first two kingdoms and now they have conquered us, and we fall slowly into the sea. We tried to hold them off as best we could, but they have so many awesome armies, and no help arrived from other kingdoms. Instead the BL and FF went after the DU/GN so those are all tied up, and DE/LY are just relaxing over flagons of ale at the tavern.

Ah well, we fought the good fight, but we have nothing left for the battle. Good luck all. With 6 regions by next turn or so, the RD/GI is about to win, so someone maybe kinda oughta do something maybe soonish.

We fight and die bravely, but hats off to a well-run campaign by the military team.
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#27
(04-14-2023, 03:38 AM)VballMichael Wrote: RA and PI with a warning to the world. 

The end is in sight, the evil Reds and Giants conquered the first two kingdoms and now they have conquered us, and we fall slowly into the sea. We tried to hold them off as best we could, but they have so many awesome armies, and no help arrived from other kingdoms. Instead the BL and FF went after the DU/GN so those are all tied up, and DE/LY are just relaxing over flagons of ale at the tavern.

Ah well, we fought the good fight, but we have nothing left for the battle. Good luck all. With 6 regions by next turn or so, the RD/GI is about to win, so someone maybe kinda oughta do something maybe soonish.

We fight and die bravely, but hats off to a well-run campaign by the military team.

It looks like the other nations have listened to your advice and declared the RD/GI as public enemy no 1. With both the LI/DE attacking from the east and north and the FT/BL attacking from the west it ultimately will become too difficult to deal with.
It was a good fight with you and lots of fun, but it was always going to be tough for you as I have just finished my first war as you attacked, so was in a position to move those armies back.
I will make this call now that I think the DE/LI are in pole position at this point, as the rest of us have been fighting for much of the game and that makes it difficult to build and the fact I have little to defend against them.
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#28
I am currently fighting 6 nations, which given the order limitations is an impossible task.

The DE/LI will win this game, mainly because nobody has attacked them and they have been given the opportunity to pick their fights and the option to sit and build for 24 turns.

Next time I won't go so military, but it has been fun while it lasted.
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#29
(04-23-2023, 12:38 AM)Zar@shand Wrote: I am currently fighting 6 nations, which given the order limitations is an impossible task.

The DE/LI will win this game, mainly because nobody has attacked them and they have been given the opportunity to pick their fights and the option to sit and build for 24 turns.

Next time I won't go so military, but it has been fun while it lasted.

You did exceptionally well. It is often the case that the early leader gets taken out. Your assessment may be correct. The DE/LI may pull off the win because they have had 27 turns to develop unmolested.
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