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DK plague problem
#1
Brek, as the commander in chief, I was hoping that you could solve a problem--namely the DK plague trait. I love the DK kingdom and would love to play it again, but there is a bad stigma about this trait. I was hoping that you could use an executive order and get rid of this trait once and for all.
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#2
Hear, hear! (He said, to nobody's surprise)
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#3
I love the DK kingdom. I just want everyone, and especially DuPont, to remember this request. I think the Plague trait actually holds the DK position in check, after all no kingdom is more impacted by the plague then the DK itself. If you take the plague trait away you will be complaining that the kingdom is overpowered in other ways.
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#4
Let me ask a question, having never played the kingdom. If I read the trait right it can even be used for patrols? Would this trait be more reasonable if it only activated if you had an army sized group or larger?
Dupont/Windstar, as a proponent of the ability, what would make it more reasonable or in your eyes it needs to go and tell me why.
Gkmetty, as someone who wants it what makes it fun and knowing it does have a negative impact on others could it be changed.

To be clear I want a discussion really and would like to hear others opinions then we can work on a solution.
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#5
(04-16-2023, 01:31 AM)gkmetty Wrote: I love the DK kingdom. I just want everyone, and especially DuPont, to remember this request. I think the Plague trait actually holds the DK position in check, after all no kingdom is more impacted by the plague then the DK itself. If you take the plague trait away you will be complaining that the kingdom is overpowered in other ways.

Be that as it may, if it's overpowered, that can be sorted out. But (and I'm not going to argue this point again as I think I've made my feelings on it clear) as far as I am concerned, the plague effect actually breaks the game. Nothing could be worse than that.
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#6
This topic was discussed rather heatedly on another thread. Basically, some players like it, others hate it. It doesn't break the game in any way since there are ways to prevent and counteract it (mentioned in that other thread), but rather adds a new strategic element to the game.

Even though there are similar effects that already exist in the game (e.g., wizard regional spell which doesn't break the game), the main issue here is that the Deathknights ability cannot be countered since it's an innate ability. Much like how other players are not able to counter the Demon Princes gate ability. It's a natural trait of the particular kingdom which makes them unique in that way.

Rather than eliminating or reducing that special ability for the Deathknights, I think a more creative approach would be to do something like adding a new building type that nullifies all regional spells for a region. Something like a Tower of Void or such that blocks all regional spells, both beneficial and detrimental for the region.

Along those lines, players will have the ability to prevent special innate abilities of other kingdoms as well like the Demon Prince's gate, Deathknight's plague, etc. if they wish. That's a better route to take than eliminating a special ability of why this kingdom is unique in that regard.

In a future release, you can add other buildings for cool effects as well, like the Tower of Wind, which prevents all flying movement in the region. Or, build upon the Ballista Tower concept (kills a Ogre/Giant brigade before battle), like the Sacred Tower for wiping out undead troops before battle. And so on...

You can do alot with adding new buildings to the game rather than ruining a special innate ability of a kingdom of an effect that already exists in the game and doesn't break anything in that regard...
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#7
This topic has been discussed previously ...

Here ... https://kingdomsofarcania.net/forum/show...6#pid82686

and here .. https://kingdomsofarcania.net/forum/show...?tid=16842

And probably a bunch of other places that I forgot.

But ... it refuses to go away. And since Brek is the new Big Dog around here, it lands on his desk.
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#8
(04-16-2023, 05:20 AM)Brekk Wrote: Let me ask a question, having never played the kingdom.  If I read the trait right it can even be used for patrols?  Would this trait be more reasonable if it only activated if you had an army sized group or larger?
Dupont/Windstar, as a proponent of the ability, what would make it more reasonable or in your eyes it needs to go and tell me why.
Gkmetty, as someone who wants it what makes it fun and knowing it does have a negative impact on others could it be changed.

To be clear I want a discussion really and would like to hear others opinions then we can work on a solution.
The effect of the plague is only when a group has at least one DK brigade of any skill level in it.

A big proponent of the DK is that when it lowers a PC's population to 1,000 it can use its high priestess to kill 1,000 population in onie fell swoop. This could be used on a PC with a high defense level. And this could also unbalance the game.,

Unclemike has some good ideas, but I don't agree with all of them. Nothing bad, because everyone comes from a different background and has different ideas, but it is a start.
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#9
(04-16-2023, 03:47 PM)Lord Garth Wrote: This topic has been discussed previously ...

Here ... https://kingdomsofarcania.net/forum/show...6#pid82686

and here ..  https://kingdomsofarcania.net/forum/show...?tid=16842

And probably a bunch of other places that I forgot.  

But ... it refuses to go away.    And since Brek is the new Big Dog around here, it lands on his desk.

Thanks for the threads, I will read up on them. I do love the idea of adding  additional game items but right now that is not a priority over lowering the entrance bar to playing Alamaze for new players, keeping the game running.
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#10
>>
A big proponent of the DK is that when it lowers a PC's population to 1,000 it can use its high priestess to kill 1,000 population in onie fell swoop. This could be used on a PC with a high defense level. And this could also unbalance the game.,
>>

Do you have an actual example of this in a game? Of where a High Priestess' Fallen Angel spell (which reduces food/gold/census/etc by 1,000) causes a census to be 0 and the pc disappears? Because the minimum census from a Fallen Angel spell is 1, never 0. So, how would the Fallen Angel spell unbalance the game?
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