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Game 5684
(08-10-2023, 02:51 AM)PTRILEY Wrote: Just found in old rule book, wasn’t transferred over under “Group Movement” page 21.

So, does that mean that it needs to be added to the current rulebook?
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I can’t find the order description for set training. Sorry
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(08-10-2023, 03:22 AM)PTRILEY Wrote: I can’t find the order description for set training. Sorry

Page #175 of the 4th Cycle rulebook.

Set Global Agent Training Cost (Order #994). As the Underworld sponsors the training of agents throughout the realm, they may set the price of the training for all kingdoms, which may range from 2,000 gold to 8,000 gold. The initial price of training is 5,000 gold. The Underworld may vary the required amount for everyone within the range by issuing this special order. Enter the new price that will be required for all kingdoms to pay for their agent training, plus or minus 1,000 gold from the current cost. Keep in mind that increasing the global training cost for developing agents may discourage others from training their agents, which may be beneficial for our kingdom since there will be fewer and lowered-level agents performing counter-espionage/guard to deal with on our missions. However, raising the global training cost also means that our kingdom will receive less gold each turn since others will not develop their agents if it becomes too expensive. The opposite strategy of lowering the global training cost to the minimum will have the reverse effect, plentiful agents of higher-caliber to bypass making our missions more difficult, but we will receive more gold each turn due to the greater participation of others to train their agents. This order is unavailable prior to turn 4.
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(08-07-2023, 12:06 AM)Jon Deaux Wrote: AN - LY  Please relay location of town for trade, you can do it after this turn runs.  I will swoop in on turn 6 I think.

AN - HA  A bit of luck landing on your hidden village, I will leave it alone.  In return perhaps you can spare a village or town on or bordering the Endless Sea?  Assuming you have more than one of course.

(08-07-2023, 12:05 AM)Maximus Dominus Wrote:
(08-06-2023, 10:18 PM)PTRILEY Wrote: I usually leave it as a standing order and build the guild. You can cancel the order and use him to steal food or gold if it takes a few turns to build?

Can't build the Thieves Guild, as one must build a Bazaar, first. (Boo! Hiss! Hiss!)

I wonder why the UN5684Setup.html file didn't mention either a Bazaar or a Thieves Guild, as that's fairly relevant information, provided an Underworld player doesn't want to end up behind the 8-Ball on the training of its agents to higher levels. The end result is that now, my Level 9 agent will have to not train to a higher level for two turns. Not exactly a motivator. This is a good example of how to generate a loss of interest in players.

I agree this requirement of a bazaar before a thieves guild always bugged me too.
HA - AN unfortunately we don’t have anything on the Endless Sea but we do have something on the waves  of Azure to trade.
Live your life so that the fear of death can never enter your heart, be not like those whose hearts are filled with fear of death, so that when their time comes, they weep and pray for a little more time to live their lives over again in a different way.

Sing Your Death Song And Die Like A Warrior Going Home.
Tecumseh, Shawnee Chief
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(08-10-2023, 04:17 AM)Strylian Wrote:
(08-07-2023, 12:06 AM)Jon Deaux Wrote: AN - LY  Please relay location of town for trade, you can do it after this turn runs.  I will swoop in on turn 6 I think.

AN - HA  A bit of luck landing on your hidden village, I will leave it alone.  In return perhaps you can spare a village or town on or bordering the Endless Sea?  Assuming you have more than one of course.

(08-07-2023, 12:05 AM)Maximus Dominus Wrote:
(08-06-2023, 10:18 PM)PTRILEY Wrote: I usually leave it as a standing order and build the guild. You can cancel the order and use him to steal food or gold if it takes a few turns to build?

Can't build the Thieves Guild, as one must build a Bazaar, first. (Boo! Hiss! Hiss!)

I wonder why the UN5684Setup.html file didn't mention either a Bazaar or a Thieves Guild, as that's fairly relevant information, provided an Underworld player doesn't want to end up behind the 8-Ball on the training of its agents to higher levels. The end result is that now, my Level 9 agent will have to not train to a higher level for two turns. Not exactly a motivator. This is a good example of how to generate a loss of interest in players.

I agree this requirement of a bazaar before a thieves guild always bugged me too.
HA - AN unfortunately we don’t have anything on the Endless Sea but we do have something on the waves  of Azure to trade.

Well, if it's not on Endless, then literally any village will do.  Pick one somewhat close to Pellinor.
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Once again, the new guy has his turn orders in ahead of most of the pack of the grizzled Alamaze veterans.

   
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:Confusedigh:: A posting that I was crafting was suddenly lost, and will now never see the light of day.

Pah!
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(08-10-2023, 11:48 AM)Jon Deaux Wrote:
(08-10-2023, 04:17 AM)Strylian Wrote:
(08-07-2023, 12:06 AM)Jon Deaux Wrote: AN - LY  Please relay location of town for trade, you can do it after this turn runs.  I will swoop in on turn 6 I think.

AN - HA  A bit of luck landing on your hidden village, I will leave it alone.  In return perhaps you can spare a village or town on or bordering the Endless Sea?  Assuming you have more than one of course.

(08-07-2023, 12:05 AM)Maximus Dominus Wrote:
(08-06-2023, 10:18 PM)PTRILEY Wrote: I usually leave it as a standing order and build the guild. You can cancel the order and use him to steal food or gold if it takes a few turns to build?

Can't build the Thieves Guild, as one must build a Bazaar, first. (Boo! Hiss! Hiss!)

I wonder why the UN5684Setup.html file didn't mention either a Bazaar or a Thieves Guild, as that's fairly relevant information, provided an Underworld player doesn't want to end up behind the 8-Ball on the training of its agents to higher levels. The end result is that now, my Level 9 agent will have to not train to a higher level for two turns. Not exactly a motivator. This is a good example of how to generate a loss of interest in players.

I agree this requirement of a bazaar before a thieves guild always bugged me too.
HA - AN unfortunately we don’t have anything on the Endless Sea but we do have something on the waves  of Azure to trade.

Well, if it's not on Endless, then literally any village will do.  Pick one somewhat close to Pellinor.

One square up and 4 squares over from my hidden village is a wonderful little seaside resort village you can have for your old weary bones.
Live your life so that the fear of death can never enter your heart, be not like those whose hearts are filled with fear of death, so that when their time comes, they weep and pray for a little more time to live their lives over again in a different way.

Sing Your Death Song And Die Like A Warrior Going Home.
Tecumseh, Shawnee Chief
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Thank you my short, hairy-footed friend!  I look forward to living next to your gentle, peace-loving folk.
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(08-11-2023, 07:23 PM)Jon Deaux Wrote: Thank you my short, hairy-footed friend!  I look forward to living next to your gentle, peace-loving folk.

Ahhh the peace and love is making me sick. I may fly that way to chomp on you little morsels after all.
Smack talk courtesy of encouragement from Max. Everyone sux but me!
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