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Overpowered or No?
#11
(10-02-2023, 08:23 PM)Pine Needle Wrote: I don't think immortality is overpowered in general. A king immune from assasination, kidnap and some other benefits is fine. Its overpowered w/r/t the Demon Princes, who can teleport 4 princes anywhere on the map with no risk of death or capture AND no blocking by armies.

Well, it isn't true that the Demon Princes cannot be captured. I had one that was.

Of course, Demon Princes can simply escape, at will - but they can be captured.

I'm not sure that castrating the Demon Princes is any real solution. Watering down the very things that make the Demon Princes so much fun to play isn't likely to improve Alamaze.

If the problem is the Demonic Gate, then that's quite a distinct thing from the Demon Princes' immortality. It is worth nothing, I think, that Demonic Gating could be modified, without stripping the Demon Princes of their immortality. There's likely no perfect solution with most "problems" perceived to exist within Alamaze's design and mechanics.

The Demonic Gate would work similar to how High Priestesses work, now, in that they tire with each divining action. The Demonic Gate could require recharging time, or it could become unstable if used too much, with various consequences resulting if the Demonic Gate is subject to overuse.

There could be a physical Demonic Gate that requires building (or completing). It could require multiple levels of construction, if it took on physical form, like a building or a fortification. At Level 1, maybe only one Demon Prince at a time on a given turn could use it. What is the Demonic Gate, now? An innate ability of each individual Demon Prince?

Of the five different Alamaze kingdoms that I am playing, right now, the Demon princes has, thus far, been the one that's proven itself to be the most fun to play.

The Demonic Gating could actually be handed multiple different ways, and then the game system assign, at random, a particular way for each game of Alamaze that the Demon princes are in. Clearly, the current way is one way. Additional ways of the game system handling Demonic Gating could be added and they wouldn't all have to be added at one time. Just ease them into to the overall programming schedule, one at a time, on a pace and a schedule that works.

Or Demon Prince special abilities could be selected by the players, or assigned at random.Some might choose immortality over Demonic Gating, and vice versa.

Just some thoughts from the bone pile of ideas.
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#12
Yeah, but why is the rum gone!!!
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#13
Well, I stand corrected. If Maximus is having fun with the Demon Princes, they clearly can't be overpowered.

(10-02-2023, 11:16 PM)PTRILEY Wrote: Yeah, but why is the rum gone!!!

New building, just for the Pirate- Distillery. Generates 100 rum/turn.

Rum can be used to raise morale for a group this turn only by 25%, then minus 10% for the next two turns.

Also, however, the perceived strength of your group goes up 100% and you automatically attack at TAC 3.

Any movement by group is random unless it runs into the edge of the world or a water square in which case it dies.
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#14
(10-03-2023, 02:07 PM)Pine Needle Wrote: Well, I stand corrected. If Maximus is having fun with the Demon Princes, they clearly can't be overpowered.

(10-02-2023, 11:16 PM)PTRILEY Wrote: Yeah, but why is the rum gone!!!

New building, just for the Pirate- Distillery. Generates 100 rum/turn.

Rum can be used to raise morale for a group this turn only by 25%, then minus 10% for the next two turns.

Also, however, the perceived strength of your group goes up 100% and you automatically attack at TAC 3.

Any movement by group is random unless it runs into the edge of the world or a water square in which case it dies.

Hahaha I like it
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#15
I have not yet played them, nor played against them, so this is purely theoretical.

If the demon princes are overpowered, how about making them capturable and holdable? Traditionally in lore, it is straightforward yet dangerous to hold a demon in one place. Eventually, it will get out (and will be unfond of its captors) but it can be held, and while it is held, it is very rewarding for the holder. Demons can be coerced to give information, gold, magical items, etc.

Something like that might make the demon prince player a bit less cavalier about hurling them blindly around the map, and give the player who defeats the demon prince in battle a tangible reward for so doing.
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#16
(10-03-2023, 10:22 PM)luty Wrote: I have not yet played them, nor played against them, so this is purely theoretical.

If the demon princes are overpowered, how about making them capturable and holdable? Traditionally in lore, it is straightforward yet dangerous to hold a demon in one place. Eventually, it will get out (and will be unfond of its captors) but it can be held, and while it is held, it is very rewarding for the holder. Demons can be coerced to give information, gold, magical items, etc.

Something like that might make the demon prince player a bit less cavalier about hurling them blindly around the map, and give the player who defeats the demon prince in battle a tangible reward for so doing.

If they are so overpowered then they would have more wins.  Their military is not good. They are balanced as i see it.  Maybe make the other kingdoms stronger.  Like the archer phase of the elves can be devastating, give the ancient back the plow, etc….
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