10-02-2023, 10:16 PM
(10-02-2023, 08:23 PM)Pine Needle Wrote: I don't think immortality is overpowered in general. A king immune from assasination, kidnap and some other benefits is fine. Its overpowered w/r/t the Demon Princes, who can teleport 4 princes anywhere on the map with no risk of death or capture AND no blocking by armies.
Well, it isn't true that the Demon Princes cannot be captured. I had one that was.
Of course, Demon Princes can simply escape, at will - but they can be captured.
I'm not sure that castrating the Demon Princes is any real solution. Watering down the very things that make the Demon Princes so much fun to play isn't likely to improve Alamaze.
If the problem is the Demonic Gate, then that's quite a distinct thing from the Demon Princes' immortality. It is worth nothing, I think, that Demonic Gating could be modified, without stripping the Demon Princes of their immortality. There's likely no perfect solution with most "problems" perceived to exist within Alamaze's design and mechanics.
The Demonic Gate would work similar to how High Priestesses work, now, in that they tire with each divining action. The Demonic Gate could require recharging time, or it could become unstable if used too much, with various consequences resulting if the Demonic Gate is subject to overuse.
There could be a physical Demonic Gate that requires building (or completing). It could require multiple levels of construction, if it took on physical form, like a building or a fortification. At Level 1, maybe only one Demon Prince at a time on a given turn could use it. What is the Demonic Gate, now? An innate ability of each individual Demon Prince?
Of the five different Alamaze kingdoms that I am playing, right now, the Demon princes has, thus far, been the one that's proven itself to be the most fun to play.
The Demonic Gating could actually be handed multiple different ways, and then the game system assign, at random, a particular way for each game of Alamaze that the Demon princes are in. Clearly, the current way is one way. Additional ways of the game system handling Demonic Gating could be added and they wouldn't all have to be added at one time. Just ease them into to the overall programming schedule, one at a time, on a pace and a schedule that works.
Or Demon Prince special abilities could be selected by the players, or assigned at random.Some might choose immortality over Demonic Gating, and vice versa.
Just some thoughts from the bone pile of ideas.