Yesterday, 11:55 PM
Let me start by saying I absolutely LOVE Alamaze. I first started playing it back in the 90's, then again around 10 years ago, and most recently I've played 4-5 games. Many of the changes over the years are quite simply amazing and increase the game's enjoyment so much.
For what it's worth, I thought I'd offer my insights. Mind you I recognize many of you know the game WAY better than I do, and I consider myself a casual player. For me, the overall feel is just a little off. The game feels kind of like a race and if you get invaded early (or heaven forbid invaded by 2+ realms simultaneously in an anonymous game which has happened to me twice recently), that "race" suddenly feels like it's lost and your position is not recoverable.
What appeals to me about the game is the build-up. You feel like you are shaping your kingdom's destiny by exploring, cementing your hold over your region, building neat buildings and fortifications, etc. But in my opinion, many of the game mechanics enable all your hard work to be undone in the bat of an eye. What I've seen is if someone gets the jump on you (sending in 8+ diplomats along with 2-3 armies), you might be able to fend them off (unless the aforementioned 2nd wave comes from 2nd opponent), but even if you do you are just playing out the rest of the game trying to recover and maybe place in the top 5 or so.
It got me to thinking. What if the game was "slowed" down a bit. What I mean by that is mechanisms introduced to make it harder for your realm to just get blown up in 2-3 turns. For example, what if movement was 15 (vs. 20) thus slowing down enemy armies a tad. What if taking control of your PCs typically need two enemy diplomats, one to Stir Unrest and one to Usurp, even if your opponent is Friendly in the region. And what if there were a Surrender/Truce mechanism whereby you can declare you've lost to an opponent's invasion, they keep whatever they currently have, but you are shielded from further aggression for a few turns costing you a hit in Influence.
I think by having some of these changes made, at least from my casual perspective, it would capture more of that magic of maintaining your realm. I think it also adds a bit of realism.
Anyway, please don't take this post the wrong way. I do really love this game. I also recognize that many really enjoy the game exactly how it is currently and it would be impossible to make a game that everyone loved equally. But just in case others sort of felt the same way, I figured I would offer up my thoughts.
For what it's worth, I thought I'd offer my insights. Mind you I recognize many of you know the game WAY better than I do, and I consider myself a casual player. For me, the overall feel is just a little off. The game feels kind of like a race and if you get invaded early (or heaven forbid invaded by 2+ realms simultaneously in an anonymous game which has happened to me twice recently), that "race" suddenly feels like it's lost and your position is not recoverable.
What appeals to me about the game is the build-up. You feel like you are shaping your kingdom's destiny by exploring, cementing your hold over your region, building neat buildings and fortifications, etc. But in my opinion, many of the game mechanics enable all your hard work to be undone in the bat of an eye. What I've seen is if someone gets the jump on you (sending in 8+ diplomats along with 2-3 armies), you might be able to fend them off (unless the aforementioned 2nd wave comes from 2nd opponent), but even if you do you are just playing out the rest of the game trying to recover and maybe place in the top 5 or so.
It got me to thinking. What if the game was "slowed" down a bit. What I mean by that is mechanisms introduced to make it harder for your realm to just get blown up in 2-3 turns. For example, what if movement was 15 (vs. 20) thus slowing down enemy armies a tad. What if taking control of your PCs typically need two enemy diplomats, one to Stir Unrest and one to Usurp, even if your opponent is Friendly in the region. And what if there were a Surrender/Truce mechanism whereby you can declare you've lost to an opponent's invasion, they keep whatever they currently have, but you are shielded from further aggression for a few turns costing you a hit in Influence.
I think by having some of these changes made, at least from my casual perspective, it would capture more of that magic of maintaining your realm. I think it also adds a bit of realism.
Anyway, please don't take this post the wrong way. I do really love this game. I also recognize that many really enjoy the game exactly how it is currently and it would be impossible to make a game that everyone loved equally. But just in case others sort of felt the same way, I figured I would offer up my thoughts.
Buddy/Ignore List
