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Lord Garth,
I can't say for sure yet, but I'm still learning. My plan is to publish everything once I know more.
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Isn't there a battle report? I remember UM saying something about that before. Can you attach the combat report of the battle for us? That would help what was effective...
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There is a report, but it displays way to much technical game information in the report.
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05-31-2026, 04:16 PM
(This post was last modified: 05-31-2026, 04:17 PM by Strongwill.)
Trolls were supposed to be already capped at 30% total bonus?
The Iron Gollum reduced the defense prior to attack, the “moral” loss from it is pre battle.
I use windstorm as a pre battle negative modifier to fortification defense and has been dead on most of 5-7 years now: -25% defense of fortification, not worded this way but…works the same.
Fear pre battle spell 35% max against pop center defense like above.
So a pop at 175000 after this only:
Is now an adjusted approx 68,000 defense.
Double that number to 136,000 and that’s the number needed to conquer the fort.
Then add artifacts, troop defensive value (how tough) and bonuses for experience lvl of troops and group moral.
If it’s close then figure the damage attacks of wizard automatic presence spells, negating all but 1 shield from those.
There may be a few more minor things I didn’t look at everything that was posted.
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Trolls value is 10% per troll brigade at one time the limit was 3, but currently it’s 5 so it’s 50%
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(05-31-2026, 04:27 PM)Brekk Wrote: Trolls value is 10% per troll brigade at one time the limit was 3, but currently it’s 5 so it’s 50%
I got that from earlier post, I was just saying the 3 max not 5, had been mentioned before is all.
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Got it
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I think the order checker for transport figure is broken. The spell description says the emissary must be within three areas of the wizard casting the spell. The order checker rejects that, and says the destination must be within 3 areas of the wizard. But if you do that, the spell bounces.
The spell description is correct, not the order checker. Or maybe I'm doing it wrong.
TY Brekk for everything. I look forward to the brigade balancing- that will be cool.
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(05-31-2026, 04:13 AM)Lord Garth Wrote: Brek,
Did you cast Fear? With Ruthless and Crack the Sky already in effect you were already at the 35% cap. The Fear spell should have had no effect whatsoever.
Iron Golems, as best as I understand it, give 'Fear' that doesn't apply to the cap so you were at a total of 60% Fear.
Also, the Artifacts were not trivial. You had 50 pts of bonus there, plus 42 pts of morale, 50 more from Trolls, 25 pts of Forged and 60 from leaders. That's 227 pts of bonus. Plus your Veteran/Elite Bonuses and Presence.
What percent losses did you take?
Great work.
And yeah, Trolls should be capped at 3
Lord Garth
Master of Math I just found the battle report, someone else mentioned it and I tracked it down, so very useful going forward, more to come on this fight.
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06-01-2026, 12:21 AM
(This post was last modified: 06-01-2026, 12:59 AM by Brekk.)
OK, I’ve taken the time to dissect this battle. I’m not including every single detail, but keep in mind that the defensive value of the location you attack, along with the troop composition and experience level, makes a huge difference in success.
Fear is capped at 35% from all sources, it appears. I hadn’t applied the troll reduction properly before, but it ended up being very close to the way I originally thought it worked. The good news is that now I can always review battles and fully understand them, which is huge if anyone has questions.
I personally learned that the 35% fear cap truly does work. This battle would have gone much faster if I had used a windstorm to reduce incoming damage or simply poured more power into the magic phase with a big spell.
I also included the presence numbers, which you can see are 500 per level. They really add up significantly.
Another thing I knew going in was that the storm phase for the two types of troops was significant.
That said, when we reworked the companions and related systems, we made sure every kingdom could conquer legendaries and had access to companions with strong storm phases, basically your wall-smashers, if you will.
Here is the breakdown below:
**Game 100002 - Turn 25**
**Battle of 1DE vs PC**
**Area:** UR **Terrain:** Plains
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**Attack Chart 1: Pre-Battle Morale Modifiers**
1DE Side:
- Initial Morale: 141.36%
- 1st Group Name: 5
- Great Axe of Hurblind: +15%
- Morgal Blade: +15%
- Renowned Standard: +10%
- Renowned Standard: +10%
- Forged weaponry: +25%
- 5 brigades of trolls vs PC: +50%
- TOTAL ADJUSTMENTS: +130%
PC Side:
- Fear/Crack the Sky (pwr-8 Shadow Lord): -25%
- Fear/Crack the Sky (pwr-7 Incubus): -25%
- Iron Golem Poison Breath: -25%
- Ruthless fear vs PC: -10%
- Maximum fear limit reached (35% cap): 60%
- Total fear penalty (after brigade reduction): -35%
- Defense (Sorcerer minor city): 68,994.4 (original 172,486 × -60% mods)
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**Table 2: 1DE Group **
- Brigades: IG Regular ×1, TR Veteran ×3, TR Regular ×2 (6 brigades total)
- Morale: 141.36
- Morale Modifiers: +130
- Attrition: 0.9383
- Leaders: 52.0 (no 33% night-attack reduction)
- Total Modifiers: 322.42 (includes leaders, morale, attrition & brigade combat bonuses)
- TAC: 3 – Determined Attack
- Combat (vs PC): 64,355.83
- Total Combat: 64,355.83 (using PC – includes all modifiers, spells & artifacts)
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**Magic Phase (1DE Wizards)**
- Eagle Borne (Power 9): Presence Damage 4,500 + Spell #83 40,500
- Shadow Lord (Power 8): Presence Damage 4,000 + Spell #97 14,400
- Incubus (Power 7): Presence Damage 3,500
**Final Damage Taken by PC Defense in Magic Phase Alone:** 66,900
The magic damage provided the win for this fight, once all other calculations between troops, spells, and pc defenses had been applied,
*End of Battle Report*
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