06-01-2026, 06:37 PM
Thanks for the info.
The report shows two Fear/Crack the Sky spells were cast but only one fear between them actually applied (making the max fear from 35% to 60%). Since Crack the Sky is such a high-level spell and takes a lot to develop for a wizard, it is ok for the game to have that particular spell to exceed the max fear limit.
P9 casting spell 83 (Incendiary Cloud) for 45,000 damage (including presence)
P8 casting spell 97 (Crack the Sky) for 18,400 damage
P7 casting spell 107 (Fear) for 3,500 damage
Total 66,900 spell damage is a lot when you think about it but that should have been greatly reduced from the Legendary Castle's loss divider. The rulebook says a Legendary Castle adds +3.3 to the PC's loss divider. That alone would reduce the total spell damage to 20,272 (not including the base PC's loss divider plus any random elements or if the PC was a capital).
So, yes, that was a lot of spell damage. However, 20,272 vs 68,994 of the PC is less than 1/3rd the amount to win the battle. Less when considering the other loss divider adjustments. So, only doing 1/3rd or less the damage necessary to win the battle doesn't seem to be very much of a factor. I was informed by another player that troop composition, in particular, its defense value determines battles. Perhaps, the same here rather than the Troll bonus or wizard spell damage. I'm just trying to understand so that I may become a better player that's all.
On a different note, about the Troll situation, even if 3 brigades were the maximum allowed, that would still be a +30% reduction to the PC which is very high just for having a troop type in your group. I mean, a P5 wizard which takes a lot of gold to develop in the game will only do 25% and three Trolls will do more. Would it be better to limit the Trolls even further in order to be proportional to the wizard maximum fear effect.
The report shows two Fear/Crack the Sky spells were cast but only one fear between them actually applied (making the max fear from 35% to 60%). Since Crack the Sky is such a high-level spell and takes a lot to develop for a wizard, it is ok for the game to have that particular spell to exceed the max fear limit.
P9 casting spell 83 (Incendiary Cloud) for 45,000 damage (including presence)
P8 casting spell 97 (Crack the Sky) for 18,400 damage
P7 casting spell 107 (Fear) for 3,500 damage
Total 66,900 spell damage is a lot when you think about it but that should have been greatly reduced from the Legendary Castle's loss divider. The rulebook says a Legendary Castle adds +3.3 to the PC's loss divider. That alone would reduce the total spell damage to 20,272 (not including the base PC's loss divider plus any random elements or if the PC was a capital).
So, yes, that was a lot of spell damage. However, 20,272 vs 68,994 of the PC is less than 1/3rd the amount to win the battle. Less when considering the other loss divider adjustments. So, only doing 1/3rd or less the damage necessary to win the battle doesn't seem to be very much of a factor. I was informed by another player that troop composition, in particular, its defense value determines battles. Perhaps, the same here rather than the Troll bonus or wizard spell damage. I'm just trying to understand so that I may become a better player that's all.
On a different note, about the Troll situation, even if 3 brigades were the maximum allowed, that would still be a +30% reduction to the PC which is very high just for having a troop type in your group. I mean, a P5 wizard which takes a lot of gold to develop in the game will only do 25% and three Trolls will do more. Would it be better to limit the Trolls even further in order to be proportional to the wizard maximum fear effect.
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