07-03-2013, 01:50 AM
So, this game is being conceded and all are crowing Wfrankenhoff as the EL/GI/WA player the winner. Just a few thoughts on how this game went down, since I don't think they'll do a recap thread. Before turn 1, the two 'evil' positions and the neutral position joined common cause. I felt that this would give us the advantage, but it turned out not to be the case for a number of reasons. In my own case, I had never played anything other than an individual game - not even as a player on a team game - and there were some things I did not consider. I did not expect the GI position to move at the NM full-tilt on turn 1 and this caused me to make some miscalculations there. I kept the WI fighting in the Mists much longer than I should have.
But the basic problem was lack of coordination. The DA/DE/TR player was in too many games to keep things straight - on turn 1, he'd said he would divine the towns in Torvale and move to Meridon with his TR position. Instead, he divined something else and moved to Avalon, totally screwing up my UN moves. And the GN/RD/SO player, after the first couple of turns, seems to have been very busy in RL and had some contact problems as well. I'm not complaining - my RL is busy too - but the three of us were no coordination and it showed. The RA position should have been easy to take down with the SO and BL working together, but with no info, I moved the BL into Amberland and that didn't work out very well.
I did learn a lot playing this variant and am looking forward to a new game. The only time I really didn't enjoy this one was a turn that was re-run and it wiped out most of the gains I had received in the previous version with a bunch of unlucky throws. Congrats to the winner!
But the basic problem was lack of coordination. The DA/DE/TR player was in too many games to keep things straight - on turn 1, he'd said he would divine the towns in Torvale and move to Meridon with his TR position. Instead, he divined something else and moved to Avalon, totally screwing up my UN moves. And the GN/RD/SO player, after the first couple of turns, seems to have been very busy in RL and had some contact problems as well. I'm not complaining - my RL is busy too - but the three of us were no coordination and it showed. The RA position should have been easy to take down with the SO and BL working together, but with no info, I moved the BL into Amberland and that didn't work out very well.
I did learn a lot playing this variant and am looking forward to a new game. The only time I really didn't enjoy this one was a turn that was re-run and it wiped out most of the gains I had received in the previous version with a bunch of unlucky throws. Congrats to the winner!