09-25-2013, 01:39 PM
Many of us (myself included) have played in games where there were very little combat between groups and gameplay has mainly been in conquering pop centers (not actually fighting another's troops).
So is there a way that we can facilitate this aspect of the game so that it would be better? If not then many of us will go thru the entire game only conquering pop centers which gets kinda boring after a while especially after a few games being played.
To remedy this, how about if the intercept radius of all kingdoms were doubled to encourage battle between groups?
If that was allowed then there will still be the limitation of a kingdom's terrain movement point cost so that would have to be addressed with something like: during an intercept order, movement cost for the kingdom is cut by 50%.
Would that work out better for everyone and encourage battles between groups? If not then does someone have a better idea or are we stuck going thru entire games only conquering pop centers for most of us?
So is there a way that we can facilitate this aspect of the game so that it would be better? If not then many of us will go thru the entire game only conquering pop centers which gets kinda boring after a while especially after a few games being played.
To remedy this, how about if the intercept radius of all kingdoms were doubled to encourage battle between groups?
If that was allowed then there will still be the limitation of a kingdom's terrain movement point cost so that would have to be addressed with something like: during an intercept order, movement cost for the kingdom is cut by 50%.
Would that work out better for everyone and encourage battles between groups? If not then does someone have a better idea or are we stuck going thru entire games only conquering pop centers for most of us?