The final results looked like this:
1 TR Wynand 4952 6817
2 WI Yellowbeard 3677 5959
3 DA Jumbie 2831 4614
4 RD DuPont 2550 4613
5 SO Hile Troy 1628 3596
6 AN Mauler 1306 3492
7 GN Helix 1260 2310
8 UN Cargus10 926 1872
9 BL Thalion II 704 1633
10 RA DESTITUTE NOBLE 820 1270
I once wrote a thousand words to Kevin Dusi explaining why the Dark Elves were my favorite kingdom. I'm thrilled to say that I'm the first person to place the DA on the podium since the 2013 restart. (based on a basic perusal of Valhalla. I note also that over in game 120, VBallMichael has become the first to win with DA)
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PRE-GAME
The game started for me with emails to the nearby players, looking for people I could work with. I struck an agreement with the DW to give each other PC locations. And the RD and I agreed on a 12 turn NAP.
Most importantly, I made a loose alliance with the RA and SO.
Our plan was to knock our arch-rivals (WA, TR, EL) out of the game one after the other, using our 3-1 advantage to work our way across the map. We were going to avoid going for regions specifically and just commit serial genocide. The idea was that wiping 3 players off the board would create opportunities for us to gain our victory goals, while growing our kingdoms/resources and getting rid of the three players we knew for sure were going to harm us just by existing. I liked it because it was a flexible plan the allowed for opportunistic game play.
EARLY HITS
Things got immediately easier when the TR brutally and efficiently invaded the Elves and destroyed them before turn 5 was over. We had eliminated our first target without doing a thing.
We divined the WA locations and went after them. I was really torn on this because I wanted to do a comprehensive attack to prevent him regrouping, but my people were out of position and we also didn't want to give him time to grow since he was only at 7 PCs. So we ended up going in piecemeal (2 emissaries from me, 1 military from the Ranger in the south of Amberland etc)
We did reasonably well (I sacked his capital), but then the GI allied with the WA and declared the RA an enemy and now we were fighting 3-2.
Again the agenda of another kingdom saved us when the RD descended on Amberland and in 4 turns took Zarathon from the Giants and Evanon from the WA. So awestruck were they by his might that they both resigned.
At this point I figured the RD's victory goals probably involved owning a number of cities, but we had our NAP so I just enjoyed our peace. The RD had sole ownership of the Talking Mountains and all its gold since the DW had dropped out from personal issues and I was scared as Hell RD was coming for the Steppes next so I approached him about our NAP and got it extended to the end of turn 17.
I spent a few turns chasing artifacts, raising wizards and botching orders. On one turn I botched 5 orders which affected a subsequent 3.
I needed two weapon artifacts for victory and on one occasion I divined that the Trollslayer was in the possession of the 1WI, but didn't want to attack/steal from WI and start a war.
THE MIDDLE ROUNDS
At about turn 13, I approached the Witchlord to jointly either take on the RD or the AN/TR, since they seemed closest to winning.
However, the WI said he couldn't fight against the AN/TR due to a NAP and he wouldn't fight the RD due to sentiment as they had helped each other out earlier.
To me this meant that the WI was going to end up targeting me with either RD or TR helping.
The AN took the Sands from the BL, so the RA, SO an I got the BL in on a plan to take Torvale. The idea was that the AN seemed closest to victory by now owning 2 regions, so we would knock AN out of control in Torvale, take whatever TR owned in Torvale and move to the TR holdings in Oakendale.
This is where we organized a BEAUTIFUL joint operation. I had 7 emissaries of baron or higher level plus a military group to strike from the north. The SO was sending a Duke. The RA had a group to strike from the south and so did the BL. Everything was coordinated to happen together.
TWIST ENDING - A TALE OF TWO CITIES
Then the RD tried to declare victory just as our NAP was ending, so leaving him alone seemed like granting him the win without a fight. Most importantly this was the first Alamaze game where I had a chance to do an invasion and he was SPOILING my big fight in Torvale. I had put a huge amount of effort over 3 turns organizing the attack and I wanted to see it go off.
Since I felt cities were key to RD's victory conditions and since I had an Army Group in range, I moved to RD's city at Evanon on turn 17, so I could attack T18. I also moved an emissary to one of his towns in Amberland (Gold Peak) thinking to take it as well, but ultimately decided this was too provocative.
The RD was upset of course, but I told him it wasn't personal and I intended on just taking the city from him and then spend the rest of my time fighting his closest rival. He said fine, but he was still going to spank me over it. I told him he could better spend his time getting a new city for his SVC than spanking me because then I could devote my time to his rivals not to him- and hey how about a peace deal?
He agreed!
But only starting Turn 20.
I realized immediately that meant he as going to move his military to Evanon on T18, the same turn I was going to attack it. He hoped to take it back T19. I contacted the SO, asking if he could lend me a Dome spell to keep Evanon mine. I got no reply.
So I decided to switch my military over from the Torvale operation (which was still a go) and after they took Evanon on T18, used a Speed spell to get them to Zarathon. If the RD indeed moved against Evanon, I'd be able to take Zarathon city for city and keep him from victory.
Another wrinkle I faced was that the RD military had just happened to stop at one of my villages in Western Amberland where my princess was waiting to move into Torvale. I sent a message to the RD that I had an emissary at the village that I was going to use against one of his rivals, could he pretty please not attack it since taking it would not harm me in any real way, but could prevent me taking a town from his rival.
His reply was that the village was needed according to his calculations. I figured this to mean there was some percentage threshold he was trying to meet so I decided to go ahead and take Gold Peak since it would cancel out his gain.
Everything went off well, except that I did indeed lose my princess. RD showed up at Evanon just as I showed up at Zarathon.
RD felt I had deceived him. I had told him I intended to take the city and move on, and instead I had taken a town into the bargain and showed up at another of his cities.
I proposed that we have a mini-truce and not spend orders taking each other's cities.
RD said, no, he could never trust me again and would never enter any agreement with me.
So I ordered the attack on Zarathon.
Next turn report I was shocked and terrified to see I had taken control of Amberland. The SO had provided a Magical Dome for Evanon after all and I had taken Zarathon, thus accidentally giving me control of the region. I was terrified because I knew that owning two regions would make me a target.
The 1WI had already showed up at one of my towns (as I had expected from our soured negotiations). I remembered that the 1WI had an artifact I needed for victory so I had an agent steal it, having the shortname from the earlier divination.
The SO, RA, BL and I pulled off a spectacular coordinated attack in Torvale and knocked the AN out of control giving me Substantial in the region.
I ended up with everything I needed for SVC except I was short a Count-level emissary. Had the RD not taken my princess I could have won here.
It was a decline after that as the AN retaliated against me, with the WI already having targeted me. My princess escaped on the last turn, but Wynand the invincible had already won.
I did get to fight my first big battle ever in Alamaze when I guessed where the 1WI Army would teleport to and met him there with my Army Group. The battle report was glorious in its pyrotechnic complexity with my P6, P-3, P-3 against Ry Vor at P-8 and also a P-6 and P-5. Warlords in command...Skeletons and Archers and massive earthquakes and glimmering shields, The Axe of Farin and Trollslayer on my side, the Shield of Hector, Wizard Slayer and Giant Killer on his side...
My only disappointment is the 1WI set an early retreat and didn't commit to battle so things ended early without any clear victor.
-----------------
Overall, this was my most enjoyable game so far with the exception of the personal stress of bruised relations with a player whom I'd gotten along with previously.
I enjoy playing Dark Elf. I deliberately waited until my third game to play as DA since I wanted to make sure I had some competence to offer the role.
The DA is an awesome kingdom where you can trust your wizards, military, agents or emissaries. The only problem is that you never seem to have enough orders to use all those expensive toys and they tend to sit idle a lot for the cost.
I honestly can't figure out why only two people have hit the podium with DA so far. If the trend of low podium numbers keeps up, I'd recommend a tweak in probably the regional reaction levels which I found to be a big stumbling block.
Thanks to Destitute Noble and Hile Troy for working with me. Destitute Noble can be like a hyperactive puppy sometimes with his constant need to bite something, and Hile Troy enjoys radio silence too much, but they both came good when it mattered and proved their worth as allies. Hile Troy was like Han Solo at the end of Star Wars coming in to save the day at Evanon and Destitute Noble was always up for action.
I'm in the next steel game starting, as the UN, so see you all there.
1 TR Wynand 4952 6817
2 WI Yellowbeard 3677 5959
3 DA Jumbie 2831 4614
4 RD DuPont 2550 4613
5 SO Hile Troy 1628 3596
6 AN Mauler 1306 3492
7 GN Helix 1260 2310
8 UN Cargus10 926 1872
9 BL Thalion II 704 1633
10 RA DESTITUTE NOBLE 820 1270
I once wrote a thousand words to Kevin Dusi explaining why the Dark Elves were my favorite kingdom. I'm thrilled to say that I'm the first person to place the DA on the podium since the 2013 restart. (based on a basic perusal of Valhalla. I note also that over in game 120, VBallMichael has become the first to win with DA)
--------
PRE-GAME
The game started for me with emails to the nearby players, looking for people I could work with. I struck an agreement with the DW to give each other PC locations. And the RD and I agreed on a 12 turn NAP.
Most importantly, I made a loose alliance with the RA and SO.
Our plan was to knock our arch-rivals (WA, TR, EL) out of the game one after the other, using our 3-1 advantage to work our way across the map. We were going to avoid going for regions specifically and just commit serial genocide. The idea was that wiping 3 players off the board would create opportunities for us to gain our victory goals, while growing our kingdoms/resources and getting rid of the three players we knew for sure were going to harm us just by existing. I liked it because it was a flexible plan the allowed for opportunistic game play.
EARLY HITS
Things got immediately easier when the TR brutally and efficiently invaded the Elves and destroyed them before turn 5 was over. We had eliminated our first target without doing a thing.
We divined the WA locations and went after them. I was really torn on this because I wanted to do a comprehensive attack to prevent him regrouping, but my people were out of position and we also didn't want to give him time to grow since he was only at 7 PCs. So we ended up going in piecemeal (2 emissaries from me, 1 military from the Ranger in the south of Amberland etc)
We did reasonably well (I sacked his capital), but then the GI allied with the WA and declared the RA an enemy and now we were fighting 3-2.
Again the agenda of another kingdom saved us when the RD descended on Amberland and in 4 turns took Zarathon from the Giants and Evanon from the WA. So awestruck were they by his might that they both resigned.
At this point I figured the RD's victory goals probably involved owning a number of cities, but we had our NAP so I just enjoyed our peace. The RD had sole ownership of the Talking Mountains and all its gold since the DW had dropped out from personal issues and I was scared as Hell RD was coming for the Steppes next so I approached him about our NAP and got it extended to the end of turn 17.
I spent a few turns chasing artifacts, raising wizards and botching orders. On one turn I botched 5 orders which affected a subsequent 3.
I needed two weapon artifacts for victory and on one occasion I divined that the Trollslayer was in the possession of the 1WI, but didn't want to attack/steal from WI and start a war.
THE MIDDLE ROUNDS
At about turn 13, I approached the Witchlord to jointly either take on the RD or the AN/TR, since they seemed closest to winning.
However, the WI said he couldn't fight against the AN/TR due to a NAP and he wouldn't fight the RD due to sentiment as they had helped each other out earlier.
To me this meant that the WI was going to end up targeting me with either RD or TR helping.
The AN took the Sands from the BL, so the RA, SO an I got the BL in on a plan to take Torvale. The idea was that the AN seemed closest to victory by now owning 2 regions, so we would knock AN out of control in Torvale, take whatever TR owned in Torvale and move to the TR holdings in Oakendale.
This is where we organized a BEAUTIFUL joint operation. I had 7 emissaries of baron or higher level plus a military group to strike from the north. The SO was sending a Duke. The RA had a group to strike from the south and so did the BL. Everything was coordinated to happen together.
TWIST ENDING - A TALE OF TWO CITIES
Then the RD tried to declare victory just as our NAP was ending, so leaving him alone seemed like granting him the win without a fight. Most importantly this was the first Alamaze game where I had a chance to do an invasion and he was SPOILING my big fight in Torvale. I had put a huge amount of effort over 3 turns organizing the attack and I wanted to see it go off.
Since I felt cities were key to RD's victory conditions and since I had an Army Group in range, I moved to RD's city at Evanon on turn 17, so I could attack T18. I also moved an emissary to one of his towns in Amberland (Gold Peak) thinking to take it as well, but ultimately decided this was too provocative.
The RD was upset of course, but I told him it wasn't personal and I intended on just taking the city from him and then spend the rest of my time fighting his closest rival. He said fine, but he was still going to spank me over it. I told him he could better spend his time getting a new city for his SVC than spanking me because then I could devote my time to his rivals not to him- and hey how about a peace deal?
He agreed!
But only starting Turn 20.
I realized immediately that meant he as going to move his military to Evanon on T18, the same turn I was going to attack it. He hoped to take it back T19. I contacted the SO, asking if he could lend me a Dome spell to keep Evanon mine. I got no reply.
So I decided to switch my military over from the Torvale operation (which was still a go) and after they took Evanon on T18, used a Speed spell to get them to Zarathon. If the RD indeed moved against Evanon, I'd be able to take Zarathon city for city and keep him from victory.
Another wrinkle I faced was that the RD military had just happened to stop at one of my villages in Western Amberland where my princess was waiting to move into Torvale. I sent a message to the RD that I had an emissary at the village that I was going to use against one of his rivals, could he pretty please not attack it since taking it would not harm me in any real way, but could prevent me taking a town from his rival.
His reply was that the village was needed according to his calculations. I figured this to mean there was some percentage threshold he was trying to meet so I decided to go ahead and take Gold Peak since it would cancel out his gain.
Everything went off well, except that I did indeed lose my princess. RD showed up at Evanon just as I showed up at Zarathon.
RD felt I had deceived him. I had told him I intended to take the city and move on, and instead I had taken a town into the bargain and showed up at another of his cities.
I proposed that we have a mini-truce and not spend orders taking each other's cities.
RD said, no, he could never trust me again and would never enter any agreement with me.
So I ordered the attack on Zarathon.
Next turn report I was shocked and terrified to see I had taken control of Amberland. The SO had provided a Magical Dome for Evanon after all and I had taken Zarathon, thus accidentally giving me control of the region. I was terrified because I knew that owning two regions would make me a target.
The 1WI had already showed up at one of my towns (as I had expected from our soured negotiations). I remembered that the 1WI had an artifact I needed for victory so I had an agent steal it, having the shortname from the earlier divination.
The SO, RA, BL and I pulled off a spectacular coordinated attack in Torvale and knocked the AN out of control giving me Substantial in the region.
I ended up with everything I needed for SVC except I was short a Count-level emissary. Had the RD not taken my princess I could have won here.
It was a decline after that as the AN retaliated against me, with the WI already having targeted me. My princess escaped on the last turn, but Wynand the invincible had already won.
I did get to fight my first big battle ever in Alamaze when I guessed where the 1WI Army would teleport to and met him there with my Army Group. The battle report was glorious in its pyrotechnic complexity with my P6, P-3, P-3 against Ry Vor at P-8 and also a P-6 and P-5. Warlords in command...Skeletons and Archers and massive earthquakes and glimmering shields, The Axe of Farin and Trollslayer on my side, the Shield of Hector, Wizard Slayer and Giant Killer on his side...
My only disappointment is the 1WI set an early retreat and didn't commit to battle so things ended early without any clear victor.
-----------------
Overall, this was my most enjoyable game so far with the exception of the personal stress of bruised relations with a player whom I'd gotten along with previously.
I enjoy playing Dark Elf. I deliberately waited until my third game to play as DA since I wanted to make sure I had some competence to offer the role.
The DA is an awesome kingdom where you can trust your wizards, military, agents or emissaries. The only problem is that you never seem to have enough orders to use all those expensive toys and they tend to sit idle a lot for the cost.
I honestly can't figure out why only two people have hit the podium with DA so far. If the trend of low podium numbers keeps up, I'd recommend a tweak in probably the regional reaction levels which I found to be a big stumbling block.
Thanks to Destitute Noble and Hile Troy for working with me. Destitute Noble can be like a hyperactive puppy sometimes with his constant need to bite something, and Hile Troy enjoys radio silence too much, but they both came good when it mattered and proved their worth as allies. Hile Troy was like Han Solo at the end of Star Wars coming in to save the day at Evanon and Destitute Noble was always up for action.
I'm in the next steel game starting, as the UN, so see you all there.