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Game 128 - Steel Resurgent
#21
This game is heating up quickly. The center of the board is hot. Giants and Warlocks in Arcania (yes, Warlock, your folks have been spotted there), Witchlords and Reds in Amberland, Blacks roving all over the place, Trolls and Ancient Ones in Runnimede, should be a blast. Good luck to all (well, except the nasty trolls who want Runnimede).
My declaration of the Red was for trade purposes. I have enough problems down here. So, unless there is some connection between the GI/WA attack on Arcania and the TR/AN attack on Runnimede, then I have no issues with anyone other than TR/AN.
And I am hopeful nobody sends help because I want to die a martyr to the great DuPont and his three rampaging troll armies.

#22
I think I thought I saw a large supply of food heading to the North last turn to that same guy setting on Avalon with his 1WI division 2 artifacts in tow and a sexy P5 wizard. But hey all is good you are neutral right.

I figure I should give fair warning the blinding lights started last turn in Amberland. Caught two RD groups and the large black army group. The dragons should take there first town three turns into the fight this turn, my capital.

#23
Yep I sold food north

#24
Just a friendly reminder. Hire and train agents. It's good for the economy of Alamaze.

#25
It would seem the axis of evil has recruited another member the Unseen Cloud. Not be confused with silent and deadly. I am hearing reports the RD is starting to reach into Oakendale. Makes me wonder if the EL has already been chosen as the next victim to the unholy alliance. The 1WI has teleported closer to his homeland more than 5 squares from his last stop. Is he protecting those artifacts that have boosted him to the early lead? If he wishes to continue to try and take my PCs he must move down and could be guessed approximate position if anyone is interested in a few artifacts. The BL I believe is axacting a little payback on the GI this turn for some heated conversations. Will be close I am not sure if I can keep control this turn. When I count the give and take they are plus another town and that is assuming the SO is not invisible on a few pop centers. I could easily loose a village close to the boarder. We did see a curious little dwarf brigade peek into the region, but I figure he has not fully joined the axis just wandering maybe looking for his Axe. Does seem to have some coordination with the RD though. Odd the RD did not move an emissary into my old capital but a DW group shows up the same turn the RD group moves away. The question will come if the DW stays in the same spot and has not moved on.
Lets see what the next turn brings

#26
Very nice to see the posts about the action. Please keep in mind, no one outside the game will know what position you are unless you tell us. Try to give the kingdom name about whoever you are talking about and the persona if you like. Keep posting!

#27
It is actually a defensive coalition (not an evil alliance) to protect against the initial aggressor, the mean and brutal Giant who just ran into Arcania and said: "This shall be mine." Even when offered a third of the region, he said: "Nope, I want control." So, the Demon Prince sought help from others against a GI/WA invasion. The RD and WI joined the defensive coalition. I, as the mighty Black Dragons, was on the fence, but then the Giant convinced me to join against him. Wiped his capitol this turn and am sitting at his new capitol this turn. Oops. Anyway, I am not really part of the group, just having fun taking out Giant capitols since he sort of asked me to. Turn 7 and fun is all around. Also, poor Gnome getting sacked by the joint invasion of the TR/AN.

#28
Actually, 90% of the damage to the GN has been done by me, the TR. I have taken 4 villages and 2 towns (and will re-take 1 village next turn). The AN is now at Cradia while the GN is goaltending his capital town. My troops have had fun playing 'Gnomeball' - which involves punting hapless gnomes over the walls of their towns and villages. And if the walls are too high, well, points for a good bounce.

#29
Just another friendly reminder. Train and hire agents. The poor Underworld king depends on this revenue stream. It's also very interesting data that I have on who is training the most (besides me of course).

#30
(03-04-2014, 09:47 PM)DuPont Wrote: Actually, 90% of the damage to the GN has been done by me, the TR. I have taken 4 villages and 2 towns (and will re-take 1 village next turn). The AN is now at Cradia while the GN is goaltending his capital town. My troops have had fun playing 'Gnomeball' - which involves punting hapless gnomes over the walls of their towns and villages. And if the walls are too high, well, points for a good bounce.

Actually, DuPont, you have done 100% of the damage thus far to the innocent, harmless, productive Gnomes. The Ancient Ones just handed me some diplomats and then disappeared. They are at the City now, so maybe they will start carrying their weight in this invasion. By the way, as I told you in email, Gnome punting has been outlawed for years, and your re-introduction of the sport will not go unnoticed in the history books.



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