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Status Points
#11
Can we please confirm that the pdf is correct and not a typo regarding enemy/ally status points? I tend to think it's a typo and you still gain points for allies and lose them for enemies.

Thanks
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#12
(02-27-2014, 09:09 PM)Acererak Wrote: Can we please confirm that the pdf is correct and not a typo regarding enemy/ally status points? I tend to think it's a typo and you still gain points for allies and lose them for enemies.

Thanks

It is correct.

There was discussion on this, related to recent forum topics. The idea is that a kingdom that has to overcome multiple enemies accomplishes more than one that is aided by multiple allies.
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#13
The PDF is correct
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#14
(02-27-2014, 09:20 PM)Cipher Wrote: The PDF is correct

At this point I think most enemy declaration is actually a defensive action to impact reagional reactions and block emmies with groups.

I think there would be more enemy declarations if it was required to issue offensive actions like 150 vs a kingdom. It could also be extended to include 320/330. Has this been considered?
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#15
The thing with agents is they die fairly often. A high level wizard has less probability of being killed than an agent. Almost any activity someone would use a good agent for entails a chance he gets killed. Agents can't go "Wraith Form" and also vulnerable to sleep/assassination combo.

Agreed an L7 isn't equitable to a good wizard but a lot of variables beyond $$ into raising those guys. A wiz casts a spell and it 100% happens versus you pour 30-40K into bumping up an agent and he dies on his 1st mission (which happens often).
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#16
Kalrex makes an excellent point regarding agents and status points.
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#17
(02-28-2014, 12:27 AM)Acererak Wrote: Kalrex makes an excellent point regarding agents and status points.

I would like to investigate the Wraith Form agent idea. Sounds like the best solution to me!
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#18
(02-24-2014, 10:58 PM)Acererak Wrote: Found this Rick originally posted. This must be it?

I would object that a level 7 agent is the same as a P5 wizard however. 15 out of 15 players would choose a P5 wizards over a level 7 agent. If they wouldn't I would be happy to fight them.

It doesn't look like the new status points were implemented. My points add up only when I use the old method.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#19
I have an inquiry into Cipher. He does everything with the code. I just send him stuff in Word and Excel.

In Fall of Rome, you see each element that gives you status points, and you see the total (but not details) for all the other kingdoms, identified. I think I want to move to that in one of the next updates.

Also in Fall of Rome, there are various health statuses. In Alamaze, you live or you die. In Fall of Rome, a character can have light, serious, or critical wounds (or be killed). A High Priestess gets weary, and then may be exhausted instead of dying.
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#20
I can't seem to find the old Points system. I'd be curious to check it against some recent games.
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