Can we please confirm that the pdf is correct and not a typo regarding enemy/ally status points? I tend to think it's a typo and you still gain points for allies and lose them for enemies.
Thanks
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The thing with agents is they die fairly often. A high level wizard has less probability of being killed than an agent. Almost any activity someone would use a good agent for entails a chance he gets killed. Agents can't go "Wraith Form" and also vulnerable to sleep/assassination combo.
Agreed an L7 isn't equitable to a good wizard but a lot of variables beyond $$ into raising those guys. A wiz casts a spell and it 100% happens versus you pour 30-40K into bumping up an agent and he dies on his 1st mission (which happens often).
Kalrex makes an excellent point regarding agents and status points.
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10-25-2014, 10:49 PM
(This post was last modified: 10-25-2014, 10:54 PM by Ry Vor.)
I have an inquiry into Cipher. He does everything with the code. I just send him stuff in Word and Excel.
In Fall of Rome, you see each element that gives you status points, and you see the total (but not details) for all the other kingdoms, identified. I think I want to move to that in one of the next updates.
Also in Fall of Rome, there are various health statuses. In Alamaze, you live or you die. In Fall of Rome, a character can have light, serious, or critical wounds (or be killed). A High Priestess gets weary, and then may be exhausted instead of dying.
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I can't seem to find the old Points system. I'd be curious to check it against some recent games.