03-24-2014, 01:51 AM
(03-24-2014, 01:19 AM)The Gray Mouser Wrote:(03-24-2014, 01:11 AM)Daredevil Wrote: Great point Mouser but not related to what did happen here.
Alright, and I see I am going against the grain, but if Putin tells Obama he is not going to invade Eastern Ukraine, ah, never mind, the analogy doesn't work in the Alamaze muti-verse.
My main point is there should be far fewer NAPs and those that persist should be limited in scope, not "Game long NAP - agree or be the target!" The game designer likely must fix this as it doesn't seem the players will.
I'm also not too hot on "exposing" players. You can make a note on your experience with Player A in Game B. You might be surprised how it changes with player A in Game C. Again, Alamaze would be a more boring place if everyone behaved like ants.
I think your conclusion is right here, Mouser. If the perceived issues around NAPs are to be fixed, the game design should be altered.
Having said that, I'd personally caution against this. Most of the people that have posted to this thread aren't upset about the existence of NAPs or their specific architectures, but rather are commenting on the specific incident in question.
You've already done a great job introducing formats that eliminate or prevent the need for NAPs....which I find very enjoyable. Why not let the regular Steel variant exist as is?
Obviously, the choice is completely yours...but I'd hardly look at the back and forth on this particular post as a mandate from the player community to deal with the disruptive force of NAPs.
My two cents.