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#149 - Magic High Profile Game
#11
(09-17-2014, 10:06 PM)Hawk_ Wrote:
(09-17-2014, 05:33 PM)Lord Diamond Wrote:
(09-17-2014, 03:41 PM)Hawk_ Wrote:
(09-17-2014, 03:04 PM)Cipher Wrote:
(09-17-2014, 02:59 PM)DuPont Wrote: Will the 170/171 changes take place before turn 1 is run? Or will it still be the old system?

Probably more important if the changes are in for turn 2.
Currently those changes are scheduled for implemenation around 9/22, which is about a week before turn 2.
There is always a chance for a delay, but the safe assumption would be that the new formulas will be in place for turn 2 of this game.


How about the 565 changes? Can inactive groups recruit WY/OR/OG?

Do the 565's require a leader?

Will there be caps on the total combined 565d troops?

I think they are saving those changes for 3rd Cycle.

You could be right based on Cipher's comment. I got so confused by the Change thread below that I had already limited my 565 groups to 5 brigades or less. I was under the impression that this was going to happen soon.

http://kingdomsofarcania.net/forum/showt...hlight=565

As was I, but Rick clarified that this week.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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