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Valhalla - Kingdoms of Alamaze
#71
The first post in this thread has been updated with details from Game 166.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#72
The first post in this thread has been updated with details from three games.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#73
(06-15-2015, 08:21 PM)Lord Diamond Wrote: The first post in this thread has been updated with details from three games.

Very interesting how the RD, TR , and GI aren't doing all that great in the rankings.  Not saying that is a bad thing, just surprising to me.  

Maybe changes to attrition are having affects.  Or the new status point system just doesn't favor them. 

The other thing I think is surprising is the contrast between the AN and DE in rankings.
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#74
Another factor with the bigs is they are left out of games as a group at times which means no points. I think some new rules making artifacts easier for them should help some. I find the GI to still be a power house even after the small nerfing.
DE had a run of the top players playing and winning with them. Likely will start to come back down
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#75
Here is the percent of times each kingdom has seen play (if it helps).  This is based on all of the "Classic" games listed on pages 13 & 14 of the current Valhalla that LD just posted (this is not counting titan, warlord or primeval games).  

Kingdom            Active    Inactive
Gnomes             100.0% 0.0%
Black Dragons    98.0%   2.0%
Dark Elves         98.0%   2.0%
High Elves         98.0%   2.0%
Red Dragons      98.0%   2.0%
Dwarves            94.0%   6.0%
Trolls                94.0%   6.0%
Witchlord           94.0%   6.0%
Stone Giants      92.0%   8.0%
Rangers            92.0%   8.0%
Sorcerer            92.0%   8.0%
Warlock             88.0%   12.0%
Demon Princes   86.0%   14.0%
Ancient Ones      84.0%   16.0%
Underworld        80.0%   20.0%
The Frost Lord,
Centurion in the Military War College
Pioneer of Alamaze
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#76
I find it interesting that the GN has been in every classic game played since 2013.
The Frost Lord,
Centurion in the Military War College
Pioneer of Alamaze
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#77
(06-16-2015, 02:11 PM)Jumpingfist Wrote: Another factor with the bigs is they are left out of games as a group at times which means no points.  I think some new rules making artifacts easier for them should help some.  I find the GI to still be a power house even after the small nerfing.
DE had a run of the top players playing and winning with them.  Likely will start to come back down

Page 2 of Valhalla is sorted by Total Status Points (high to low).  So, JF is correct that if the kingdom did not play, it did not get any SP's for that particular game. 

The WI has only been active 94% of the time, yet it has the most SP's by far.  And the UN plays 4 out of every 5 games, yet it is ranked 8th out of 15.  ...interesting. 
The Frost Lord,
Centurion in the Military War College
Pioneer of Alamaze
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#78
The bottom three on the active percentage rankings are AN DE UN - the default unplayed kingdoms in Anon games until recently.
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#79
I thought the DE was at the top, basically. Those are probably the three most complicated kingdoms to play, and believe me, took the most time to hatch. 

So, pride in one hand on that complexity, but also thinking that might not be what players want.  Although there has been interest in the Necromancer.... 
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#80
The first post in this thread has been updated with details from Game 172.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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