Since we came back in April, 2013 and started improving the game ("making changes"), we have been doubted most steps of the way by the old timers. Examples:
1. "Dragons won't have 600 archers, 800 cavalry, and 600 infantry?"
2. "Does this mean we can't use the Classic map anymore?"
3. "Now I can't print the turns with all this pdf stuff and graphics and how long the turns are."
4. "I can't build 12 fleets in a single turn in a sea that I have never seen?"
5. "How can this position compete without a HP at the start?"
6. "Why won't those guys drown? They used to drown."
7. "Now you don't want a P2 with a brigade to take a city with Diplomacy? Why do you hate magic?"
8. "How can the wizard kingdoms even compete with the "nerfed" Chaos?
We also added a forum, lots of support@alamaze.co, a website to signup.
Lately we've had tremendous pro-bono support from Uncle Mike for the tremendously important web order entry and order checking, and from Diamond for the incredible new Valhalla.
Not to leave out the most important piece, none of this would have started to begin with, or seen it to where we are now, without Cipher. He is the blood pulsing through Alamaze.
So, given the strong resistance at times to what we want to do to improve Alamaze, and that the 565's and some other ideas that bridge to 3rd Cycle will cause temporary heartburn with some players, Cipher has given a greenlight to making certain necessary (I get to choose on that) changes to 2nd Cycle as you know it, and putting the more avante garde changes into a new 2nd Cycle scenario. Then players can decide if they want to play in the game mostly as it exists now, or to jump a chasm into what will be closer to 3rd Cycle, which is the path to Kingdoms of Arcania. Third Cycle will be on a new map with some new kingdoms, redone spells, etc. = a ways off.
The new scenario may not be much more (like a week?) more time consuming to implement the 565's and other cool changes, but meanwhile the players that don't want the game to change can still play the game they know.
Oh, so that reminds me regarding the above and changes:
9. Now likely more than 10 possible game types.
10. Average about $2 a turn instead of $7.50.
11. Barring a weird game problem, turn around is in hours, not days.
12. Bringing on web order entry and order checking that is drawing raves.
But nostalgia is a part of all of us, so maybe the 4th Scenario is the way to go to allow players to choose. Red pill, or blue pill.
1. "Dragons won't have 600 archers, 800 cavalry, and 600 infantry?"
2. "Does this mean we can't use the Classic map anymore?"
3. "Now I can't print the turns with all this pdf stuff and graphics and how long the turns are."
4. "I can't build 12 fleets in a single turn in a sea that I have never seen?"
5. "How can this position compete without a HP at the start?"
6. "Why won't those guys drown? They used to drown."
7. "Now you don't want a P2 with a brigade to take a city with Diplomacy? Why do you hate magic?"
8. "How can the wizard kingdoms even compete with the "nerfed" Chaos?
We also added a forum, lots of support@alamaze.co, a website to signup.
Lately we've had tremendous pro-bono support from Uncle Mike for the tremendously important web order entry and order checking, and from Diamond for the incredible new Valhalla.
Not to leave out the most important piece, none of this would have started to begin with, or seen it to where we are now, without Cipher. He is the blood pulsing through Alamaze.
So, given the strong resistance at times to what we want to do to improve Alamaze, and that the 565's and some other ideas that bridge to 3rd Cycle will cause temporary heartburn with some players, Cipher has given a greenlight to making certain necessary (I get to choose on that) changes to 2nd Cycle as you know it, and putting the more avante garde changes into a new 2nd Cycle scenario. Then players can decide if they want to play in the game mostly as it exists now, or to jump a chasm into what will be closer to 3rd Cycle, which is the path to Kingdoms of Arcania. Third Cycle will be on a new map with some new kingdoms, redone spells, etc. = a ways off.
The new scenario may not be much more (like a week?) more time consuming to implement the 565's and other cool changes, but meanwhile the players that don't want the game to change can still play the game they know.
Oh, so that reminds me regarding the above and changes:
9. Now likely more than 10 possible game types.
10. Average about $2 a turn instead of $7.50.
11. Barring a weird game problem, turn around is in hours, not days.
12. Bringing on web order entry and order checking that is drawing raves.
But nostalgia is a part of all of us, so maybe the 4th Scenario is the way to go to allow players to choose. Red pill, or blue pill.