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10-28-2014, 11:25 PM
(This post was last modified: 10-28-2014, 11:26 PM by Jumpingfist.)
I know a lot going on and I am not complaining about late turns. I would like to know when turns are run and which ones so I can determine if I missed a game result or if it has just not been processed yet. I would prefer game numbers vs all processed because then I can see if a game got missed or over looked. I would guess this helps with less support emails as well if we are all in the loop. One post at the end of the day is fine.
Thanks for the updates we have gotten. They do help and even though we would all like our turns asap we do understand there are more important things. I do hope for a speedy recovery of the little guy.
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It would be great if the game master had a simple and easy way to let the players in the particular game know about delays. Maybe a unique distribution list for each game. Or even just a post here on the forums.
Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.
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I am not looking to have anything fancy created, although I like the idea. Just the standard process update on processing days with what was run and what is in queue is all the info really needed to figure out if your game was run or is at least in queue to be run if it missed the due date.
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10-31-2014, 11:13 PM
(This post was last modified: 10-31-2014, 11:17 PM by Ry Vor.)
You have a lazy gamemaster is the simple answer. Yes, why not just post each day to the forum on what he did, and he does do that most days. But on this week where multiple family members have surgeries and there were various crashes, lots of requests for service changes, invoicing, replies to support inquiries, setting up a complicated game, and yes, lots of turns didn't get emailed on a new system we have been trying, so that is a different process, to after the fact, get them out. So the gamemaster, late in the evening or night, in the last week, hasn't been good about going through his notes on all that happened that day and posting on the forum.
The idea had been that we didn't need to give an update each day on that we did do everything scheduled, because we had been doing everything scheduled each day. So we instead would only update if something didn't happen that was supposed to. Again, this confluence of events in the last week or two has had an impact.
Uncle Mike has revealed a clue to a secret project that also addresses this issue and whose objective is to further allow for player expansion by simplifying daily tasks to increase time for other things as well as capacity.