Posts: 445
Threads: 24
Joined: Jul 2014
Reputation:
4
I got it on the 2nd send. BTY I do not know what you did, but the turns look really much better now. I really like the breakdown of status points showing what earned you what.
Posts: 2,585
Threads: 42
Joined: Jan 2014
Reputation:
7
I love the break down of status Points. not sure I should know exactly who each point total belongs to though.
no more regions grabbed this turn interesting. Though I am sure some half regions are making more output than the mists. maybe it will be like a club for a car. Why come spend all that effort to take a region for peanuts in return.
Posts: 173
Threads: 8
Joined: May 2014
Reputation:
0
Up grading fleets with new #630 order enhancements...anyone want to sea patrol to find out how well they work? In sea "D"
Posts: 2,194
Threads: 111
Joined: Mar 2013
Reputation:
22
I had a question about the bribe order (# 900) so I'll answer it here.
Bribe has the same chances of success for your agent as stealing food/gold (25% base success, 25% base capture). So a level 3 agent (the minimal agent level for a bribe) has a 40% success and 5% capture (not including the level of the emissary targeted for the bribe which will increase/decrease this value).
If the agent is successful then I check if the target emissary knows a skeleton and knowledge is based upon the emissary level and has the same percentages as its political power. So bribing a prince has 80% chance of knowing a skeleton. Bribing a king is 100% knowledge successful (costs 10,000 gold to bribe a king/queen/regent/consul btw) but has a higher chance of capturing the agent.
Bribing a prisoner (may only bribe your own prisoners) is as above but does not have a chance of capture.
Hope this helps...