Follow This Easy Process To Get Started Playing Alamaze
Step #1 - Register for Forum Account
Step #2 - Create New Player Account
Step #3 - Sign In (to issue turn orders and join games) ATTENTION: After Creating Player Account and Signing In, select the GAME QUEUE link in the Order System screen to Create or Join games.
(06-13-2015, 09:11 PM)Jumpingfist Wrote: For the criteria asked for all the team speperated from each other. I still like the teams as a whole but agree GN team is likely the weakest and RA team strongest. we fully expected to get the GN team due to the feudal chivalry rules in place. But some how ended up with AN team. The GN team was gunning for AN team starting turn one so this left us no choice but to respond. Leaving the other two teams a choice fight each other or one of us. I think any of these teams if left realitively alone could win. But some are in a better position for that than others.
Also still much prefer to do the warlords style draft vs predetermined teams any time. A fair draft not some waited version of a draft.
I definitely agree that drafting is better...
For predetermined teams, I suggest:
UN + RA + WA
GN + AN + WI
DE + DA + SO
BL + DW + EL
The four southern kingdoms are on four different teams.
The three wizard kingdoms (and EL) are on different teams.
No team contains Natural Enemies.
Kingdoms with two cities are paired with kingdoms that share a region.
(06-12-2015, 08:30 PM)Hawk_ Wrote: I think the team design favors the AN SO DW and the DE RA EL. Both teams were leaders in the 2 versions of this that have been played.
Agree. I was glad our team got one of the two teams I thought were strongest.
And my long-held belief about luck holds true. Our three kingdoms (DE, RA, EL) were not targeted by anyone early on.
I guess it was just not in anyone's immediate strategy. That lucky break gave us a big head start with two southern regions early on.
The other strong team (AN SO DW) lagged a bit with no southern region (SO headed north and left Synis to the RA) and with the AN a target early.
Yes I am very much responsible for my own pain.
I started the balanced team thread and endorsed the split suggested by JFist.
Just saying we should go back to the drawing board with this program...
I think it was a good experiment, but the results have convinced me pretty strongly that Magic and Warlords games should be by draft only.
I doubt I'd be interested in set teams unless I got my first or, at worst, second preference, and given the rankings I'm skeptical how often I would receive that.
I will get the Valhalla files updated tomorrow. Just FYI.
Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.
(06-14-2015, 10:32 PM)HeadHoncho Wrote: I think it was a good experiment, but the results have convinced me pretty strongly that Magic and Warlords games should be by draft only.
I doubt I'd be interested in set teams unless I got my first or, at worst, second preference, and given the rankings I'm skeptical how often I would receive that.
I find that comment curious. I think you, HH, could win with any kingdom, given your skill. Same with Jumpingfist. I thought Hawk's suggested teams as balanced as any, and game #164 with those teams is still going on and very much in doubt.
On a related note, I think I like the Magic format, with diplomacy limited to within the team, the best. Just seems a bit more intense than Anonymous and not as demanding as full diplomacy. I also think the Independence game went just as hoped in the early going and is a nice cross between full diplomacy and anonymous.
Thanks for the kind words. As you know, I'm a big process guy, however, and it would probably just bug me too much believing that starting teams were unbalanced, and then be stuck with one of them.
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.