10-15-2015, 12:47 PM
It actually frustrates me a little to hear that because the new Alamaze GUI system is fairly close to how Fall of Rome operated from what I understand.
The new GUI site uses dropdown lists which is a significant improvement for the players than digging thru the rulebook to fill out an order. I bet some of the newer players didn't even know that an agent can poison the food supplies of an opponent because 615 wasn't listed in the agent section of the rulebook. Well, that's no longer a problem because the user will be able to see all the commands possible for their characters in their appropriate dropdown list.
Since the map background is the biggest difference between the two games then just imagine that our new site has a map backdrop and it'll be fairly close to being the same kind of interaction for them when filling out their orders because the player will be using the same dropdown lists as now to issue their commands. So the experience of issuing commands for 3rd Cycle will be just about the same as Fall of Rome (just without the map backdrop).
Other similarities are that 3rd Cycle already has additional leader ranks (e.g., Lord Commander) and troop training levels (Green to Elite) that are just about the same as Fall of Rome. I can easily add more TAC selections to 3rd Cycle if Ry Vor wanted so that's not a problem. 3rd Cycle also has kingdom traits which are a nice improvement over Fall of Rome as well as new buildings to construct like a Temple or Hobbit Trading Company and medallions for leader decorations as shown here: http://www.kingdomsofarcania.net/forum/s...6#pid31586
Fall of Rome mainly had humanoid troops but that's not an issue with Alamaze since we've already had games without Trolls or Dragons so if you're looking for the same kind of experience, you can have it. If Fall of Rome had bigger militaries then I can add a new variant called Conquest where the size of initial troops are doubled and groups have higher ranked leaders to start the game. If magic turns you off then we can have another variant called Mundane where kingdoms don't have any wizards for a pure military type of contest between players. Both of these variants and others are easy for me to do and can provide the same kind of experience as Fall of Rome did plus more.
So the 3rd Cycle version of Alamaze and the upcoming Kingdoms of Arcania game offers everything that Fall of Rome did but with greater variation being possible between games. We're actually working with a more advanced and sophisticated gaming platform than Fall of Rome so we can do everything that the older game did plus a whole lot more!
So I'd say, let the former Fall of Rome players give 3rd Cycle a chance and they'll see that it's fairly close to what their used to until I have the interactive map ready later this year/next year. Let me know if I'm wrong and I can change the code or GUI to get those players back. So no more talk of missing the good ole days because we're offering so much more with the upcoming releases of the game. If anyone feels differently then let me know and I can make the change to the software to accommodate everyone's wishes.
The new GUI site uses dropdown lists which is a significant improvement for the players than digging thru the rulebook to fill out an order. I bet some of the newer players didn't even know that an agent can poison the food supplies of an opponent because 615 wasn't listed in the agent section of the rulebook. Well, that's no longer a problem because the user will be able to see all the commands possible for their characters in their appropriate dropdown list.
Since the map background is the biggest difference between the two games then just imagine that our new site has a map backdrop and it'll be fairly close to being the same kind of interaction for them when filling out their orders because the player will be using the same dropdown lists as now to issue their commands. So the experience of issuing commands for 3rd Cycle will be just about the same as Fall of Rome (just without the map backdrop).
Other similarities are that 3rd Cycle already has additional leader ranks (e.g., Lord Commander) and troop training levels (Green to Elite) that are just about the same as Fall of Rome. I can easily add more TAC selections to 3rd Cycle if Ry Vor wanted so that's not a problem. 3rd Cycle also has kingdom traits which are a nice improvement over Fall of Rome as well as new buildings to construct like a Temple or Hobbit Trading Company and medallions for leader decorations as shown here: http://www.kingdomsofarcania.net/forum/s...6#pid31586
Fall of Rome mainly had humanoid troops but that's not an issue with Alamaze since we've already had games without Trolls or Dragons so if you're looking for the same kind of experience, you can have it. If Fall of Rome had bigger militaries then I can add a new variant called Conquest where the size of initial troops are doubled and groups have higher ranked leaders to start the game. If magic turns you off then we can have another variant called Mundane where kingdoms don't have any wizards for a pure military type of contest between players. Both of these variants and others are easy for me to do and can provide the same kind of experience as Fall of Rome did plus more.
So the 3rd Cycle version of Alamaze and the upcoming Kingdoms of Arcania game offers everything that Fall of Rome did but with greater variation being possible between games. We're actually working with a more advanced and sophisticated gaming platform than Fall of Rome so we can do everything that the older game did plus a whole lot more!
So I'd say, let the former Fall of Rome players give 3rd Cycle a chance and they'll see that it's fairly close to what their used to until I have the interactive map ready later this year/next year. Let me know if I'm wrong and I can change the code or GUI to get those players back. So no more talk of missing the good ole days because we're offering so much more with the upcoming releases of the game. If anyone feels differently then let me know and I can make the change to the software to accommodate everyone's wishes.