01-13-2020, 08:20 PM
Hey guys, I wrote this article/ad to be run as part of a Facebook campaign. You guys have all been so great about helping out I would love ya'lls feedback and proofreading abilities. I am excited to say we have been hard at work creating a new training funnel that should go a long way to helping us start training potential players and filling some spots. it starts right on our Landing Page. Please feel free to check it out. Just hit enter on our landing page and it will walk you through the three steps of Alamaze training. https://www.abanak.com/alamaze
Here is the article. Enjoy
Alamaze: An Old Game Gets New Life in a Modern World.
Some people remember a time when getting together with friends to game, usually involved books, dice, and an active imagination.
But will they remember a play by mail game known as Alamaze?
Alamaze has found a resurgence. In this day and age where headphones, game counsels, and a fast internet connection are synonymous with gaming.
Alamaze is a multi-player, deep strategy game, that is set in the high fantasy realm of Alamaze, initially released in 1985 as a Play-by Mail (PBM) game.
PBM games had a small but very dedicated fan base.
What made the PBM game so popular was the depth of strategy the genre allowed, and the time flex ability it gave.
Imagine, getting a week or more to be able to study your maps carefully, and to plan your strategy. This was an excellent feature for players with busy lives.
PBM games also provided a venue for friends to continue to game together even if life had moved them many miles apart.
The PBM concept was simple. People had a period of time to do their turns. Usually a week or more. Then they would mail their turn to a moderator; the moderator subsequently processed all the turns simultaneously and mailed the results back to the players.
After the advent of Massive Multiplayer Online (MMO) games. A decline was felt in the play-by-mail game genre. Gamers were interested in more instant gratification from their game time.
MMOs can be fun, but they do have their drawbacks. The games still require players to spend large amounts of time in-game, in order to advance. The amount of time they require has been known to cause problems with players' jobs, relationships, and even their health.
Also, MMOs have players follow along with the game designers' storylines, giving little opportunity for players' imaginations to influence the storyline.
Alamaze is a fantasy-based online wargame or (RPG) that has been adapted to the modern world from its play by mail roots.
Turns are no longer sent in by mail.
Instead, they are directly inputted into the game's Online Order Input System (OOIS).
However, with a game clock that is typically set for 72 hours, players enjoy ample time to study their maps, plan their strategies, and turn in their orders. And all at a time, that is convenient for them.
Orders typically can be inputted in about 30 minutes.
Once each player has indicated ready, or the turn clock runs out, all orders are processed simultaneously, and results are sent to players via email.
Communication between players takes place on the game's forums.
Players can negotiate trade deals, diplomatic deals, as well as engage in some good old-fashioned role-playing banter.
Each player controls one of 24 unique kingdoms. Each kingdom has its own unique capabilities.
Each starting region offers its own unique advantages.
Players must take those advantages and abilities into consideration when choosing their strategy.
Each player controls a king, mages, diplomats, agents, and armies. That has more than 100 types of individual orders, 100 types of spells, and more than 50 different artifacts.
Players must oversee the production of resources while trying to seek a balance between offensive and defensive capabilities.
It is no wonder that Alamaze is often referred to as "chess on steroids."
However, all these factors allow for styles of play that are as varied as the players themselves.
New games are formed, and the rules are posted on the game forums. Players signup for games they are interested in playing based on the rules of that game. When players signup, they pick their draft position on a first-come, first-serve basis.
When the game is full, the draft is started.
To keep the game balanced a two-round draft system is used.
In the first round, each player chooses a kingdom or a region. Starting with the player in the first position and going to the twelfth.
In the second round, players choose the opposite of what they decided in the first round. Starting with the twelfth player and working its way back to the beginning.
Decisions and strategies often change as players start to see how the game board is filling out.
Once each player has made their choices, they then enter them into the game queue.
Once all 12 players have entered their choices, the computer sends out their turn zero sheets, and the game is started.
At times, the game signup and draft process can take several days, so players who are looking for instant gratification would probably not be a good fit for Alamaze.
The game continues until one player can take control of 4 of the 13 starting regions and declare victory.
If no one can claim a victory by turn 40, the game ends, and the winner is determined by status points.
On average, games can last up to three months, providing exceptional value and much enjoyment to their players.
Players who have more time or want more action can choose to play in more games.
Alamaze is not a game for the weak of heart. Competition can be fierce. Alamaze attracts many top-level strategy gamers. It also tends to attract very detail-oriented professionals, because of the time flexibility the game offers.
For many of its players, Alamaze has become their private little, "me time," that even their spouse does not resent.
Alamaze is not a game that plays well on the phone. Players will want a larger screen to be able to study their maps and plan their strategies.
Even if a potential player feels intimidated because of the depth of competition. Alamaze provides a three-step system to help players get the experience they need to become a contender.
It starts with a free tutorial game, followed by a free duel against a veteran player/mentor, followed by entry into a full game.
Each step has a video tutorial to guide players.
Alamaze is so sure of the quality of their game they offer a money-back guarantee on your first game. Just play the first 20 turns, and if you are not satisfied, your game setup, and monthly subscription fee, will be fully reimbursed.
Do you have what it takes? See you on the battlefields of Alamaze.
Here is the article. Enjoy
Alamaze: An Old Game Gets New Life in a Modern World.
Some people remember a time when getting together with friends to game, usually involved books, dice, and an active imagination.
But will they remember a play by mail game known as Alamaze?
Alamaze has found a resurgence. In this day and age where headphones, game counsels, and a fast internet connection are synonymous with gaming.
Alamaze is a multi-player, deep strategy game, that is set in the high fantasy realm of Alamaze, initially released in 1985 as a Play-by Mail (PBM) game.
PBM games had a small but very dedicated fan base.
What made the PBM game so popular was the depth of strategy the genre allowed, and the time flex ability it gave.
Imagine, getting a week or more to be able to study your maps carefully, and to plan your strategy. This was an excellent feature for players with busy lives.
PBM games also provided a venue for friends to continue to game together even if life had moved them many miles apart.
The PBM concept was simple. People had a period of time to do their turns. Usually a week or more. Then they would mail their turn to a moderator; the moderator subsequently processed all the turns simultaneously and mailed the results back to the players.
After the advent of Massive Multiplayer Online (MMO) games. A decline was felt in the play-by-mail game genre. Gamers were interested in more instant gratification from their game time.
MMOs can be fun, but they do have their drawbacks. The games still require players to spend large amounts of time in-game, in order to advance. The amount of time they require has been known to cause problems with players' jobs, relationships, and even their health.
Also, MMOs have players follow along with the game designers' storylines, giving little opportunity for players' imaginations to influence the storyline.
Alamaze is a fantasy-based online wargame or (RPG) that has been adapted to the modern world from its play by mail roots.
Turns are no longer sent in by mail.
Instead, they are directly inputted into the game's Online Order Input System (OOIS).
However, with a game clock that is typically set for 72 hours, players enjoy ample time to study their maps, plan their strategies, and turn in their orders. And all at a time, that is convenient for them.
Orders typically can be inputted in about 30 minutes.
Once each player has indicated ready, or the turn clock runs out, all orders are processed simultaneously, and results are sent to players via email.
Communication between players takes place on the game's forums.
Players can negotiate trade deals, diplomatic deals, as well as engage in some good old-fashioned role-playing banter.
Each player controls one of 24 unique kingdoms. Each kingdom has its own unique capabilities.
Each starting region offers its own unique advantages.
Players must take those advantages and abilities into consideration when choosing their strategy.
Each player controls a king, mages, diplomats, agents, and armies. That has more than 100 types of individual orders, 100 types of spells, and more than 50 different artifacts.
Players must oversee the production of resources while trying to seek a balance between offensive and defensive capabilities.
It is no wonder that Alamaze is often referred to as "chess on steroids."
However, all these factors allow for styles of play that are as varied as the players themselves.
New games are formed, and the rules are posted on the game forums. Players signup for games they are interested in playing based on the rules of that game. When players signup, they pick their draft position on a first-come, first-serve basis.
When the game is full, the draft is started.
To keep the game balanced a two-round draft system is used.
In the first round, each player chooses a kingdom or a region. Starting with the player in the first position and going to the twelfth.
In the second round, players choose the opposite of what they decided in the first round. Starting with the twelfth player and working its way back to the beginning.
Decisions and strategies often change as players start to see how the game board is filling out.
Once each player has made their choices, they then enter them into the game queue.
Once all 12 players have entered their choices, the computer sends out their turn zero sheets, and the game is started.
At times, the game signup and draft process can take several days, so players who are looking for instant gratification would probably not be a good fit for Alamaze.
The game continues until one player can take control of 4 of the 13 starting regions and declare victory.
If no one can claim a victory by turn 40, the game ends, and the winner is determined by status points.
On average, games can last up to three months, providing exceptional value and much enjoyment to their players.
Players who have more time or want more action can choose to play in more games.
Alamaze is not a game for the weak of heart. Competition can be fierce. Alamaze attracts many top-level strategy gamers. It also tends to attract very detail-oriented professionals, because of the time flexibility the game offers.
For many of its players, Alamaze has become their private little, "me time," that even their spouse does not resent.
Alamaze is not a game that plays well on the phone. Players will want a larger screen to be able to study their maps and plan their strategies.
Even if a potential player feels intimidated because of the depth of competition. Alamaze provides a three-step system to help players get the experience they need to become a contender.
It starts with a free tutorial game, followed by a free duel against a veteran player/mentor, followed by entry into a full game.
Each step has a video tutorial to guide players.
Alamaze is so sure of the quality of their game they offer a money-back guarantee on your first game. Just play the first 20 turns, and if you are not satisfied, your game setup, and monthly subscription fee, will be fully reimbursed.
Do you have what it takes? See you on the battlefields of Alamaze.
Live your life so that the fear of death can never enter your heart, be not like those whose hearts are filled with fear of death, so that when their time comes, they weep and pray for a little more time to live their lives over again in a different way.
Sing Your Death Song And Die Like A Warrior Going Home.
Tecumseh, Shawnee Chief