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01-14-2020, 04:57 AM
(This post was last modified: 01-14-2020, 05:05 AM by Ry Vor.)
(01-13-2020, 11:07 PM)Senior Tactician Wrote: My graduate mentor was always harping on me to use active voice, and to this day I still don't know what that means... but, I would suggest, as a similar exercise, that you would not say something like "If you haven't played axis, don't play Alamaze." Rather, I would say, "If you HAVE played Axis, try Alamaze." Like, be more positive.
Also, having played all those games (chess at the tournament level), I don't really think they do Alamaze justice. Alamaze is nothing like chess, axis and allies or risk due to (among many other things) the importance of discovery and of random beginnings, the fog of war factor. You can't see anything unless you are specifically looking at it. And if you don't look, you'll miss it. You might be better to compare it to the earlier kingdom building games like maybe Lords of the Realm (if it had politicals and agents. Maybe like civilization or Europa Universalis?) Been a long time and I forget all the names, but I have played computer games that are very similar to Alamaze (although most were single player).
I'll dwell on it a bit.
Sins of a solar Empire comes to mind, or galactic civilizations, both turn based strategy where Military might isn't the only way to win.
Actually these last two might be it... they both have research trees, which in a sense, Alamaze does as well. You can hire a new Agent but guess what, his ass is useless until you "research" him up a bit. Same with governors, troops need to be trained and go up in level as well as leaders... (SOE might be real time strat, don't remember)]
You know I kind of get why its hard to get new players, thinking about the game in this way. Galactic civilizations sold 5 million copies, but if you asked 15 people to start a game of it that would last 3 months, you'd be hard pressed to do it.
Another interesting post. Yes, active voice mostly. And I appreciate your analytical approach to this, believe me. Actually, to be good at Alamaze, you almost have to look it it that way, though I like to think you can play Alamaze and have a ton of fun without even thinking about winning. Hey, if it comes, great, but I'm still having fun if I don't win. I actually, maybe I am stepping over the line, think this is what makes Alamaze a great game. You can't just start clicking, you have to have at least a plan, short term objectives, take the region, get the Early Strategic Objective, have some knowledge of what is happening elsewhere.
But beyond that, yes, you have to understand your selected kingdom. I would love Draugr and VBM and others to comment on this. And I am sure the top players also know something about their neighbor personas and kingdoms when they form their entire strategy.
I think Alamaze as opposed to chess, you have to react to lots of stuff you kind of feel from the periphery. The Red Dragon did what, where, kind of thing.
I know, I am talking to the choir. You wouldn't be playing if you didn't feel that way.
In a sense, Alamaze is an intense poker game played on a huge chess board with 12 players, all with different pieces and abilities.
Have you yet been in a position where you conrol two regions, maybe presumed by status points to be in the lead after turn 12 or so, and then you need six hours to determine your next moves? I hope so, and that is a part of why Alamaze is still, well, Alamaze.
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(01-14-2020, 04:57 AM)Ry Vor Wrote: (01-13-2020, 11:07 PM)Senior Tactician Wrote: My graduate mentor was always harping on me to use active voice, and to this day I still don't know what that means... but, I would suggest, as a similar exercise, that you would not say something like "If you haven't played axis, don't play Alamaze." Rather, I would say, "If you HAVE played Axis, try Alamaze." Like, be more positive.
Also, having played all those games (chess at the tournament level), I don't really think they do Alamaze justice. Alamaze is nothing like chess, axis and allies or risk due to (among many other things) the importance of discovery and of random beginnings, the fog of war factor. You can't see anything unless you are specifically looking at it. And if you don't look, you'll miss it. You might be better to compare it to the earlier kingdom building games like maybe Lords of the Realm (if it had politicals and agents. Maybe like civilization or Europa Universalis?) Been a long time and I forget all the names, but I have played computer games that are very similar to Alamaze (although most were single player).
I'll dwell on it a bit.
Sins of a solar Empire comes to mind, or galactic civilizations, both turn based strategy where Military might isn't the only way to win.
Actually these last two might be it... they both have research trees, which in a sense, Alamaze does as well. You can hire a new Agent but guess what, his ass is useless until you "research" him up a bit. Same with governors, troops need to be trained and go up in level as well as leaders... (SOE might be real time strat, don't remember)]
You know I kind of get why its hard to get new players, thinking about the game in this way. Galactic civilizations sold 5 million copies, but if you asked 15 people to start a game of it that would last 3 months, you'd be hard pressed to do it.
Another interesting post. Yes, active voice mostly. And I appreciate your analytical approach to this, believe me. Actually, to be good at Alamaze, you almost have to look it it that way, though I like to think you can play Alamaze and have a ton of fun without even thinking about winning. Hey, if it comes, great, but I'm still having fun if I don't win. I actually, maybe I am stepping over the line, think this is what makes Alamaze a great game. You can't just start clicking, you have to have at least a plan, short term objectives, take the region, get the Early Strategic Objective, have some knowledge of what is happening elsewhere.
But beyond that, yes, you have to understand your selected kingdom. I would love Draugr and VBM and others to comment on this. And I am sure the top players also know something about their neighbor personas and kingdoms when they form their entire strategy.
I think Alamaze as opposed to chess, you have to react to lots of stuff you kind of feel from the periphery. The Red Dragon did what, where, kind of thing.
I know, I am talking to the choir. You wouldn't be playing if you didn't feel that way.
In a sense, Alamaze is an intense poker game played on a huge chess board with 12 players, all with different pieces and abilities.
Have you yet been in a position where you conrol two regions, maybe presumed by status points to be in the lead after turn 12 or so, and then you need six hours to determine your next moves? I hope so, and that is a part of why Alamaze is still, well, Alamaze.
bump.. :-)
Live your life so that the fear of death can never enter your heart, be not like those whose hearts are filled with fear of death, so that when their time comes, they weep and pray for a little more time to live their lives over again in a different way.
Sing Your Death Song And Die Like A Warrior Going Home.
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(01-14-2020, 03:50 AM)VballMichael Wrote: Um, Hemingway with one m. I was also an English major, and taught writing at the college level.
I refrained from assaulting your work, but was working up a polite reply about complete sentences and strong action verbs....
Since you have a more than competent critiquer at home, I will abstain.
Not being a professional writer and really having to do it out of necessity is why I post it and ask all my esteemed Alamazian colleagues to critique it. I would rather get it straightened out now. Once I start running it, I am sort of stuck with it. That was my first polished draft. Now I am working on the third and you'll probably won't even recognize it. :-)
P.S. I have never bothered to read Hemingway. One m or two..lol
Live your life so that the fear of death can never enter your heart, be not like those whose hearts are filled with fear of death, so that when their time comes, they weep and pray for a little more time to live their lives over again in a different way.
Sing Your Death Song And Die Like A Warrior Going Home.
Tecumseh, Shawnee Chief
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(01-14-2020, 03:50 AM)VballMichael Wrote: Um, Hemingway with one m. I was also an English major, and taught writing at the college level.
I refrained from assaulting your work, but was working up a polite reply about complete sentences and strong action verbs....
Since you have a more than competent critiquer at home, I will abstain.
I'm kind of picky on my language as well, though I think I emphasize it more than most would care.
Some of you know me a bit, and Nick is going to drive this marketing effort and I am not doing anything close to micromanagement. He is very fast and productive, and I remember, I think it was Patton who said, "A good plan, violently executed now, is better than a perfect plan next week." That's sort of Nick. Go, Nick!
Thank you all for enjoying Alamaze.
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We Dwarves are a proud and robust race.
We make our homes beneath the mountains of Nyvaria, which is in the realm of Alamaze.
The back-breaking labor of harvesting stones and precious metals have made our shoulders broad and our backs strong, even if our stature is short.
The giant stones we harvest are famous for their hardness and are used in the building of the most legendary of castles.
Similarly, the iron ore we harvest from the mountains is the finest in all the lands. When in the hands of a master Dwarven blacksmith, it can be crafted into an armor of renowned strength, that is coveted by warriors throughout all the lands.
However, getting our precious stones and metal to market is no easy task. Giant rocks do not travel well by wagon and must be delivered to the market by ship. Being great builders, but poor sailors, we built deep-water ports so large ships from all nations may come and trade for our wares.
Our ports are our lifeblood. They bring great prosperity to the people. As King, it is my job to protect the people and that prosperity.
During the early spring, as I was doing a personal inspection of the port town of Hunter Stream, a messenger arrived from the village of Red Hook. The messenger approached and said. "My Lord, A band of armed warriors traveling on horseback, have been seen riding through the land. They skirt the edge of towns and villages without going in. When anyone approaches, they ride off. The governor felt it was important to report what was happening and awaits your orders."
"How many riders?" I asked.
The messenger replied, "No more than a dozen or so, my Lord, although, it is hard to be sure. They seem to be able to blend into the grass of the plains as easily as we can blend into the stones of the mountains."
I asked, " In which direction are they heading?"
He told me, "South along the base of the mountains, always keeping to the plains."
"Tell the governor to do nothing. I will take my guards, and we shall intercept them to determine what their business is!"
Turning to the Captain of my guards, I said, "We shall set a course to intercept these warriors. Send out scouts and eagle familiars to locate these trespassers. We shall put ourselves in a position to block them, should they continue south."
Solemnly and with a somber look in his eyes he replied, "Aye Aye my lord." A veteran of many hard campaigns he set himself to the task of planning the details.
It did not take long to find them. The eagle familiar of the mage Danmaker spotted them just outside the very town in which we stood.
I ordered my personal guard to form up, and we marched out to meet them.
Sitting on their horses with a casual ease, as if they had been born on horseback, I recognized them immediately as Amazon warriors from the lands of Darkover.
It was no surprise to me that the villagers did not know them. These warriors are famous for their secrecy and were a long way from home.
These wild-looking women who refused to be ruled by any man are great warriors. They are known for their skills with the bow and arrow. I know these women. These Amazons, to be masters of the plains and the hunt.
Seeing the banner of my house, the leader of the patrol approached while maintaining a respectful speed and making the universal sign of parlay.
"You are far from home, are you not mistress?" I inquired.
In a very matter of fact way, she said, "Yes, your grace, we mean no threat to you and your people. We are simply on a quest to recover an ancient artifact that has been stolen from our holy temple. The thieves had been seen going south, and we have set out to apprehend them."
Also, she added, "We will take nothing from your people. We will only hunt enough game as needed to fill our bellies. Once our mission is complete, we will head back to Darkover, where the thieves will stand trial before the Queen."
Having no reason to disbelieve her word. I let the Amazons continue in peace. This was a mistake I would come to regret.
Early that summer, a messenger came before me. The messenger informed me that emissaries from the Amazon Kingdom are quietly going into the towns and villages, making grandiose promises and telling vicious lies about us and inciting the people to rebellion.
Many villages have taken down our banners and are now flying the flag of the Amazon Queen.
Additionally, at Hunter Stream, where I had encountered the Amazon patrol just a short time ago, an Amazon army had arrived and placed the town under siege.
I immediately recognized the Amazon Queen’s strategy of wanting to cut off our food and gold supplies and destroy the army’s morale.
At the time of the siege, we were vulnerable. Our army was in the west, securing the region of Stormgate, the gem of all the realm.
I believe the timing of their attack wasn't accidental. The attack was well planned and executed with precision. The Amazons had mapped the layout of our land. Probably by the patrol my men and I encountered during the spring.
War had been forced upon the house of Hornblower and if I fail my people will be ruined.
"Unfurl the battle flag!" I ordered, "Summon the bannermen!"
All the Dwarven houses answered the call as well as our allies the Hill Giants. Large in size but small in numbers. They mounted their giant woolly mammoths whose every step shook the earth.
I split the army, leaving a small force behind to guard Stormgate.
Next, I ordered our emissaries to assure the people that their King has their best interest at heart, and that the words of the Amazons were lies.
Slowly the people started coming around.
As the political war continued, our emissaries started to go missing. It was reported that enemy agents were kidnapping them.
So, we gave our top agent the mission to protect our emissaries. One night a magical sleep came over one of our Dukes. A dark-clad figure came out of the shadows and was attempting to abduct the sleeping noble. Our agent who was ever so alert, was able to eliminate the threat of the enemy’s agent forever.
It took two seasons for our main army to arrive in the area. I knew challenging the Amazon army on the plains would needlessly cost the lives of many a good warrior.
So, we tried luring the Amazons into the mountains, since there we are the masters. The Amazons did not take the bait.
For now, the war was mainly political with our two armies playing cat and mouse.
After we moved our army to the south to reclaim the town of Dominia Cray. A small port town on the southern shores of The Waves of Azure. It was then that the Amazons struck my capital.
Like screaming banshees, the Amazons breached the walls. My family and many of our people were able to escape through the hidden passages beneath the castle.
My court was moved to Stormgate and the main army moved to take my family's ancestral home back.
It was not difficult taking back the capital.
As master builders of fortifications, we are also masters of breaking into them. Few castles can stand before a Dwarven army.
But the Amazon Queen was only trying to get us to react, their real target was to become apparent. They had moved their army to the gem of the realm, Stormgate.
Ideally situated on a land bridge. The city of Stormgate sits on two seas at once. The Tempest, and The Waves of Azure.
This quirk of geography gives the kingdom that possesses it two ports, one on each sea. The fields around the city are lush and fertile and are renowned for their bountiful harvest.
Kingdoms that wished to conduct trade between The Tempest Sea and The Waves of Azure had to travel through Stormgate. Guarded by the high thick walls of ancient Dwarven stone.
But it was two armies that arrived at the gates of Stormgate, the Amazons, and an army of the dead.
The Necromancer believed he could take advantage of our war with the Amazons.
Our small army that was left behind to defend Stormgate was severely outnumbered. But with stalwart determination, they put on their legendary armor, picked up their finely crafted Dwarven weapons, dug in and prepared to defeat all challengers or die.
Not wanting to share their prize with the Necromancer, the Amazons attacked the army of the dead.
The Necromancer, with his mastery of death magic, waved his hand and said an incantation summoning death itself. Instantly killing a score of the Amazon's army.
Hurt but not defeated, the Amazons pushed the Necromancer’s army aside and marched on the defenders at the walls of Stormgate.
Failing miserably.
Since our craftsmen are the best in all Alamaze and had been busy strengthening the fortress. The Amazons broke like waves against the walls.
Having lost more than half of their remaining troops, the Amazons finally left our realm and returned to Darkover in defeat.
Growing stronger from the souls of the Amazonian dead, a new enemy has emerged outside of our walls. An army of the dead.
As we were sailing hard to get to Stormgate. We watched from the decks of our ships, as the Necromancer summoned a great meteor to break down walls. We stood aghast at the sight. After the dust settled, we saw the walls still standing and our flag still flying over the ramparts.
With a great cheer! We stormed the shore, attacking the Necromancer's army from the rear.
Raising his hand, the Necromancer summoned death once again. But, we Dwarves, having disdained magic our entire existence have developed a resistance to death magic, and the Necromancer’s spell failed to affect us.
The decaying flesh of the Necromancer's troops were no match for the hardened steel of finely crafted Dwarven arms and axes. We destroyed the Necromancer army down to the last cursed creature. Including the wizards that attempted to destroy our city and our lives.
Now it is our turn to take the fight to our enemies.
The game of Alamaze is seriously fun.
The story above is a narrative of the first 20 turns of one game and the game is only halfway done.
Alamaze is not a video game, nor is it a game you can play on your phone. Alamaze is a turn-based thinking player game of deep strategy.
Played using maps and turn result sheets, players receive up to 72 hours to determine and input their turn information. As the turn results come in, your imagination will run wild as an engrossing narrative unfolds before your eyes.
Do you have what it takes?
Live your life so that the fear of death can never enter your heart, be not like those whose hearts are filled with fear of death, so that when their time comes, they weep and pray for a little more time to live their lives over again in a different way.
Sing Your Death Song And Die Like A Warrior Going Home.
Tecumseh, Shawnee Chief
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(01-20-2020, 11:02 PM)Strylian Wrote: We Dwarves are a proud and robust race.
We make our homes beneath the mountains of Nyvaria, which is in the realm of Alamaze.
The back-breaking labor of harvesting stones and precious metals have made our shoulders broad and our backs strong, even if our stature is short.
The giant stones we harvest are famous for their hardness and are used in the building of the most legendary of castles.
Similarly, the iron ore we harvest from the mountains is the finest in all the lands. When in the hands of a master Dwarven blacksmith, it can be crafted into an armor of renowned strength, that is coveted by warriors throughout all the lands.
However, getting our precious stones and metal to market is no easy task. Giant rocks do not travel well by wagon and must be delivered to the market by ship. Being great builders, but poor sailors, we built deep-water ports so large ships from all nations may come and trade for our wares.
Our ports are our lifeblood. They bring great prosperity to the people. As King, it is my job to protect the people and that prosperity.
During the early spring, as I was doing a personal inspection of the port town of Hunter Stream, a messenger arrived from the village of Red Hook. The messenger approached and said. "My Lord, A band of armed warriors traveling on horseback, have been seen riding through the land. They skirt the edge of towns and villages without going in. When anyone approaches, they ride off. The governor felt it was important to report what was happening and awaits your orders."
"How many riders?" I asked.
The messenger replied, "No more than a dozen or so, my Lord, although, it is hard to be sure. They seem to be able to blend into the grass of the plains as easily as we can blend into the stones of the mountains."
I asked, " In which direction are they heading?"
He told me, "South along the base of the mountains, always keeping to the plains."
"Tell the governor to do nothing. I will take my guards, and we shall intercept them to determine what their business is!"
Turning to the Captain of my guards, I said, "We shall set a course to intercept these warriors. Send out scouts and eagle familiars to locate these trespassers. We shall put ourselves in a position to block them, should they continue south."
Solemnly and with a somber look in his eyes he replied, "Aye Aye my lord." A veteran of many hard campaigns he set himself to the task of planning the details.
It did not take long to find them. The eagle familiar of the mage Danmaker spotted them just outside the very town in which we stood.
I ordered my personal guard to form up, and we marched out to meet them.
Sitting on their horses with a casual ease, as if they had been born on horseback, I recognized them immediately as Amazon warriors from the lands of Darkover.
It was no surprise to me that the villagers did not know them. These warriors are famous for their secrecy and were a long way from home.
These wild-looking women who refused to be ruled by any man are great warriors. They are known for their skills with the bow and arrow. I know these women. These Amazons, to be masters of the plains and the hunt.
Seeing the banner of my house, the leader of the patrol approached while maintaining a respectful speed and making the universal sign of parlay.
"You are far from home, are you not mistress?" I inquired.
In a very matter of fact way, she said, "Yes, your grace, we mean no threat to you and your people. We are simply on a quest to recover an ancient artifact that has been stolen from our holy temple. The thieves had been seen going south, and we have set out to apprehend them."
Also, she added, "We will take nothing from your people. We will only hunt enough game as needed to fill our bellies. Once our mission is complete, we will head back to Darkover, where the thieves will stand trial before the Queen."
Having no reason to disbelieve her word. I let the Amazons continue in peace. This was a mistake I would come to regret.
Early that summer, a messenger came before me. The messenger informed me that emissaries from the Amazon Kingdom are quietly going into the towns and villages, making grandiose promises and telling vicious lies about us and inciting the people to rebellion.
Many villages have taken down our banners and are now flying the flag of the Amazon Queen.
Additionally, at Hunter Stream, where I had encountered the Amazon patrol just a short time ago, an Amazon army had arrived and placed the town under siege.
I immediately recognized the Amazon Queen’s strategy of wanting to cut off our food and gold supplies and destroy the army’s morale.
At the time of the siege, we were vulnerable. Our army was in the west, securing the region of Stormgate, the gem of all the realm.
I believe the timing of their attack wasn't accidental. The attack was well planned and executed with precision. The Amazons had mapped the layout of our land. Probably by the patrol my men and I encountered during the spring.
War had been forced upon the house of Hornblower and if I fail my people will be ruined.
"Unfurl the battle flag!" I ordered, "Summon the bannermen!"
All the Dwarven houses answered the call as well as our allies the Hill Giants. Large in size but small in numbers. They mounted their giant woolly mammoths whose every step shook the earth.
I split the army, leaving a small force behind to guard Stormgate.
Next, I ordered our emissaries to assure the people that their King has their best interest at heart, and that the words of the Amazons were lies.
Slowly the people started coming around.
As the political war continued, our emissaries started to go missing. It was reported that enemy agents were kidnapping them.
So, we gave our top agent the mission to protect our emissaries. One night a magical sleep came over one of our Dukes. A dark-clad figure came out of the shadows and was attempting to abduct the sleeping noble. Our agent who was ever so alert, was able to eliminate the threat of the enemy’s agent forever.
It took two seasons for our main army to arrive in the area. I knew challenging the Amazon army on the plains would needlessly cost the lives of many a good warrior.
So, we tried luring the Amazons into the mountains, since there we are the masters. The Amazons did not take the bait.
For now, the war was mainly political with our two armies playing cat and mouse.
After we moved our army to the south to reclaim the town of Dominia Cray. A small port town on the southern shores of The Waves of Azure. It was then that the Amazons struck my capital.
Like screaming banshees, the Amazons breached the walls. My family and many of our people were able to escape through the hidden passages beneath the castle.
My court was moved to Stormgate and the main army moved to take my family's ancestral home back.
It was not difficult taking back the capital.
As master builders of fortifications, we are also masters of breaking into them. Few castles can stand before a Dwarven army.
But the Amazon Queen was only trying to get us to react, their real target was to become apparent. They had moved their army to the gem of the realm, Stormgate.
Ideally situated on a land bridge. The city of Stormgate sits on two seas at once. The Tempest, and The Waves of Azure.
This quirk of geography gives the kingdom that possesses it two ports, one on each sea. The fields around the city are lush and fertile and are renowned for their bountiful harvest.
Kingdoms that wished to conduct trade between The Tempest Sea and The Waves of Azure had to travel through Stormgate. Guarded by the high thick walls of ancient Dwarven stone.
But it was two armies that arrived at the gates of Stormgate, the Amazons, and an army of the dead.
The Necromancer believed he could take advantage of our war with the Amazons.
Our small army that was left behind to defend Stormgate was severely outnumbered. But with stalwart determination, they put on their legendary armor, picked up their finely crafted Dwarven weapons, dug in and prepared to defeat all challengers or die.
Not wanting to share their prize with the Necromancer, the Amazons attacked the army of the dead.
The Necromancer, with his mastery of death magic, waved his hand and said an incantation summoning death itself. Instantly killing a score of the Amazon's army.
Hurt but not defeated, the Amazons pushed the Necromancer’s army aside and marched on the defenders at the walls of Stormgate.
Failing miserably.
Since our craftsmen are the best in all Alamaze and had been busy strengthening the fortress. The Amazons broke like waves against the walls.
Having lost more than half of their remaining troops, the Amazons finally left our realm and returned to Darkover in defeat.
Growing stronger from the souls of the Amazonian dead, a new enemy has emerged outside of our walls. An army of the dead.
As we were sailing hard to get to Stormgate. We watched from the decks of our ships, as the Necromancer summoned a great meteor to break down walls. We stood aghast at the sight. After the dust settled, we saw the walls still standing and our flag still flying over the ramparts.
With a great cheer! We stormed the shore, attacking the Necromancer's army from the rear.
Raising his hand, the Necromancer summoned death once again. But, we Dwarves, having disdained magic our entire existence have developed a resistance to death magic, and the Necromancer’s spell failed to affect us.
The decaying flesh of the Necromancer's troops were no match for the hardened steel of finely crafted Dwarven arms and axes. We destroyed the Necromancer army down to the last cursed creature. Including the wizards that attempted to destroy our city and our lives.
Now it is our turn to take the fight to our enemies.
The game of Alamaze is seriously fun.
The story above is a narrative of the first 20 turns of one game and the game is only halfway done.
Alamaze is not a video game, nor is it a game you can play on your phone. Alamaze is a turn-based thinking player game of deep strategy.
Played using maps and turn result sheets, players receive up to 72 hours to determine and input their turn information. As the turn results come in, your imagination will run wild as an engrossing narrative unfolds before your eyes.
Do you have what it takes?
Feedback, please. This one actually made it past the wife.
I was recently inspired by another gaming website and have revamped the Alamaze landing page. Please take a look.
https://abanak.com/alamaze
Live your life so that the fear of death can never enter your heart, be not like those whose hearts are filled with fear of death, so that when their time comes, they weep and pray for a little more time to live their lives over again in a different way.
Sing Your Death Song And Die Like A Warrior Going Home.
Tecumseh, Shawnee Chief
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Very well done sir. If I was not already a player reading your tale would make me one.
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(01-21-2020, 01:35 AM)Wookie Panz Wrote: Very well done sir. If I was not already a player reading your tale would make me one.
Hopefully that's the idea Wookie. Thanks my friend.
Live your life so that the fear of death can never enter your heart, be not like those whose hearts are filled with fear of death, so that when their time comes, they weep and pray for a little more time to live their lives over again in a different way.
Sing Your Death Song And Die Like A Warrior Going Home.
Tecumseh, Shawnee Chief
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(01-21-2020, 01:49 AM)RELLGAR Wrote: Exceptional
rellgarpleasepleasehitthereadybutton
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