12-26-2023, 05:54 PM
Battle between the 1st Cimmerians army group and the 3rd Demon Princes army group in the plains of area VX:
Cimmerians Demon Princes
Commanders
Warlord Korus Captain Major Zed the Impaler
Warlord Son of Krull Centurion Hound of Hell
Commander Shade of Mist
Wizards
Power-5 Xorian Power-3 Incubus
Power-4 Spellweaver Power-2 Red Son of Dre
Brigades
4 Cimmerians Veteran 3 Demon Princes Regular
3 Mammoths Regular 3 Orcs Regular
1 Paladins Elite 2 Zamorans Regular
1 Paladins Veteran 6 Zamorans Green
2 Paladins Regular
3 Wildlings Veteran
Combat Factors
Renowned Leaders None
Tactical Selection
Determined Attack Determined Attack
At this moment in the struggle, losses suffered by the 3rd Demon Princes had gone beyond
the original threshold planned. As a withdrawal was attempted, the field commanders of the
3rd Demon Princes assigned the duties of relaying withdrawal commands were dismayed as the
effects of the enemy's mesmerizing magic prevented their comrades from retreating as
ordered. To their credit, the 3rd Demon Princes forces continued to fight as trained. With
higher than expected losses, Captain Major Zed the Impaler had no choice but to order the
Demon Princes force to withdraw. The leaders of the Demon Princes force managed the
retreat fairly well, all considered. Demon Princes casualties were put at 100%. The group
was destroyed! Cimmerians casualties were put at 2.46%. All Cimmerians leaders survived
the battle. Impressing his peers was Shade of Mist, who once again has distinguished
himself. He is now a Marshal. All the Cimmerians wizards survived the fray. The troops are
anxious for more victories: morale is up!
14 troop brigades versus 14 troop brigades - one side ends up with 100% losses, and the other side ends up with 2.46% losses.
I expected to lose this battle. Better wizards and better troops in the Cimmerians' group, but talk about a real Alamaze interest-annihilator. Nothing against those that enjoy Alamaze, and there are certainly numerous things about Alamaze that I like, and I don't play to win so I don't really mind losing a battle or even a war, but the disparity in the kill ratios really strikes me as being way out of kilter. And I'm well aware that some of my troops were of the green experience variety.
But as I've played Alamaze in multiple games over the last several months, the sheer disparity in kill ratios, whether I win a given battle or whether I lose it, really stands out.
Using the recent Giants versus Elven battle from Turn #24 in this game as an example which a kingdom played by me wasn't involved, let's see that finala battle paragraph:
At this moment in the struggle, losses suffered by the 1st Elven had gone beyond the
original threshold planned. As a withdrawal was attempted, the field commanders of the 1st
Elven assigned the duties of relaying withdrawal commands were dismayed as the effects of
the enemy's mesmerizing magic prevented their comrades from retreating as ordered. To
their credit, the 1st Elven forces continued to fight as trained. Major General Gilgamesh
saw that fortune was not with the Elven this day, and signalled the retreat. The Elven
showed good composure in their withdrawal, minimizing losses. Elven casualties were put at
100%. The group was destroyed! Giants casualties were put at 1.13%. All Giants leaders
survived the battle. All the Giants wizards survived the fray. The troops are anxious for
further glory: morale is up! For defeating the 1st Elven, the 3rd Giants has acquired
Renowned Standard as spoils of war!
That doesn't really strike me as a difficult battle. Are there ever actually any difficult battles between opposing forces in Alamaze? I don't think that I've seen a single one, in all of the months that I have been playing. None that I can recall off the top of my head, anyway. Battles seem to always be very lopsided, even to the point of being utterly ridiculous.
Tons of supposedly rare warlords running around, super-powerful wizards every which way you look, and vast disparity in troop kills during battles. I realize that experience and choices made by respective players makes a difference, but that's just it - pair up newcomers to Alamaze against very experienced veterans of the game, and it will almost always end up with the various snowball effects ensuring that inexperienced players will fall prey to the disadvantages that inhere in such a system as this. The winner of battles tends to (though not always, especially for small battles) obtain morale and experience increases, which only further increase the size of the snowball effect going forward. Does anyone actually think that such enormous disparities in battle results do not, and will not, contribute to players dropping games of Alamaze?
Growing the size of the player base can be accomplished with sufficient effective advertising in the right places. But retaining players, when the Alamaze system is erected atop such gross disparities, will likely prove to be exceedingly difficult, I think. Blowouts galore! How do you sell that, effectively, to the gaming public at large? These kinds of gross battle disparities, which are the general rule (occurrence) and not the exception, undermine Alamaze's chances of success over the long term.
Cimmerians Demon Princes
Commanders
Warlord Korus Captain Major Zed the Impaler
Warlord Son of Krull Centurion Hound of Hell
Commander Shade of Mist
Wizards
Power-5 Xorian Power-3 Incubus
Power-4 Spellweaver Power-2 Red Son of Dre
Brigades
4 Cimmerians Veteran 3 Demon Princes Regular
3 Mammoths Regular 3 Orcs Regular
1 Paladins Elite 2 Zamorans Regular
1 Paladins Veteran 6 Zamorans Green
2 Paladins Regular
3 Wildlings Veteran
Combat Factors
Renowned Leaders None
Tactical Selection
Determined Attack Determined Attack
At this moment in the struggle, losses suffered by the 3rd Demon Princes had gone beyond
the original threshold planned. As a withdrawal was attempted, the field commanders of the
3rd Demon Princes assigned the duties of relaying withdrawal commands were dismayed as the
effects of the enemy's mesmerizing magic prevented their comrades from retreating as
ordered. To their credit, the 3rd Demon Princes forces continued to fight as trained. With
higher than expected losses, Captain Major Zed the Impaler had no choice but to order the
Demon Princes force to withdraw. The leaders of the Demon Princes force managed the
retreat fairly well, all considered. Demon Princes casualties were put at 100%. The group
was destroyed! Cimmerians casualties were put at 2.46%. All Cimmerians leaders survived
the battle. Impressing his peers was Shade of Mist, who once again has distinguished
himself. He is now a Marshal. All the Cimmerians wizards survived the fray. The troops are
anxious for more victories: morale is up!
14 troop brigades versus 14 troop brigades - one side ends up with 100% losses, and the other side ends up with 2.46% losses.
I expected to lose this battle. Better wizards and better troops in the Cimmerians' group, but talk about a real Alamaze interest-annihilator. Nothing against those that enjoy Alamaze, and there are certainly numerous things about Alamaze that I like, and I don't play to win so I don't really mind losing a battle or even a war, but the disparity in the kill ratios really strikes me as being way out of kilter. And I'm well aware that some of my troops were of the green experience variety.
But as I've played Alamaze in multiple games over the last several months, the sheer disparity in kill ratios, whether I win a given battle or whether I lose it, really stands out.
(12-20-2023, 11:17 PM)Zar@shand Wrote: Giants invade the region of Stormgate
My intervention at Stormgate is only because the Elves are creating a Stormgard army with Mithril equipped weapons and armor. This would be a threat to all the free nations given the unique ability of the Elves with mithril weapons and armor, the ability to raise high level wizards and the fact they could recruit another 25 brigades leading to an overwhelming force for any free nation to face.
This will no doubt be a difficult battle, but a good test to see how the Giants do against mithril equipped Elves and Stormgate guards.
Using the recent Giants versus Elven battle from Turn #24 in this game as an example which a kingdom played by me wasn't involved, let's see that finala battle paragraph:
At this moment in the struggle, losses suffered by the 1st Elven had gone beyond the
original threshold planned. As a withdrawal was attempted, the field commanders of the 1st
Elven assigned the duties of relaying withdrawal commands were dismayed as the effects of
the enemy's mesmerizing magic prevented their comrades from retreating as ordered. To
their credit, the 1st Elven forces continued to fight as trained. Major General Gilgamesh
saw that fortune was not with the Elven this day, and signalled the retreat. The Elven
showed good composure in their withdrawal, minimizing losses. Elven casualties were put at
100%. The group was destroyed! Giants casualties were put at 1.13%. All Giants leaders
survived the battle. All the Giants wizards survived the fray. The troops are anxious for
further glory: morale is up! For defeating the 1st Elven, the 3rd Giants has acquired
Renowned Standard as spoils of war!
That doesn't really strike me as a difficult battle. Are there ever actually any difficult battles between opposing forces in Alamaze? I don't think that I've seen a single one, in all of the months that I have been playing. None that I can recall off the top of my head, anyway. Battles seem to always be very lopsided, even to the point of being utterly ridiculous.
Tons of supposedly rare warlords running around, super-powerful wizards every which way you look, and vast disparity in troop kills during battles. I realize that experience and choices made by respective players makes a difference, but that's just it - pair up newcomers to Alamaze against very experienced veterans of the game, and it will almost always end up with the various snowball effects ensuring that inexperienced players will fall prey to the disadvantages that inhere in such a system as this. The winner of battles tends to (though not always, especially for small battles) obtain morale and experience increases, which only further increase the size of the snowball effect going forward. Does anyone actually think that such enormous disparities in battle results do not, and will not, contribute to players dropping games of Alamaze?
Growing the size of the player base can be accomplished with sufficient effective advertising in the right places. But retaining players, when the Alamaze system is erected atop such gross disparities, will likely prove to be exceedingly difficult, I think. Blowouts galore! How do you sell that, effectively, to the gaming public at large? These kinds of gross battle disparities, which are the general rule (occurrence) and not the exception, undermine Alamaze's chances of success over the long term.